El Bandito, on 20 September 2014 - 06:25 PM, said:
OP. Come back when Clans can die from single ST loss. Otherwise, your builds are meaningless.
Not to mention all Clan mechs have costless built in CASE, which means there is no probability of ammo explosion related Clan deaths, which is bullshit.
Clans should NEVER die from a single ST loss. Makes no sense, the rules are 3 engine slots need to be destroyed for the engine to die. However, what needs to happen, is for the penalties form losing an ST to be put into the game. Those being increased heat, slower turn rate, and slower movement speed, since the engine suffered near-critical damage.
As for case II, no, they need it, and they should have it. We're gonna get it soon as well. Clan mechs force their designers to put the ammo in the side torsos because of their fixed slots. While our IS mechs can use STD engines, and put ammo in the legs. Something no clan mech can do (except for a couple with all of TWO free slots in ONE leg). If we remove case II all it takes is one alpha to kill a clan mech. Hit the arm or the ST, and you have a solid chance of detonating all ammo and killing the mech out right. Sorry, but removing CASE II is B.S.
When clan mechs can put ammo somewhere other than their STs, and use STD engines, then we can discuss removing CASE II, MAYBE.
What needs to be done is install the penalties for losing an ST (which is insanely easy, considering all you need is one proper crit shot on the gauss rifle/ AC/ SRM/ LRM ammo in there to take it all out).
Satan n stuff, on 21 September 2014 - 03:43 AM, said:
The Dire Wolf, I'm not sure if it even is overpowered, I've mastered mine and they seem to be extremely situational at best. If anything I'd go after the arm turn rate as just about anything else related to agility is already so bad on it that nerfing it even more would just cripple the mech. I don't think the hitbox change was necessary, but I don't see any real reason to go back to the old hitboxes either, it might be slightly easier for new players to survive in it the way they are now. My Dire Wolves could usually take as much damage as an Atlas either way.
The direwolf shouldn't really be touched to be honest. There is literally one variant that can move it's arm sideways BARELY. Plus, all the pods that have weapons in them come with enough nerfs as is.