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Russ Please Don't Nerf Clan Mechs Because (Is) Pilots Suck!
#41
Posted 17 September 2014 - 12:40 PM
#42
Posted 17 September 2014 - 12:42 PM
Russ Bullock, on 17 September 2014 - 11:54 AM, said:
- IS Quirks
and at the least fix what I consider a bug when a clan mech has there Side Torso destroyed yet they keep 100% of their Engine heat sinks. At the least we need to fix that with their ST destruction.
These items and I hope were there
In short Clan players - smile life is good
#43
Posted 17 September 2014 - 12:47 PM
On other Clan mechs losing a side torso means losing weapons, heatsinks and whatever else is stored there - enough penalties.
Edited by GetterRobo, 17 September 2014 - 12:49 PM.
#44
Posted 17 September 2014 - 12:49 PM
Timber, Dire and Storm will still be so much better than rest ones and worst ones whose needs little buff (Adder, Nova and Summoner) will be even worse than now.
I think we need more put those OP mechs same line than rest by negative quirks or something not nerf clan mechs/clanweapons as whole.
#45
Posted 17 September 2014 - 12:50 PM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#46
Posted 17 September 2014 - 01:06 PM
IsaAurinkoinen, on 17 September 2014 - 12:49 PM, said:
Timber, Dire and Storm will still be so much better than rest ones and worst ones whose needs little buff (Adder, Nova and Summoner) will be even worse than now.
I think we need more put those OP mechs same line than rest by negative quirks or something not nerf clan mechs/clanweapons as whole.
This is exactly the issue with balancing the Clans right now. The majority of people are focusing on the 2-3 outlier chassis that own their weight class, and then saying "Clan mech X is OP, therefore EVERY SINGLE Clan mech and weapon must be OP too!"
People need to break this down on a case-by-case basis. Yeah, mechs like the Mad Cat are top-tier, we get that. But don't roflstomp nerf the sub-par ones like the Adder and Summoner into the ground just to spite the Mad Cat, please?
Edited by Carrie Harder, 17 September 2014 - 01:06 PM.
#47
Posted 17 September 2014 - 01:09 PM
Carrie Harder, on 17 September 2014 - 01:06 PM, said:
You just described most of the balancing issues in MWO lol
Many times something is labeled "op" due to its use in 1-2 "meta" type builds that are somewhat "op". nerfing a singular weapon based on that premise does make those few outliers more balanced, but every thing else that doesn't use it in that very specific and narrow fashion then becomes nerfed into the ground.
#48
Posted 17 September 2014 - 01:10 PM
Carrie Harder, on 17 September 2014 - 01:06 PM, said:
People need to break this down on a case-by-case basis. Yeah, mechs like the Mad Cat are top-tier, we get that. But don't roflstomp nerf the sub-par ones like the Adder and Summoner into the ground just to spite the Mad Cat, please?
I agree I dont use a summoner or adder I only have A Timber wolf but by smurfy and killing them I cant tell they are hurt by there build. The Summoner cant go toe to toe with many of its builds, other then a srm or lrm blast build that the timber can do far better.
#49
Posted 17 September 2014 - 01:27 PM
I think removing some of the engine DHS on ST destruction for a clan XL engine is very reasonable. Having no penalties at all for having a chunk of your engine destroyed was/is kind of ridiculous. Removing some of the DHS from the engine will lower the heat cap as well as heat dissipation rate for a damaged mech but will still leave the mech dangerous in a fight.
#50
Posted 17 September 2014 - 01:33 PM
If you could mount the IS version of the clan xl into your IS mechs would you do it?
I bet most people would do it in a heartbeat. I'm sure no one would ever use the Standard IS xl engine again because why use that when your light fusion engine or whatever it's called can do the same thing but better.
Now IMHO I think that having just a loss of heat sinks from a clan xl side torso loss probably won't be enough it has to have a maneuverability penalty. Preferably a 10% loss of max speed, torso turn rate, acceleration, deceleration, and turn speed. I know it may seem to some a bit heavy handed but considering you just had a part of your engine heavily damage or destroyed whichever term you'd like to use it makes since. I mean seriously having a part of your engine which is the heart and soul of your mech destroyed should be meaningful. Also seeing as how if a IS with a XL would've lost a side torso he'd be dead and out of the fight while the clan mech is still able to fight but not at top efficiency.
Edited by Smelly, 17 September 2014 - 01:35 PM.
#51
Posted 17 September 2014 - 01:35 PM
Smelly, on 17 September 2014 - 01:33 PM, said:
If you could mount the IS version of the clan xl into your IS mechs would you do it?
