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Thor Is A Fail


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#121 Kaspirikay

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Posted 19 September 2014 - 10:13 PM

The Bummerner doesn't suck. The other mechs are just OP lol.

#122 Kin3ticX

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Posted 19 September 2014 - 10:34 PM

View Postxeromynd, on 19 September 2014 - 10:01 AM, said:

I'm hoping the Summoner gets some quirks, or something to make people actually want to play it when it's surrounded by the choice of a TWolf, Hellbringer, or Vulture.

Start the chant with me....

Removable JJs.........
Removable JJs........
Removable JJs...............



This may be the way to go imo

#123 N0MAD

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Posted 19 September 2014 - 11:50 PM

View PostBanky, on 19 September 2014 - 11:22 AM, said:

I'd really like to see the Summoner alt-F side torso(s) added to the game. That variant apparently held a missle and energy hardpoint in the torsos. Yeah, it's just one extra energy hardpoint, but being able to stuff an ERPPC into the torso instead of ballistics would be nice.

I think adding more omni pod options is a great idea for the Summy.

#124 Kin3ticX

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Posted 20 September 2014 - 01:30 AM

View PostN0MAD, on 19 September 2014 - 11:50 PM, said:

I think adding more omni pod options is a great idea for the Summy.

an energy hardpoint in a side torso would allow an extra ER ML or something else.

#125 Reno Blade

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Posted 20 September 2014 - 01:58 AM

Comparing the tonnage of all the Clan mechs, the Summoner and the Gargoyle have less tonage than the other heavy mechs and the Stormcrow.
But the SC only uses 10 DHS while the heavies and the Gargoyle use 12,13,14,15 and 16 DHS using up one ton more each 5ton-heavier tier.


Koshi 25t, 119kph, 6jj, 7.5t and 16 crits space
75% ff armor and endo

Fenris 45t, 129kph, 9.5t and 29 crits space
94% ff armor and endo

Stormcrow/Ryoken 94kph, 23t and 29 crits (22.5tons with full armor)
98% ff armor and endo
10DHS

Vulture 60t, 84kph, 28t and 38crits space (26tons with full armor)
81%ff armor and std internal
12DHS

Hellbringer/loki 65t, 84kph, 28.5t and 43 crits space (23tons with full armor)
but only 60% std armor and std internal

13DHS

Summoner/Thor 70t, 84kph, 22.5t and 35 crits space (20.5tons with full armor)
83% ff armor and std internal
14DHS

Timberwolf/MadCat 75t, 84kph, 27.5t and 31 crits space (27tons with full armor)
99% ff armor and endo
15DHS

Manowar/Gargoyle 80t, 84kph, 21.5t and 36crits space (19.5tons with full armor)
85% ff armor and std structure
16 DHS

Normalized to 16DHS and full armor these mechs have following free tonnages:
Stormcrow 16.5t
MadDog 22t
Hellbringer 20t
Summoner 18.5t
Timberwolf 26t
Gargoyle 19.5t

Ofc the Summoner with 5t for JJ has the lowest for heavy/assault, but the SC is no longer better if you consider the same amount of DHS and the Hellbringer is very close, due to 1t ECM (which most people will try to always use) leaving it with 19t pod space fully armored.

#126 kapusta11

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Posted 20 September 2014 - 01:59 AM

Thor is a fail? Just wait for Clan wave two.

#127 Appogee

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Posted 20 September 2014 - 02:01 AM

So, what's the best Summoner build at this time?

(I'm just about to start levelling them.)

From this thread, 2LL + 3SSRM6 seems advisable?

EDIT: Have been using Gauss + 4ERML. Seems to work, but it's not spectacular.
EDIT: 6SSRM6 sucks badly :)

Edited by Appogee, 20 September 2014 - 05:56 AM.


#128 Bishop Steiner

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Posted 20 September 2014 - 07:32 AM

View PostAppogee, on 20 September 2014 - 02:01 AM, said:

So, what's the best Summoner build at this time?

(I'm just about to start levelling them.)

From this thread, 2LL + 3SSRM6 seems advisable?

EDIT: Have been using Gauss + 4ERML. Seems to work, but it's not spectacular.
EDIT: 6SSRM6 sucks badly :)

Well, I must say, I have been having to go sideways with builds since they decided to hate my MPL so much.

My old go to, was 4 MPL and an LB-10x. Now, that is too hot. I still run it, but with 4 ERMLaser, but even those are hotter than I prefer, WITH 4 extra DHS. I dislike the Gauss on my summoner as it is crap for snapshots. the LB-10x seems the best ballistic clan compromise. But I find that the longerbeam duration hurts my ability to twist and spread damage. So not thrilled.

