

Why Do People Not Lock Targets?
#121
Posted 21 September 2014 - 02:01 AM
1: corner popping, locking would have no point.
2: guassrifles... self explanatory standing in the open means catching guass rounds.
3: locking enemys for missiles means cacthing missiles yourself.
4: ecm is very common.
basically ordinary locks only happen when:
A: a light is being a dedicated spotter.
b: a bunch of brawlers are doing a continuous push.
Either put a narc on your missile mech and never worry about locks again.
Or team up with someone that enjoys spotting.
#122
Posted 21 September 2014 - 02:09 AM
They install, log in a run in game shooting casually around.
I've personally seen plenty them playing this way, ignoring also the team chat cause they can't even speak english.
And you pretend they know the utility of R key? Really?
#123
Posted 21 September 2014 - 02:14 AM
#124
Posted 21 September 2014 - 02:20 AM
CapperDeluxe, on 19 September 2014 - 07:51 AM, said:
Why?
Because we're putting ourselves at risk every second our faces are exposed to the enemy. Do you really think we're going to risk that for you to maybe shoot and miss? No we're shooting, juking, and trying to make mince meat out of the enemy while avoiding or spreading the damage around ourselves.
Orbit Rain, on 20 September 2014 - 09:13 PM, said:
zortesh, on 21 September 2014 - 02:01 AM, said:
1: corner popping, locking would have no point.
2: guassrifles... self explanatory standing in the open means catching guass rounds.
3: locking enemys for missiles means cacthing missiles yourself.
4: ecm is very common.
basically ordinary locks only happen when:
A: a light is being a dedicated spotter.
b: a bunch of brawlers are doing a continuous push.
Either put a narc on your missile mech and never worry about locks again.
Or team up with someone that enjoys spotting.
^THIS is the worst advice ever, pertaining to the OP.
Every player should learn how to target, and re-target, and target everything. Just because you have no LoS with your laser boat doesn't mean that target can't be hit from a different angle. That targeting box helps YOUR team become aware of that potential target, at some points, more than the mini map.
Target it, and let your team mates decide ....
Edited by Ensaine, 21 September 2014 - 02:22 AM.
#125
Posted 21 September 2014 - 03:16 AM
Mazerius, on 19 September 2014 - 01:35 PM, said:
No, it means he's within ECM sensor jamming range, so you know there's at least one enemy ECM mech within 180M of him. When you see that it's a good time to send someone to ( cautiously ) investigate. It may turn out to be a lone light mech, but they could have their entire team parked behind the nearest ridge or building, and you'll definitely want to know which one it is.
Edited by Satan n stuff, 21 September 2014 - 03:17 AM.
#126
Posted 21 September 2014 - 03:27 AM
#127
Posted 21 September 2014 - 03:31 AM

