Adiuvo, on 21 September 2014 - 06:33 PM, said:
SRM6s aren't pinpoint at all, even under 100m. Your SRM medium will, at minimum, require 3 shots to blow a side off an Atlas and if that Atlas is at all good, you're likely to blow off his arm before his ST. Or more likely, since you're right next to an Atlas, you'll die first.
I've not lost a 1v1 with an Atlas in a very very long time, that mech actually needs a lot of help and it's puny arms do little to help it. It's sides are massive, It's Ballistic cannon sticks out past it's arms, it's easy to strip and twisting does little to increase it's longevity. A Pure brawler Atlas can sport enough of an alpha to be dangerous sure but I'm more afraid of some heavy mechs than I am an Atlas. I really haven't been overly worried about running into Atlas's in a long time - even in furballs, I strip their primary side torso and then ignore them.
Besides that though, I think you illustrated my point in your comment. A medium should not be able to cripple a 100 ton assault in three Alpha's, that's roughly 12 seconds refire.. maybe 20 seconds total if I'm generous in how slow I'm firing. SRM's are plenty accurate at brawling range and reasonably accurate up to 200 M, without Artemis. But SRM's aren't the only way to get this result, ballistics and lasers can achieve the same results at greater ranges depending on the chassis.
The problem, as has been stated so very many times, is universal convergence and the zero-penalty heat system encouraging Alpha strike stacking as the primary means of combat. No two weapons should have perfect convergence, the more weapons you fire at the same time the lower your overall accuracy should be. Arm and Torso HP's should have different convergence characteristics and Energy/Ballistic/Missile weapons should all behave differently when ti comes to converging. Firing a bunch of weapons at once should result in bathing most of a mech with fire, not plaster two or three locations with most damage centralized in one.
High damage Alpha's are a detriment to the game in the way it currently works. It should be a finisher or an act of desperation, not the standard way we fight.