I bet most people would do it in a heartbeat. I'm sure no one would ever use the Standard IS xl engine again because why use that when your light fusion engine or whatever it's called can do the same thing but better.
Now IMHO I think that having just a loss of heat sinks from a clan xl side torso loss probably won't be enough it has to have a maneuverability penalty. Preferably a 10% loss of max speed, torso turn rate, acceleration, deceleration, and turn speed. I know it may seem to some a bit heavy handed but considering you just had a part of your engine heavily damage or destroyed whichever term you'd like to use it makes since. Also seeing as how if a IS with a XL would've lost a side torso he'd be dead and out of the fight while the clan mech is still able to fight but not at top efficiency.
You do realize that the Clan mechs cannot change their engine, right?
#52
Posted 17 September 2014 - 01:37 PM
#53
Posted 17 September 2014 - 01:38 PM
#54
Posted 17 September 2014 - 01:38 PM
DasaDevil, on 17 September 2014 - 01:35 PM, said:
You do realize that the Clan mechs cannot change their engine, right?
I'm pretty sure everyone posting on these forums knows this... this doesn't mean Smelly's idea doesn't make sense though. Clan mechs are still overpowered at the moment.
@Smelly
Let's leave IS omnimechs out of this until they are actually in the game. Worry about balancing future tech when it arrives.
Edited by pwnface, 17 September 2014 - 01:39 PM.
#55
Posted 17 September 2014 - 01:40 PM
Sandpit, on 17 September 2014 - 11:55 AM, said:
EDIT:
Dammit! See? That's the downside to dev participation on the forums. You think you have good insight, post it and get ninja'd by the dam prez lol
Weird isn't it, getting ninja'd by Russ
#56
Posted 17 September 2014 - 01:42 PM
DasaDevil, on 17 September 2014 - 01:35 PM, said:
You do realize that the Clan mechs cannot change their engine, right?
I'd be willing to bet that even if they were given the option and PGI's proposed penalties were put in place, no one would put a STD engine in a clan mech except on a lark.
#57
Posted 17 September 2014 - 01:42 PM
We need a challenge running in the group queue with a prize awarded for wins while group queue is turned to IS v Clan preferably for a full Saturday at least.
This will tell us a lot of things.
1. If everyone uses their clan mech then we know which mechs the players think are more powerful. Which does say something.
2. The results of this test are much more meaningful to all the doubters who cling to the idea that trial mechs, bad pilots, less dedicated pilots (because they spend less MC), bad team work, conspiracy to get clan mechs unfair nerfed etc. We are incentivizing winning with the challenge and we're in the group queue which is already something more casual players avoid.
3. We finally will get some actual robust 12-man vs 12-man data on Clan vs IS. CW is in part a place where people will try a little harder to win. Its certainly expected to be a little less casual than just hitting play now and dropping solo.
I really hope that PGI can get it together to run something like this. Its badly needed and would provide much more meaningful data on where balance actually is.
Edited by Hoax415, 17 September 2014 - 01:44 PM.
#58
Posted 17 September 2014 - 01:47 PM
Snowseth, on 17 September 2014 - 11:41 AM, said:
I think that 'nerf' alone would be exactly what is needed.
Hell, there may need to be a round of Clan un-nerfs following it, depending on how devastating it that ST-loss is (loss of speed, extra heat, loss of engine heat sinks [remember engine DHS are 2.0 not 1.4], etc).
You know the side torso nerf IS players seem to want is really unfair to Clan pilots right?
I mean you cannot decide to take a Standard engine on Clan mechs to avoid having to deal with side torso penalties like you can on IS mechs. Yet Again, people calling for nerfs aren't thinking EVERYTHING through. You got to take these sorts of situations into account as well when balancing.
#59
Posted 17 September 2014 - 01:49 PM
GetterRobo, on 17 September 2014 - 12:47 PM, said:
I know right!?!? That's way worse than being dead and out of the match if you lose one ST!
#60
Posted 17 September 2014 - 01:54 PM
Viktor Drake, on 17 September 2014 - 01:47 PM, said:
You know the side torso nerf IS players seem to want is really unfair to Clan pilots right?
I mean you cannot decide to take a Standard engine on Clan mechs to avoid having to deal with side torso penalties like you can on IS mechs. Yet Again, people calling for nerfs aren't thinking EVERYTHING through. You got to take these sorts of situations into account as well when balancing.
I don't think it is just IS players calling for nerfs to Clan XL engines. It seems like the majority of the community believes there needs to be at least SOME penalties for losing a ST on a Clan XL engine. I believe losing a few DHS is actually very reasonable and makes a lot of sense.
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