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I'll Accept A Delay On Cw


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#1 Lord Perversor

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Posted 21 September 2014 - 11:19 AM

If we get Physics or at least a mockup attempt who heavily punish knocking with proper dmg to the mechs involved.


Just saying ;)

#2 Bront

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Posted 21 September 2014 - 11:27 AM

You're on an island ;)

Seriously, there's more demand for CW than there is for knockdowns and collision damage. Give us the ability to die for our faction of choice. Then let us kill ourselves running into each other.

#3 MadPanda

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Posted 21 September 2014 - 11:32 AM

Collision.... such an old school demand. Makes me feel warm and fuzzy, and old :).

#4 Solomon Ward

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Posted 21 September 2014 - 11:37 AM

View PostBront, on 21 September 2014 - 11:27 AM, said:

You're on an island ;)

Seriously, there's more demand for CW than there is for knockdowns and collision damage.
How do you know ?I am on the island too.

#5 Lord Perversor

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Posted 21 September 2014 - 11:38 AM

View PostBront, on 21 September 2014 - 11:27 AM, said:

You're on an island ;)

Seriously, there's more demand for CW than there is for knockdowns and collision damage. Give us the ability to die for our faction of choice. Then let us kill ourselves running into each other.


Well i don't care really both are good for the game also good times...

Edited by Lord Perversor, 21 September 2014 - 11:49 AM.


#6 HellAvenger

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Posted 21 September 2014 - 11:41 AM

i won't accept that

#7 Bront

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Posted 21 September 2014 - 11:57 AM

View PostSolomon Ward, on 21 September 2014 - 11:37 AM, said:

How do you know ?I am on the island too.

You'd rather have collisions in the game we have now vs getting community warfare (IE, a reason to fight all these matches)?

I am making an assumption, but mostly based off of what I've seen here on the forums and heard in TS. CW can't come fast enough. Collisions would be nice, but CW is the most wanted feature by most.

#8 STEF_

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Posted 21 September 2014 - 12:02 PM

View PostMadPanda, on 21 September 2014 - 11:32 AM, said:

Collision.... such an old school demand. Makes me feel warm and fuzzy, and old :).

oh well.... today I went with a centurion totally stock, a BT classic. ac10/2ml/lrm10 and 200standard engine.
Wow. I was feeling esthatic, and I was quite seeing the hexagones while I was walking/running.

Absolutely, MWO needs to go towards Battletech: slow down mechs/heat scale/ammo explosion/DFA ecc.

It is great to be "old"

#9 Scratx

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Posted 21 September 2014 - 12:04 PM

We all stand on our own little islands. It's one freaking huge archipelago! HELP ME, I NEED A ROWBOAT!!!


Now, seriously, collisions are nice to have sometime... probably... but only after CW.

#10 BlakeAteIt

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Posted 21 September 2014 - 12:08 PM

View PostScratx, on 21 September 2014 - 12:04 PM, said:

Now, seriously, collisions are nice to have sometime... probably... but only after CW.


#11 Koniving

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Posted 21 September 2014 - 12:09 PM

Even after a reason to fight the matches, it's still a grind.

But now, a fun grind...

Lets just say from my latest experiences in Battletech, the best way to beat a Clan mech is to knock it over.

Even better if you have two mechs kick the same leg at the same time, completely crippling it, and then laugh and poke at it as it tries to fight you while holding itself up on one arm.

Quote

Physical Attack Phase
-------------------

Physical attacks for BattleMaster BLR-1G (Lordred)
Kick (Left leg) at Daishi (Dire Wolf) Prime (Koniving); needs 3, rolls 6 : - Direct Blow - hits (using Kick table) RL
Daishi (Dire Wolf) Prime (Koniving) takes 18 damage to RL.
11 Armor remaining.


Physical attacks for Shadow Hawk SHD-2D (Lordred)
Kick (Left leg) at Daishi (Dire Wolf) Prime (Koniving); needs 6, rolls 11 : - Direct Blow - hits (using Rear Kick table) RL
Daishi (Dire Wolf) Prime (Koniving) takes 12 damage to RL.
Armor destroyed, 20 Internal Structure remaining
Critical hit on RL. Roll is (9+3) = 12; 2 locations.
CRITICAL HIT on Hip.
CRITICAL HIT on Lower Leg.


