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Decal System And Custom Merc Logos


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#21 Dark DeLaurel

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Posted 21 September 2014 - 01:49 AM

View PostThorn Hallis, on 21 September 2014 - 01:46 AM, said:


Because the decals weren't stored on Microsoft servers. They were saved on the players computers, so MS was out of trouble (plus the technical restrictions to player decals were so limiting you could hardly see anything).


That is correct, why i would like to see it go that way. Allow us to just put out community decal packs and be done with it, if you have them downloaded and in the correct folder you seen it. As to not being able to see them, bah! you could see them once you got close if you paid attention...i wasnt one no radar, night, big city map and dual lbx20'd my Loremaster.....man i still don't hear the end of that and it was like ten years ago :blink:

or do it like WoT you can upload three/four (cant remember) different sizes and they show up in game then if you want to change it they charge you gold to do so. They do not seem to have issues with copyright images, etc.As it could fall under fair use for fan stuff.
Posted Image

Edited by Dark DeLaurel, 21 September 2014 - 01:54 AM.


#22 PANZERKAT

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Posted 21 September 2014 - 02:10 AM

Show me one instance where player created decals or logos in game were pursued for litigation by an outside company. Anyone? Bueller?

Edited by KOMMISSAR KITTY, 21 September 2014 - 02:10 AM.


#23 Whatzituyah

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Posted 21 September 2014 - 08:58 AM

View PostThorn Hallis, on 21 September 2014 - 01:46 AM, said:


Because the decals weren't stored on Microsoft servers. They were saved on the players computers, so MS was out of trouble (plus the technical restrictions to player decals were so limiting you could hardly see anything).


In order to show the decals on other players computers they had to download them from the pool on the server but they were such small file sizes you don't notice.

Edited by Whatzituyah, 21 September 2014 - 08:59 AM.


#24 MATRAKA14

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Posted 21 September 2014 - 10:29 AM

Paul Inouye:

"Just to let you know.. at this moment we do not plan on adding player created decals due to the various reasons you see things like this go very wrong in other games. But we are open to suggestions as to what types of decals you have in mind.. and yes.. that horse head looks wicked!"

http://mwomercs.com/...18#entry3706618

Edited by MATRAKA14, 21 September 2014 - 10:29 AM.


#25 Duke Hector

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Posted 21 September 2014 - 10:36 AM

View PostWhatzituyah, on 21 September 2014 - 08:58 AM, said:


In order to show the decals on other players computers they had to download them from the pool on the server but they were such small file sizes you don't notice.


well exactly i don't think that a decal in this game would be larger then 250 x 250 pixels POSSIBLY maybe 300 x 300, and a file that size is like on average 80 to 150KB which is basically nothing but it depends how big we can have them or are allowed to have them.

and Dark Delaural raises a good point it would fall under fair use, because A: we are not making money of it. do you see artists being sued for drawing superheroes? like Rogue, Hulk, Superman, Captain Cold etc? as far as i know, i have not heard of any.

another game that did the custom icon thing and it wasn't regulated was Dawn of War 2, and one of all the times i played multiplayer i only seen maybe 2 things that i thought were questionable.



** OK there i got my answer case closed i guess we won't be getting custom stuff after all.....***

Edited by Dan the Ice Man, 21 September 2014 - 10:38 AM.


#26 Whatzituyah

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Posted 21 September 2014 - 10:48 AM

View PostMATRAKA14, on 21 September 2014 - 10:29 AM, said:

Paul Inouye:

"Just to let you know.. at this moment we do not plan on adding player created decals due to the various reasons you see things like this go very wrong in other games. But we are open to suggestions as to what types of decals you have in mind.. and yes.. that horse head looks wicked!"

http://mwomercs.com/...18#entry3706618


I don't see how this is possibly hard I know this is a F2P game and it will take more resources to control what people make as symbols but Armored Core 5 video game tried it I am not sure if they actually got anywhere.



This is a sped up example.

Edited by Whatzituyah, 21 September 2014 - 10:50 AM.


#27 MATRAKA14

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Posted 21 September 2014 - 10:49 AM

If you want to see one of the best, if not the best, decal system of any game you should check armored core 4 and 5

#28 Whatzituyah

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Posted 21 September 2014 - 10:52 AM

View PostMATRAKA14, on 21 September 2014 - 10:49 AM, said:

If you want to see one of the best, if not the best, decal system of any game you should check armored core 4 and 5


Sorry I sorta beat yah to it.

#29 Thorn Hallis

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Posted 21 September 2014 - 10:56 AM

View PostKOMMISSAR KITTY, on 21 September 2014 - 02:10 AM, said:

Show me one instance where player created decals or logos in game were pursued for litigation by an outside company. Anyone? Bueller?


My old WoT clan had to remove its logo, though Wargaming never named a reason (though I can guess why, it was Hello Kitty with a Stahlhelm ^^).

#30 Bront

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Posted 21 September 2014 - 10:56 AM

Limiting it to unit images and restricting the number of images for use there would be a good way to handle it. If they want to police it, you would have a limited number of submissions given the restrictions.

#31 PANZERKAT

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Posted 21 September 2014 - 11:11 AM

View PostThorn Hallis, on 21 September 2014 - 10:56 AM, said:


My old WoT clan had to remove its logo, though Wargaming never named a reason (though I can guess why, it was Hello Kitty with a Stahlhelm ^^).


They could have simply been proactive with gunning for images with a copy right holder. I'm doubting the owner noticed you guys blowing up tanks and demanded its removal.

Restrict it to guild leaders. Make it $10-20 per image and the slot unlocks past 1, in the same price range.

