Kael Tropheus, on 23 June 2012 - 06:56 PM, said:
Because with the exception of a very very few mechs customization was very rare and those that did have customized mechs typically had issues as well as the bonus. I have played Battletech for over 20 years, only once did we play a game that allowed customization, and I learned why I had only played in one group that allowed it. Custom mechs were horribly more effective and devastated the stock mechs. Since then NO group I have been in has allowed them. Stock mechs are purposely built with flaws for balance reasons. Usually in the fluff like in the TROs( I have every one up til the 3060s since no one I know likes the game after that point) the custom mechs are rarely more than a field varient which does a minor change like the fore mentioned small lasers in place of machine guns. Something that a field tech could probably do without a full blown engineering/design team and months in a repair bay.
How much customization did they allow? If you just slapped anything that would fit into the chassis I could easily see you having problems with boats and balance. I've had my experiences with that and they're only fun if you know things are going to end up ridiculously. I would enjoy hearing an explanation of how the current system of hardpoints, internal space, cost, weight, and heat management could be abused to create an unbalanced mech. We have lots of freedom with what we want the mech to do, but with the hardpoints; a missile boat will still be the best at slinging missiles, the hunchback still will probably have a ballistic weapon as its main gun, et cetera. Someone certainly could modify their catapult to have 3 or 4 lrm15's but the extra weight and space would have to come from somewhere. I believe that such a specialized mech will be essentially useless in organized lance play, or at least against any group of opponents that adapts to a situation.
trycksh0t, on 23 June 2012 - 07:37 PM, said:
Leave the weapon hardpoint system as is, it sounds like it works fine.
Agreed
trycksh0t, on 23 June 2012 - 07:37 PM, said:
Armor - Free to alter and swtich between standard and ferro fibrous. It's just welded onto the machine, not that difficult. A trained monkey could work on 'Mech armor.
Isn't ferro fibrous the armor that takes up internal space? It's been a number of years since I've tried to modify mechs in TT.
trycksh0t, on 23 June 2012 - 07:37 PM, said:
Heatsinks - Freely add or subtract at will, but requires purchasing an engine upgrade (should be pretty expensive) to switch from singles to doubles (or have two engine categories, SHS compatible and DHS compatible).
Double heatsinks have already had the impressive limitation of costing 50% extra space compared to normal heatsinks, ontop of the extra cost. I think the modifications you've suggested would just needlessly complicate things.
trycksh0t, on 23 June 2012 - 07:37 PM, said:
Engines - Able to change ratings, but not able to switch from standard to XL. Maybe add an option to upgrade a chassis to be XL compatible for a price, but I haven't decided yet.
Internal Structure - No alteration allowed, period. Might as well allow for building 'Mechs from the ground up, becuase that is (essentially) what changing the Internal Structure requires.
I'd have to get into the beta and their current mechbay to see how I feel about these things, so I'll just keep my thoughts to myself here.
Good thoughts all around though, I like your input trycksh0t.
Edited by ScientificMethod, 23 June 2012 - 08:04 PM.