Daishi (Dire Wolf) Prime (Koniving) must make 5 piloting skill roll(s) (was kicked; hip actuator hit; leg/foot actuator hit; was kicked; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked) + 1 (20+ damage)); needs 8, rolls 4 : falls.
Daishi (Dire Wolf) Prime (Koniving) falls on its left side, suffering 10 damage.
Daishi (Dire Wolf) Prime (Koniving) takes 5 damage to LA.
29 Armor remaining.
Daishi (Dire Wolf) Prime (Koniving) takes 5 damage to RL (critical).
15 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
Critical hit on RL. Roll is 11; 2 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Foot.

Pilot of Daishi (Dire Wolf) Prime (Koniving) "Lissandra Caprara" must roll 8 to avoid damage; rolls 8 : succeeds.

Edited by Koniving, 21 September 2014 - 12:10 PM.


#12 darkkterror

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Posted 21 September 2014 - 12:22 PM

If PGI wanted to completely wash away all of the positive effects that their recent increase in communication has garnered for them I'm pretty sure they could do it by delaying CW.

Edited by darkkterror, 21 September 2014 - 12:22 PM.


#13 Mawai

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Posted 21 September 2014 - 12:25 PM

Definitely an island :)

If they could come up with a good solution to collision/knockdown that added risk to ramming opposing mechs while at the same time prevented griefing and abuse of the feature ... fine with me ... but given all of the other features that I personally consider a much higher priority ... I would say that for me collisions and knockdowns should probably be addressed sometime in 2016.

#14 Bishop Steiner

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Posted 21 September 2014 - 12:26 PM

View PostSolomon Ward, on 21 September 2014 - 11:37 AM, said:

How do you know ?I am on the island too.

Islands can have large populations. Manhattan is an Island, yes? England?

That said, CW first.

Why?


Because I really don't care to have to listen to the frothing mouthed anti-PGI conspiracists, screaming about "PGI lying to us again" while they grab their pitchforks and torches.

Edited by Bishop Steiner, 21 September 2014 - 12:28 PM.


#15 Bront

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Posted 21 September 2014 - 12:33 PM

View PostBishop Steiner, on 21 September 2014 - 12:26 PM, said:

Because I really don't care to have to listen to the frothing mouthed anti-PGI conspiracists, screaming about "PGI lying to us again" while they grab their pitchforks and torches.

They really need a pitchfork and torch cockpit item.

#16 Zolaz

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Posted 21 September 2014 - 12:57 PM

View PostBront, on 21 September 2014 - 12:33 PM, said:

They really need a pitchfork and torch cockpit item.


It should be a customer appreciation item.

#17 darkkterror

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Posted 21 September 2014 - 12:58 PM

View PostZolaz, on 21 September 2014 - 12:57 PM, said:


It should be a customer appreciation item.


I've never put a single item in my cockpit, but if they gave me a torch and pitchfork cockpit item I would totally appreciate it :D

#18 KraftySOT

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Posted 21 September 2014 - 01:14 PM

Lotta clan mechs lack hands...which is a +2 I think to yer piloting check to stand? So a +1 with their pilots on average being better compared to the IS...knocking them over is definitely a valid strategy.

#19 Lefty Lucy

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Posted 21 September 2014 - 01:26 PM

View PostKraftySOT, on 21 September 2014 - 01:14 PM, said:

Lotta clan mechs lack hands...which is a +2 I think to yer piloting check to stand? So a +1 with their pilots on average being better compared to the IS...knocking them over is definitely a valid strategy.


That's an optional rule. In most BT games having no hands is not a penalty to standing.

#20 Lord Perversor

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Posted 21 September 2014 - 01:29 PM

View PostBishop Steiner, on 21 September 2014 - 12:26 PM, said:

Islands can have large populations. Manhattan is an Island, yes? England?

That said, CW first.

Why?


Because I really don't care to have to listen to the frothing mouthed anti-PGI conspiracists, screaming about "PGI lying to us again" while they grab their pitchforks and torches.


I know bishop let's consider this a little humorously and friendly reminder of lack of physics :lol:





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