Marmon Rzohr, on 18 September 2014 - 09:09 AM, said:
The Whale seems almost specifically designed to capitalize on the bad habits of the "average" pug player. People who don't twist, don't flank, crowd into a chokepoint, etc...they get hard-countered like fire versus ice. I place the blame mostly in the players for that, though. I will admit that there are a few builds that are unduly scary (like everybody's favorite classic 2 ERPPC + 2 Gauss, or 6 ERML + 2 ERLL + 2 Gauss), but in general I just kite them and pick at them from afar like I do with most enemies.
Marmon Rzohr, on 18 September 2014 - 09:09 AM, said:
Its speed is roughly "average" for mediums, or perhaps a small nudge below the 55 ton IS overlords. The extra JJs aren't that great because they're mostly just used for hitbox abuse (all JJ mechs) and hovering over rocks. Shielding the arms depends on just how far the other guy goes, he has to twist most of the full way to protect it. His nose and legs will still be exposed regardless of how far he twists. The arms stick out fairly far, though, so a lot of the time they attract fire even if they weren't the intended target.
Its scaling isn't really that "small." It's roughly Hunchback height but wider and leggier, see this image link for reference (not posted directly because it's so huge): http://i.imgur.com/3e2gtgw.jpg
Marmon Rzohr, on 18 September 2014 - 09:09 AM, said:
Yes, IS heavies can pack more firepower, but none of them are nearly as tanky as the Summoner and are not even in the same league when it comes to mobility. It's crazy quickness gives it a big advantage in both brawling situations and sniping situations, and it can pack a good loadout for both. The Jager and Cataphract can mount more weapons, but are slow and squishy in comparison. When it comes to PUG games the Summoner's durability and mobility would give it a clear edge. If you sit in one place and snipe, you might have more success with the Jager due to more alpha damage, but if you can use the mobility, it's just fantastic.
IS heavies generally go "fast enough" to get their job done. They don't really need to go 89.1...it would be nice to, but it's not needed. The mid-lower 70s to lower 80s is usually the "sweet spot" for heavy speeds. It's sort of like the comparison between the Spider 5V and 5D (5V is faster by roughly 18 kph, but it's still outclassed by the 5D due to hardpoints and ECM). Jagers usually qualify as squishy, but they also make their targets equally squishy. Cataphracts vary depending on the loadout and how well they twist around, they usually don't last as long as the Suckoner but they aren't usually "squishy" outside of things like Gauss in a side torso with XL. The main red flag of the Suckoner is its hardpoints...oh dear god the hardpoints. Not enough of them to boat small weapons like ERML, and not enough tonnage to load up on a small number of big guns (most you can do is roughly ERPPC + Gauss?). Low mounted arms don't make long range fights any easier. Long legs taste like chicken.