Magnakanus, on 22 September 2014 - 06:40 AM, said:
I can get friendly with the idea of more realistic environment and movement influences on how the reticle moves than I can a random CoF. I understand where you say it take more "skill" to minimize the margin of error with a CoF, but that still does not eliminate the fact that as soon as a CoF exists for a direct fire weapon you are adding in a "luck factor", e.g. relying on a roll or the dice, no matter how large or small. That luck factor makes the game less of a simulation that would like it to be.
I equate the entire situation to my experiences with archery on horseback. You have movement and factors that alter your ability to aim, but training and "skill" help you mitigate or completely eliminate those factors.
Actually, the luck factor, makes it more of a Sim. There are ALWAYS variables outside the shooters control, and even the finest match grade rifle and ammo have variances, else all the shots would go through the same hole.
Which is why, even with CoF, it would need serious though put in, for "realism". A center mass hold, even at extremes, should generate a "somewhere on torso or head" hit., generally speaking.
But trying to hit, with military grade, mass produced ammo and barrels, under combat conditions, the left arm of a moving mech, 800 meters out, while running and jumping yourself? Very real chance of missing, no matter how "skilled" one is.
Simple truth, every single shot you fire, IRL has a CoF, and is affected by the powder charge variances, temperature, the interface of the individual bullet to barrel, and once it leaves the barrel, wind, rain, etc.
Even when put into a mechanical firing device, with "precision ammo", a firearm will produce a cluster or "Cone" of hits.
But I do understand where you are coming from. But as a shooter, when I here people comment on "luck" and "rng" and such, I cringe, because even for the best of the best, both are very real factors in every shot taken, even from the most stable and perfect of conditions.