Russ Bullock, on 19 September 2014 - 10:11 PM, said:
It is a scenario that could be likely. However we are getting close to releasing the full IS Quirk pass and it will put some more armor and Internals on mechs in the right places so I need to see how that plays first. I am hoping we can accomplish it this way instead of a blanket increase.
It is good that you are going to follow through with the quirks first.
Question: we were getting hitbox reviews on mechs for a while. Some more then others, but most were going to see the "bikini" treatment for the legs/CT. Is that program on hold, done, waiting in the wings?
On the TTK aspect and why it is what it is: as others have said, PPD is part of the equation, and is indeed the fastest way to take down a foe(giving that aim is taken out of the equation, we are talking just DMG vs armor now) The thing with adding more armor etc across the board- as others have said it wont change the way dmg is done. It will STILL be the fastest way to take down a foe. My worry, looking more broadly at the issue and not just at black and white numbers, it will emphasize the PPD if it takes more to take a mech down.
For instance, say it is fastest to take a JAger down through Side Torso, with PPD because of XL. Now it has twice the HP there. It will take twice the shots right? EXCEPT, the other aspect of this is it will create a bigger gap in performance between PPD and DPS weapons this way, as spreading dmg will then take even longer to take the enemy down vs the PPD shots. To say it another way, it will be even more optimal, and important, to be able to PPD focus one point of a enemy mech to maintian efficient TTK. There is not a simple "now it takes twice as long" result from that type of change.
So, I agree, please finish the quirks first, and I would say follow it with the remaining hitbox alterations, or even do another pass(IMO Awesome still needs some shoulder area removed from ST and added to arm box, among a few other mechs)