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Not Everything In Mwo Is Broken...

Balance

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#41 Joseph Mallan

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Posted 22 September 2014 - 03:59 AM

View PostRashhaverak, on 19 September 2014 - 07:36 PM, said:

With the increase in PGI's communication among the forum players, the number of threads theory crafting game design changes has skyrocketed. And while I think it's great that people have a renewed enthusiasm for the game, I'd like to point out that not all of the players want massive changes to ECM, LRM, BAP, TAG, UAV, PPC, and other assorted acronyms, weapon systems, consumables, modules and game design features.

I have my own pet peeves with game mechanics. For example, I hate the gauss charge mechanic. At the same time, I'm pretty happy with PPCs as they currently are. Opinions among players will always vary.

I hope that, in this new gold rush to change the game that some players seem to be rushing towards, PGI acts in moderation and doesn't lose sight of those players who think the game is already fun to play and relatively balanced, because those of us who think the game is pretty good right now will not be as vocal as those who think the game is bad.

Am I saying the game is perfect? No. But at the same time, not everything in MWO is broken.

100% correct. But how much tuning is needed is kinda a personal preference. Me, I'm a power player. I like being able to throw heavy damage and take a beating, in that order. My Personal survival is not a necessity, if my contributions help to secure a win. I get to get back up. Dust myself off. Retrieve my handy dandy Battle Axe and start again in the next match. B)





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