Russ Bullock, on 17 September 2014 - 11:54 AM, said:
You guys have already been told the plan - I am still hoping to not touch their weapons again.
- IS Quirks
and at the least fix what I consider a bug when a clan mech has there Side Torso destroyed yet they keep 100% of their Engine heat sinks. At the least we need to fix that with their ST destruction.
These items and I hope were there
In short Clan players - smile life is good
But I hope you know russ, that the more hotter laser lights relying clanmechs and the Nova will suffer most from this change. And the big boys like SC which can wield well damage ballistic builds will not care that much about losing heat dissipation.
This will similar to the CERML heat change penalise the wrong mechs a lot more again.
Russ Bullock, on 17 September 2014 - 12:00 PM, said:
Yes Clanners I think we can at least agree on that being a bug and needing fixed...then I think I can get the rest of the way with the IS changes.
Clans are still very different with their technology and more powerful in many settings BUT we hopefully have a very competitive CW
Remember:
IS Mech runs XL and loses a ST they die
Clan Mech loses ST they Live and are still fairly deadly.
Fixing it so they actually lose some Engine heat sinks at the least seems very reasonable
And no its not entirely better as a clanner because you can survive a ST loss. An IS mech still has the option to go for a standard Engine able to lose BOTH Torsi. Clanmechs don't even have this option. So this argumentation is not clearly true sicne clanners will always die without Side Torsi while IS mechs don't need to have to die.
RacerX, on 18 September 2014 - 06:38 AM, said:
The basic premise of this threads argument is ridiculous. Making a blanket statement that IS pilots suck and only Clan pilots are skilled is a ridiculous premise. I am a long time IS player with thousands of matches under my belt. I do not currently play Clans. My K/D and W/L numbers looked pretty good until the Clan Invasion happened. I found that I simply couldn't match firepower for firepower and was having a really difficult time with survivability. Does this mean I suddenly suck because I have no idea how to pilot a mech, build a proper combat machine, or understand the value of teamwork in this game? No. Could it be that the better players of the community are migrating to Clan tech because it gives them an advantage over their IS counterparts? Maybe. I do know that dropping in a group with proper organization drastically increases survivability for everyone. However, when an IS unit focus fires on a clan mech it is pointless to shoot at a side torso or try to whittle away weapons and armor. If you don't hit the CT then don't bother shooting because taking out a side torso still leaves the clan mech with 50% of it's firepower. That 50% fire power equals most IS mechs full compliment of weapons. That has 0% to do with measuring the skill of either an IS or Clan pilot. So let's try to keep things in perspective here. The Clans are different and have some distinct advantages. The Inner Sphere, in the fiction, also has some distinct advantages that cannot be duplicated in this game. So let's look at what can be brought to the table that can equal out the battlefield for both factions. Simply stating that balance shouldn't happen because IS Pilots intrinsically suck is a stupid argument.
Kinda partially true. But what is correct: the noob quota amongst IS mechs is higher, because atm, when a new player starts the game he has a wide choice of Trial mechs. And from this choice only 2 mechs are clanmechs. Also even if the newbies gather enough money they will not be bale to buy a clan heavy or clan assault, so those newbies will be IS atm. And so PUG testgames between clans and IS will not correctly judge mech balance because IS side is filled with more f2p newbies not knowing enough about the game. such purley PUG evoked statistics would make sense when trials are equally spread between IS and Clanners.
and when I pilot my atlas, I rarely feel clanners OP. Nice big CT's eating all my cool running damage while I can easily twist. And those clanlights? nice juicy targets compared to thos pesky little IS lights. And clan mechs are often so big compared to IS mechs, you can hit them so easily before they are around a corner or over a hill it feels like a beginners shooting range. Bu trying to hit some IS mechs into vital parts can be a pain.
Edited by Lily from animove, 18 September 2014 - 07:33 AM.