My money is on them not knowing how to implement user created content properly, because they can do the math and figure out how much they'd get right off the bat and then a trickle effect over time. Perhaps it isn't worth the coding time, but if other games put that feature in for free....well...it should be a feature unless they are admitting they aren't up to the task.

Edited by KOMMISSAR KITTY, 21 September 2014 - 11:14 AM.


#32 Dark DeLaurel

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Posted 21 September 2014 - 04:53 PM

View PostThorn Hallis, on 21 September 2014 - 10:56 AM, said:


My old WoT clan had to remove its logo, though Wargaming never named a reason (though I can guess why, it was Hello Kitty with a Stahlhelm ^^).


I bet some bronie got their panties in a bunch because of the image, nothing more. In WoT I have seen quite a few run the CHH logo although none of those units are active now.

#33 PANZERKAT

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Posted 21 September 2014 - 05:11 PM

The biggest problem would be all the custom logos that have Btech imagery or are offshoots of lore units that will be in the game. You can be 100% sure that anything Btech related wouldn't be approved.

I'm sure we'd see the defense of, "That isn't the Wolf Dragoons Logo. Ours is GREEN and theirs is RED."

Edited by KOMMISSAR KITTY, 21 September 2014 - 05:12 PM.


#34 Sandpit

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Posted 21 September 2014 - 05:18 PM

View PostKOMMISSAR KITTY, on 21 September 2014 - 02:10 AM, said:

Show me one instance where player created decals or logos in game were pursued for litigation by an outside company. Anyone? Bueller?

Marvel has done it with DC Universe Online but it was in relation to them launching their own online game.

Even with that it was more just for the purpose of making some noise. It's really simple. If someone violates copyright laws with it they have their privilege of doing it revoked. Period. It's really that simple. Plenyy of games have this kind of system so the whole "they can't do it because they'd get sued" argument is really irrelevant.This is something that would add another stream of revenue for PGI at a much steadier rate than mechs in my opinion. Once you own a certain number of mechs, or you have your 2-3 "go to builds", that stream of revenue drops off a bit.

This would add a steadier stream as people are always wanting to customize their stuff and like to change the looks of logos and such. Adding an MC fee to upload an image also helps prevent players wanting to skirt the copyright rules. Allowing players to sell their uploaded logos for cbills adds another level of economy to the game.

I just have enver seen a downside to this at all. There's no good reason NOT to do it

#35 Russ Bullock

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Posted 21 September 2014 - 05:25 PM

Decal System:

The engineering of the decal system is essentially done at this point albeit completely untested. What this means is the engineer that coded it has the whole system working on his computer in programmer console command mode. So it means we still need to get a UI engineer to put the interface into the game itself. As you know UI resources can become very challenging to get a hold of. Currently those resources are working full time on CW screens.

So at this point I can't put a delivery date on the feature, and whether or not we will see it with CW phase 2 is still very much in doubt but at least it is something that is very much in sight.

As to UGC ( User Generated Content ) it is becoming more and more common in today's online games. It is a very safe assumption that we won't have something like this in place upon the introduction of the decal system. But long term I would like to think it will be something we have in our game, we will see.

#36 Whatzituyah

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Posted 21 September 2014 - 05:41 PM

View PostRuss Bullock, on 21 September 2014 - 05:25 PM, said:

Decal System:

The engineering of the decal system is essentially done at this point albeit completely untested. What this means is the engineer that coded it has the whole system working on his computer in programmer console command mode. So it means we still need to get a UI engineer to put the interface into the game itself. As you know UI resources can become very challenging to get a hold of. Currently those resources are working full time on CW screens.

So at this point I can't put a delivery date on the feature, and whether or not we will see it with CW phase 2 is still very much in doubt but at least it is something that is very much in sight.

As to UGC ( User Generated Content ) it is becoming more and more common in today's online games. It is a very safe assumption that we won't have something like this in place upon the introduction of the decal system. But long term I would like to think it will be something we have in our game, we will see.


Thank you for the clarification Russ! Can we have our personal unit emblem along with our faction emblem?

#37 PANZERKAT

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Posted 21 September 2014 - 05:42 PM

I enjoy being wrong in this case.

#38 Nathan Foxbane

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Posted 21 September 2014 - 05:51 PM

Chromehounds has a very solid decal creation system with some more complex images in the system along with the gamut of basic shapes you see in many games and had limited manipulation features. Its big failure was it did not merge a group of images into one image for display purposes. Great for editing, not so much for running the game with decal heavy designs. I regularly crashed the game until I figured out the decals were demanding too much of my poor Xbox 360's resources and trimmed back on the number of decals I used and complexity of my decal designs.

#39 HUBA

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Posted 22 September 2014 - 11:34 AM

View PostRuss Bullock, on 21 September 2014 - 05:25 PM, said:

...
As to UGC ( User Generated Content ) it is becoming more and more common in today's online games. It is a very safe assumption that we won't have something like this in place upon the introduction of the decal system. But long term I would like to think it will be something we have in our game, we will see.


What? Did I hear user generated content? It might be a problem when you allow free design because people like to draw a penis or other stuff. But maybe it would be possible to make something similar to this, Backgrounds and icons could come from the BT universe the pattern should be the same. Would this be possible?

#40 EvilCow

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Posted 23 September 2014 - 01:20 AM

Russ,

I am worried about the decal system. 32 bits systems are already at their limit, it is possible that adding even more textures will make the situation worse or even unsustainable.

Right now it can happen that the Crimson cannot be played even if it is the first map launched after booting the game, smaller maps allow for 2-4 consecutive games. The worst offenders are Crimson and Terra Therma.

Please keep an eye on this problem before proceeding, there are a good part of players heavily affected already.





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