#128
Posted 21 September 2014 - 04:16 AM
I often try to warn people of the R key before the battle, sometimes it feels like it helps)
#129
Posted 21 September 2014 - 04:31 AM
I have more issues with Narc pilots who hit three targets right after another. I cant engage three targets at the same time so the narcs are wasted. Never mind I have no way of knowing what is the priority and have to guess.
Still glad for the narcs but think guys.
#130
Posted 21 September 2014 - 04:38 AM
#131
Posted 21 September 2014 - 04:42 AM
Its the quiet guys that dont say anything and lock their own stuff and hit other targets when available that are the good LRm boats.
#132
Posted 21 September 2014 - 04:57 AM
Anyone not using it whenever he can either out of laziness or worse deserves to be slapped.
Edited by Kitane, 21 September 2014 - 04:57 AM.
#133
Posted 21 September 2014 - 05:10 AM
Crunk Prime, on 21 September 2014 - 04:42 AM, said:
Its the quiet guys that dont say anything and lock their own stuff and hit other targets when available that are the good LRm boats.
I'm decent with LRMs and will ask people to get and hold locks if they can, and what key locking on defaults to. Because a large number of people don't seem to know how to lock on. I'm not terribly fond of using LRMs, I prefer more visceral fights, but every now and again I'm moved to dust off Hilda and go to town.
And still, the original point of this thread was not LRMs. It was people that failed to lock enemies or actively avoided locking enemies, to the detriment of their own effectiveness.
#134
Posted 21 September 2014 - 08:50 AM
Escef, on 21 September 2014 - 05:10 AM, said:
And still, the original point of this thread was not LRMs. It was people that failed to lock enemies or actively avoided locking enemies, to the detriment of their own effectiveness.
Why would I lock so you can steal my kill with no risk to your self ?
#135
Posted 21 September 2014 - 08:52 AM
#136
Posted 21 September 2014 - 09:13 AM
Dazzer, on 21 September 2014 - 08:50 AM, said:
Eh, in the books, you don't see them hiding behind a building - you see them actively getting blown apart by the missile boats.
Reference Ulric Kerensky's death (LRMs), the decimation of the NAIS Cadre during the Civil War end (artillery), Camacho's Caballeros vs 9th Ghost (Arrow & Narc, indirect fire wars), a passage in Masters of War (
http://books.google....20novel&f=false)
The novels have no lack of indirect fire being used to blow Mechs and terrain apart.
You don't see them fighting in cities, mostly. Many of the books depict charging across effectively open ground. The novels depict some pretty dumb behaviour when looked at from an in-game POV. Heck, you even have people mentioned to halt before firing.
But on topic: If you lose a skirmish you could have won by looking at the paperdoll, yeah, I'd say not locking is dumb.
Edited by Scurry, 21 September 2014 - 09:14 AM.
#137
Posted 21 September 2014 - 09:19 AM
BEHOLD ONE AND THE TRUE SAVIOR! "E KEY!" SPREAD HIS HOLLY MESSAGE!
Also many of you confuse locking targets and locking targets for half a second. Sorry but i'm not gonna sit through the entire enemy beam duration for your missiles to arrive.
#138
Posted 21 September 2014 - 09:31 AM
151st Light Horse Regiment, on 19 September 2014 - 07:49 AM, said:
SITUATIONAL: At the end of the match when teammates are running down the last of the enemy, they will press R again to remove lock so someone else doesn't "Cherry Pick" their "Cherry Pick".
EXAMPLE: I have 60 LRM ammo left, enemy is targeted by friendly 300 meters, enemy is beet red ct and heavily damaged, 2 damaged friendlies have line of sight (NO LOSS OF SIGHT), they see LRMs going for enemy that is running for it's life, Friendlies press R again to remove lock so they can get the kill.
REALITY: Seen it happen, spectated it, done it..
Dazzer, on 21 September 2014 - 08:50 AM, said:
Why would I lock so you can steal my kill with no risk to your self ?
Funny... Any LRMs must make some people mad..
"Why would I lock so you can steal my kill with no risk to your self ?"
But you don't complain that they soften up the enemy for you..

Edited by Odins Fist, 21 September 2014 - 09:36 AM.
#139
Posted 21 September 2014 - 09:39 AM
Empyrus, on 19 September 2014 - 07:53 AM, said:
Yeah, i don't see my target's health but then i rarely try to kill people, just damage them as much as i can before i have to get away.
Friendly indirect-fire missiles do not need their targets locked by friendlies (only the firing unit), they need a friend with line of sight to the enemies.
See the italicised text? That pretty much sums up why people don't target, but in the entirely wrong way.
If you have just LOS on a target, and they have a hollow triangle over their head, then your friendlies CAN NOT fire indirect fire missiles at them. They can only fire locked LRMs at a target with a SOLID triangle over its head. You have to lock targets for them to be lockable by your teammates with LRMs.
I think the game needs a better targeting tutorial.
#140
Posted 21 September 2014 - 10:27 AM
If you are playing against your own team you're a bad. If you are content being a bad and being carried by goods.... Well, I guess someone has to be the dead weight that those high Elo players carry to bring them down enough to have a chance to improve.
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