Mcgral18, on 18 September 2014 - 12:50 PM, said:
How do you intend to gimp the good ones, without further gimping the already gimped ones? See heat nerfs and HoverJets™.
On the contrary. I’m trying to keep a fundamental balancing rule of Clan construction in place that limits the good ‘Mechs, if not as extensively as it limits unfortunates like the Mist Lynx. However, more on this below.
Saxie, on 18 September 2014 - 12:52 PM, said:
I see you side stepped one point. Why do you have flexibility with the Kit and the Timber that you don't have with the Summoner and Nova.
In the case of the Timber Wolf, because Piranha were dummies. I don’t agree with the Timber Wolf having access to its S-variant pods and in fact have only one of three Timber Wolves currently jump-equipped. In recent days I’ve been thinking real hard of stripping down my Timber-S and rebuilding it jetless as well, no matter how enjoyable I find the recreation of my once-excellent VTR-9S configuration on the Wolf. It was a dun goof on Piranha’s part to include the Timber Wolf S.
On the part of the Kit Fox, that’s simply the breaks I’m afraid. I don’t have a good answer for you, especially since the only ‘good answer’ you’ll accept is “Let’s throw away Clan Omnimech construction rules altogether and make them as flexible and Play Dough-y as IS ‘Mechs.” I can’t even begin to tell you how horrible an idea that is. I know I can’t. I’ve tried to tell you how horrible an idea breaking the hard-locked base chassis rule is, and you keep telling me I’m either an idiot or a malicious anti-Clan jerkbag. Which is the dumbest thing I’ve heard all day considering my faction icon and the Masakari Pack logo beneath it. I’m looking forward to my SplatDog on Tuesday – do you really think I’m here to argue that Clan junk needs to stay junk? o_O
The answer to bad jump jets is not ripping them off of all Clan ‘Mechs ever, it’s to try and convince Paul to make jump jets useful again. The use of the Omnipod system over Mr. Potatohead IS-style construction is one of the defining features of the Clan technology base and one of the central ways those ‘Mechs feel significantly different than IS ‘Mechs. If the Mist Lynx is looking like a bad ride because you want to rip the jump jets and the active probe off of it, kick its engine up to a 255XL and reassign the structure slots, then maybe wait for the Arctic Cheetah instead. At this point I’m strongly tempted to play ECM-less Missed Lynxes just because. Put the B arms on the Prime, run with 3 C-ERML and eight SRM tubes or something of the like, and see what I can do. Will it be super-de-dooper Ultra Optimal Yeah-Sure-I’d-Take-This-To-RHoD? No. But then again nothing is.
Deathlike, on 18 September 2014 - 01:09 PM, said:
Even single time I read that "Timberwolf has a super engine" as a negative, I facepalm. This is vastly different than say the Gargoyle/Man O War.
To clarify: I have no issue at all with the Timber Wolf’s engine and would run it with its stock 375XL even if I had the option not to. I’m merely pointing out that many players, if given the same option, would not run the 375XL on it, dropping down to a 300XL or thereabouts instead and getting a pile of extra firepower in the design because they love guns and hate speed. And then we’d see Timber Wolves with significantly more firepower than a Cataphract, better armor and durability, and with no real loss in agility as nobody runs anything bigger than a 280 in a Cataphract anyways. You’d just edge the thing out completely, save in CW where Cataphract pilots get to grind their teeth in jealous, impotent rage as the Timber Wolves win all the games and steal all the wimminz.
That’s the sort of thing you’d have to be prepared to see if you decided to throw away the hard-locked base chassis rules because that active probe on the Mist Lynx gives you a sad.
Edited by 1453 R, 18 September 2014 - 01:19 PM.