Bishop Steiner, on 21 September 2014 - 10:17 PM, said:
why do MWO players constantly yammer for the underperformers.....then complain when they are as mediocre as predicted? Kintaro.... now Zeus.
*SMH*
We don't yet know how any of the mechs in the poll would perform in MWO. We can guess based on the little evidence we have like hardpoint guess and engine limits, but we can't make a 100% verdict.
For the Zeus in particular, most of its traits seem okay. It's 80 tons, which is a very workable tonnage to be at as evidenced by the Victor. It also shares the same engine limit as the VTR, although most practical builds probably wouldn't go very far over 350 engines. Its hardpoints are okay, torso lasers and arm missiles/ballistics. Not amazing hardpoints, but workable (especially if the side torso lasers got relatively high mounted by chance).
Since it isn't a Victor, it would most likely have the "default" agility of an 80 ton mech, therefore handling like a Victor before the agility nerfs (this is the main part about it that I like, I miss my Victors yo!). That pre-nerf Victor agility is probably the greatest trait the mech would have going for it, hypothetically.
Hitboxes and scaling can't be predicted as this point (no concept art or models), but the mech would likely have moderate-large shield arms, which as we know as being nice to have (Victor, Shadow Hawk, Griffin, Centurion, etc.). If the mech's hitboxes were XL viable, the mech would probably be great. If the mech wasn't XL-friendly, it might have a harder time competing.
Verdict: The primary risk the Zeus would face is if it wasn't made XL-friendly enough, because STD engines would eat up a lot of tonnage or force it to be slow. If it was XL viable, it would probably be a "good" assault at the very least.
Edited by FupDup, 21 September 2014 - 10:30 PM.