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Questions about "matches"
#1
Posted 23 June 2012 - 06:04 AM
#2
Posted 23 June 2012 - 06:16 AM
But after a while I hope to have some type of "campiagn", community I think will cover this
Tactics in PUGs will slowly evol as those not in clans get killed so much that their Atlas has to be shelved till they learn what to do
Hopefully smaller mechs willake enough each time to repair themselves (barely)
To make you want to learn how to play as a team
If I walk out and make enough in an Atlas to repair it each time this game will die in short order as every kid will walk out in assualts and ruin the game as they Zerg rush out and die to those that use tactics
The Devs will have to balance play and rewards or they can kill this game in short order
From the looks of it so far they want everyone that wants to actually play (and not zeg rush) to have fun and make it fun for all
I lose money some games in WoT but useually it is bad luck or Zerg players on my team
I have lost matches and made money well over my repair bills because several on my team rushed out and a few of us stayed well hindden and killed enough of them to make money before losing
I have also killed 12 tanks (7 after everyone else was dead) to win the game because I knew the correct tactics
I have lost in similar game because the enemy knew how to counter what I did
This game will be more skill and tactics than WoT
Edited by Argon3, 23 June 2012 - 06:40 AM.
#3
Posted 23 June 2012 - 06:21 AM
Edited by Proteaus, 23 June 2012 - 06:21 AM.
#4
Posted 23 June 2012 - 06:22 AM
#5
Posted 23 June 2012 - 06:25 AM
#6
Posted 23 June 2012 - 06:26 AM
Proteaus, on 23 June 2012 - 06:21 AM, said:
It will happen and they will quickly leave when they are stuck on their butts for the remainder of the match for several in a row (hoping they DONT allow you to just leave till the game has come to full conclusion) or cant repair their atlas cause the rushed right into 6 medium/lights by themselves thinking it's WoT and that they don't take damage from all those small weapons.
#7
Posted 23 June 2012 - 06:29 AM
Would be awsome if this game evolved into a mech2 mercs style contract database
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I do belove some missions need to be in any mmorpg, otherwise its just gonna be mech death match.
#8
Posted 23 June 2012 - 06:30 AM
Gorith, on 23 June 2012 - 06:26 AM, said:
It will happen and they will quickly leave when they are stuck on their butts for the remainder of the match for several in a row (hoping they DONT allow you to just leave till the game has come to full conclusion) or cant repair their atlas cause the rushed right into 6 medium/lights by themselves thinking it's WoT and that they don't take damage from all those small weapons.
Ya but if they have more than one mech in the garage can't they just leave their destroyed mech and go get into another one and another battle just like wot?
#9
Posted 23 June 2012 - 06:31 AM
David PeachHill, on 23 June 2012 - 06:22 AM, said:
I would say no initially, because any NPC not being piloted by the Devs personally would need AI control, which hasn't even been brought up once.
*A* possibility is a sort of meta-game campaign, which has been touched on I'm sure somewhere, which (for one example) gives the Devs the opportunity to "be" the clans as they encroach upon the IS, at least in the early stages before it's a faction opened up to all players.
We know the game universe will have worlds we can fight over, and key worlds will be Dev-held, so it gives them the opportunity to "open up" that world for a time to allow players to try & defend against Dev-piloted Clan mechs for instance.
In this way, you could play out the clan invasion with us players having to battle NPC mechs, but without the horribleness of AI-controlled NPCs in a multiplayer game and would provide a lovely bit of campaign play which I think would suit this game perfectly.
Edited by BigJim, 23 June 2012 - 06:32 AM.
#10
Posted 23 June 2012 - 06:34 AM
allways full and allways an adreniline rush
after a few rounds of that ,i was wore right out !
but i had a huge smile on my face and i allways slept good that nite
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#11
Posted 23 June 2012 - 06:43 AM
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