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Is Assault Mech Poll


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Poll: Inner Sphere Assault Mech Poll (2438 member(s) have cast votes)

Please choose your preferred Inner Sphere Assault mech from these three choices.

  1. Voted Charger (80t) (214 votes [8.78%] - View)

    Percentage of vote: 8.78%

  2. Voted Zeus (80t) (1123 votes [46.06%] - View)

    Percentage of vote: 46.06%

  3. Voted Cyclops (90t) (1101 votes [45.16%] - View)

    Percentage of vote: 45.16%

Vote

#101 A Man In A Can

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Posted 21 September 2014 - 10:09 PM

View PostRuss Bullock, on 21 September 2014 - 08:48 PM, said:

like 4000 views but only 500 votes, why is that? some prefer not to give their opinion as public?

People waiting to see what others vote / viewing the results before contributing, or those just checking in to post but not vote will cause a high view count, but low contribution count.

Personally, I know full well all three have merit, and will all be included at some point. But, if I had to say who comes first in line, the 90 ton bracket should be given more variety before fattening the 80 ton bracket.

#102 Sable

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Posted 21 September 2014 - 10:14 PM

I voted Zeus but.... where's the Mauler?!?! oh how you torture me!!!!

#103 Bishop Steiner

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Posted 21 September 2014 - 10:17 PM

why do MWO players constantly yammer for the underperformers.....then complain when they are as mediocre as predicted? Kintaro.... now Zeus.

*SMH*

#104 VXJaeger

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Posted 21 September 2014 - 10:23 PM

Cyclops...wee!

#105 DocBach

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Posted 21 September 2014 - 10:24 PM

View PostBishop Steiner, on 21 September 2014 - 10:17 PM, said:

why do MWO players constantly yammer for the underperformers.....then complain when they are as mediocre as predicted? Kintaro.... now Zeus.

*SMH*


Because the Zeus looks awesome and if we're stuck to faction 'Mechs or get bonuses and whatnot for faction 'mechs, the Zeus is probably what I'd run during community warfare.

#106 FupDup

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Posted 21 September 2014 - 10:25 PM

View PostBishop Steiner, on 21 September 2014 - 10:17 PM, said:

why do MWO players constantly yammer for the underperformers.....then complain when they are as mediocre as predicted? Kintaro.... now Zeus.

*SMH*

We don't yet know how any of the mechs in the poll would perform in MWO. We can guess based on the little evidence we have like hardpoint guess and engine limits, but we can't make a 100% verdict.


For the Zeus in particular, most of its traits seem okay. It's 80 tons, which is a very workable tonnage to be at as evidenced by the Victor. It also shares the same engine limit as the VTR, although most practical builds probably wouldn't go very far over 350 engines. Its hardpoints are okay, torso lasers and arm missiles/ballistics. Not amazing hardpoints, but workable (especially if the side torso lasers got relatively high mounted by chance).

Since it isn't a Victor, it would most likely have the "default" agility of an 80 ton mech, therefore handling like a Victor before the agility nerfs (this is the main part about it that I like, I miss my Victors yo!). That pre-nerf Victor agility is probably the greatest trait the mech would have going for it, hypothetically.

Hitboxes and scaling can't be predicted as this point (no concept art or models), but the mech would likely have moderate-large shield arms, which as we know as being nice to have (Victor, Shadow Hawk, Griffin, Centurion, etc.). If the mech's hitboxes were XL viable, the mech would probably be great. If the mech wasn't XL-friendly, it might have a harder time competing.


Verdict: The primary risk the Zeus would face is if it wasn't made XL-friendly enough, because STD engines would eat up a lot of tonnage or force it to be slow. If it was XL viable, it would probably be a "good" assault at the very least.

Edited by FupDup, 21 September 2014 - 10:30 PM.


#107 BLOOD WOLF

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Posted 21 September 2014 - 10:25 PM

View PostBishop Steiner, on 21 September 2014 - 10:17 PM, said:

why do MWO players constantly yammer for the underperformers.....then complain when they are as mediocre as predicted? Kintaro.... now Zeus.

*SMH*

my friends wrecks face in a kintaro.

#108 Lynx7725

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Posted 21 September 2014 - 10:30 PM

View PostDocBach, on 21 September 2014 - 10:24 PM, said:


Because the Zeus looks awesome and if we're stuck to faction 'Mechs or get bonuses and whatnot for faction 'mechs, the Zeus is probably what I'd run during community warfare.

And because I don't mind shooting at Zeus, which looks a pretty sight better than Cyclops or Charger.

Though headshooting Cyclops should be easier. It's only got one eye, after all...

#109 CarnageINC

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Posted 21 September 2014 - 10:32 PM

View PostMechwarrior Mousse, on 21 September 2014 - 10:09 PM, said:

People waiting to see what others vote / viewing the results before contributing, or those just checking in to post but not vote will cause a high view count, but low contribution count.

Personally, I know full well all three have merit, and will all be included at some point. But, if I had to say who comes first in line, the 90 ton bracket should be given more variety before fattening the 80 ton bracket.


I totally agree with this. I haven't been logged in when I've checked on the voting on this thread about 6-7 different times over the last few hours.

I agree again about the 90 ton bracket needs some filling before the 80 tons do.

Edited by CarnageINC, 21 September 2014 - 10:34 PM.


#110 ICEFANG13

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Posted 21 September 2014 - 10:34 PM

View PostRuss Bullock, on 21 September 2014 - 08:48 PM, said:

like 4000 views but only 500 votes, why is that? some prefer not to give their opinion as public?