Otherwise....still experimenting too much. Have yet to break 1k in my Summoners, or 7 kills. Which is not that big a deal over all, except for how many times, and how easy, my TWolves make it seem to do that.

#129 Budor

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Posted 20 September 2014 - 07:36 AM

I leveled mine with 4 ml, gauss and 1 srm6.

#130 Appogee

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Posted 20 September 2014 - 08:51 AM

View PostBishop Steiner, on 20 September 2014 - 07:32 AM, said:

the LB-10x seems the best ballistic clan compromise.

Thanks. I'm trying ERL + 3ERML + LB10 now. The LBX certainly helps with finishing off targets, but I have to chainfire the lasers after only a couple of Alphas.

#131 Bishop Steiner

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Posted 20 September 2014 - 08:56 AM

View PostAppogee, on 20 September 2014 - 08:51 AM, said:

Thanks. I'm trying ERL + 3ERML + LB10 now. The LBX certainly helps with finishing off targets, but I have to chainfire the lasers after only a couple of Alphas.

yeah, it's why i went to 4 mediums, but even then you are not hugely cooler.... and more range limited.

One of my clan mates is running a version of my ON1-VA on his, with 4 SRM4 in the arms and an LB-10X that I might try, though the lack of arty bugs me. I'm currently running a version with 4x aSRM4s and an aLRM20. Does OK, but not 10=% there. My other version is a Troll build, 5x LRM5, 1xLB-5X. It's situational but surprisingly effective.....(though not wow worthy) and as an added bonus almost CAN'T overheat.

Can't say I love any of them, more of a compromise. The Summoner is so frustrating...had just figured out how to make it effective enough to justify adding to the drop deck, then because of the dang OP TWolf, it gets nerfed hard.

Edited by Bishop Steiner, 20 September 2014 - 08:57 AM.


#132 CDLord HHGD

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Posted 20 September 2014 - 09:00 AM

I do just fine in my Summoner..... Maybe analyze your own play style before you blame outside influences?

#133 Lord Perversor

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Posted 20 September 2014 - 09:02 AM

View PostAppogee, on 20 September 2014 - 02:01 AM, said:

So, what's the best Summoner build at this time?

(I'm just about to start levelling them.)

From this thread, 2LL + 3SSRM6 seems advisable?

EDIT: Have been using Gauss + 4ERML. Seems to work, but it's not spectacular.
EDIT: 6SSRM6 sucks badly :)


Prime 1x Gauss 1x C-ERPPC
B 5x C-Srm 6+ Artemis plus AMS
D 2x CERLL 2x CERML 2x MG and 2x AMS

i have fun with all of them

#134 Lightfoot

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Posted 20 September 2014 - 09:16 AM

Thor is supposed to make up for a smaller loadout with agility, speed and the ability to jump over buildings and hills easily with it's five jump jets. To be more evasive at close range with the turn rate of a 50 tonner, to have an above average torso-twist range.

Jump-jets are a rip-off in MWO, no mech should be forced to use them. They were nerfed to stop poptarting, but they are only good for poptarting now because they do nothing but raise the mech a few meters. Not even enough to get over an average hill. And the rate of climb is so slow you just make the mech a big fat target, doing the opposite of what TT jump-jets should do, which is evasion. Fix this now or make all jump-jets optional. This is the Thor's biggest problem, forced to use jump-jets that do nothing evasive.

Then of course give it the signature Thor turn-rate. Mechs like the Thor are different, but you, PGI, did not follow through. You gave the Thor the smaller loadout, but not the better agility. Please correct this shortfall.

#135 Nik Reaper

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Posted 20 September 2014 - 09:29 AM

Is this all said while knowing that the summoner can fire the gauss/erppc combo with enough jj to do it while having a real dead side with ok harpoint locations (right heavy) while having a 10% recharge quirck for gauss and ppc?
So with cooldown mods it can fire the erppc every 3s and the gauss every 3.75s ( coz of the charge time ).
It is the superior CTF-3D sniper.

#136 Bishop Steiner

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Posted 20 September 2014 - 09:43 AM

View PostNik Reaper, on 20 September 2014 - 09:29 AM, said:

Is this all said while knowing that the summoner can fire the gauss/erppc combo with enough jj to do it while having a real dead side with ok harpoint locations (right heavy) while having a 10% recharge quirck for gauss and ppc?
So with cooldown mods it can fire the erppc every 3s and the gauss every 3.75s ( coz of the charge time ).
It is the superior CTF-3D sniper.

Not really, it's still mostly inferior, because the CTF can use a smaller engine and pack more FLD firepower, overall.

Also, Poptarts? Outside a few real pros, I get the giggles watching the few people still trying to make it happen in matches.





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