I know that I personally have no opinion unless its a light mech. So I checked it, but I have no opinion.

#111 FupDup

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Posted 21 September 2014 - 10:35 PM

View PostICEFANG13, on 21 September 2014 - 10:34 PM, said:


I know that I personally have no opinion unless its a light mech. So I checked it, but I have no opinion.

In the eyes of the Lyran Alliance, the Zeus is a light mech. :lol:

#112 DocBach

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Posted 21 September 2014 - 10:37 PM

View PostFupDup, on 21 September 2014 - 10:25 PM, said:


Since it isn't a Victor, it would most likely have the "default" agility of an 80 ton mech, therefore handling like a Victor before the agility nerfs (this is the main part about it that I like, I miss my Victors yo!). That pre-nerf Victor agility is probably the greatest trait the mech would have going for it, hypothetically.

Hitboxes and scaling can't be predicted as this point (no concept art or models), but the mech would likely have moderate-large shield arms, which as we know as being nice to have (Victor, Shadow Hawk, Griffin, Centurion, etc.). If the mech's hitboxes were XL viable, the mech would probably be great. If the mech wasn't XL-friendly, it might have a harder time competing.


Verdict: The primary risk the Zeus would face is if it wasn't made XL-friendly enough, because STD engines would eat up a lot of tonnage or force it to be slow. If it was XL viable, it would probably be a "good" assault at the very least.


This factor right here -- since it doesn't have jump jets, it can have better ground mobility, at least for the sake of the game's current balance.

As long as the big drums on the shoulders are part of the arms and not the side torso, the Zeus should have awesome hitboxes for running an XL.

Edited by DocBach, 21 September 2014 - 10:38 PM.


#113 Dr Killinger

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Posted 21 September 2014 - 10:42 PM

Nice close competition between the Cyclops and the Zeus! Cyclops all the way for me. First mech I ever used in TT, and I know FD will make it SO badass.

Charger is a bit of a dud in standard form, which will irritate the newcomers, and once outfitted by vets, it will stand on the Awesome's toes.

#114 Thunder Child

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Posted 21 September 2014 - 10:50 PM

50/50 votes for Zeus and Cyclops. Charger announced as next IS Assault.... :ph34r:

#115 EpyonNext

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Posted 21 September 2014 - 10:56 PM

I don't give a damn if it's outside the lore's time frame, but if you ever do the Zeus, give it the Zeus X fins.

Posted Image

#116 Ewigan

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Posted 21 September 2014 - 10:57 PM

Zeus and Cyclops both are excellent choices.
Not fond of the Charger though...

#117 Lynx7725

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Posted 21 September 2014 - 10:58 PM

View PostEwigan, on 21 September 2014 - 10:57 PM, said:

Not fond of the Charger though...

HOW CAN YOU BE NOT FOND OF 5 SMALL LASERS??!?

Uh.

Yeah, I can see how.

#118 Bishop Steiner

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Posted 21 September 2014 - 11:05 PM

View PostBLOOD WOLF, on 21 September 2014 - 10:25 PM, said:

my friends wrecks face in a kintaro.

And I wreck Kintaros all day in almost every other Medium Mech. And the Dervish would have been able to do pretty much anything the Kintaro could...and jump.

#119 Bishop Steiner

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Posted 21 September 2014 - 11:09 PM

View PostDocBach, on 21 September 2014 - 10:37 PM, said:


This factor right here -- since it doesn't have jump jets, it can have better ground mobility, at least for the sake of the game's current balance.

As long as the big drums on the shoulders are part of the arms and not the side torso, the Zeus should have awesome hitboxes for running an XL.

You'd think they might consider that....except one thing..the VTR was supposed to be agile. A fast brawler. Zeus is a Line mech, armed primarily with standoff weapons. Does not bespeak of a mech more ground agile than the VTR. If anything it should fall between the VTR and AWS in that department.

Where it will actually land, is anyone's guess. How badly they missed on the Summoners mobility, and how wrecked the VTR currently is, does not fill me with hope.

Plus 80 tons is the weak spot in the Assault class, and we have two already. A 90 tonner focused on the information warfare part of role warfare though? Gives us something actually different,. potentially. But even that would be highly dependant on stuff like number of module slots, if it is command console or ecm capable, etc.

#120 DocBach

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Posted 21 September 2014 - 11:13 PM

View PostEpyonNext, on 21 September 2014 - 10:56 PM, said:

I don't give a damn if it's outside the lore's time frame, but if you ever do the Zeus, give it the Zeus X fins.

Posted Image


Would the fins be part of the side torso geometry? It could make the Zeus a total death trap if so, but if not or if they were reduced, it could be an awesome consideration for a hero variant.

View PostBishop Steiner, on 21 September 2014 - 11:09 PM, said:

You'd think they might consider that....except one thing..the VTR was supposed to be agile. A fast brawler. Zeus is a Line mech, armed primarily with standoff weapons. Does not bespeak of a mech more ground agile than the VTR. If anything it should fall between the VTR and AWS in that department.

Where it will actually land, is anyone's guess. How badly they missed on the Summoners mobility, and how wrecked the VTR currently is, does not fill me with hope.

Plus 80 tons is the weak spot in the Assault class, and we have two already. A 90 tonner focused on the information warfare part of role warfare though? Gives us something actually different,. potentially. But even that would be highly dependant on stuff like number of module slots, if it is command console or ecm capable, etc.


Summoners and victors got boned because they jump -- and the Zeus also had command console variants. The cyclops is a 90 tonner with 10 tons of armor -- most builds will forgo any electronics unless it's ECM to up armor or up gun it.





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