Odins Steed, on 21 September 2014 - 11:35 PM, said:
I'd be interested in this if the game modes that weren't Conquest were better, or even if it was more popular in the community, but as it stands I'm going to be forced to play non stop Skirmish with a side of Assault with the changes. Skirmish suffers heavily from tutle tactics, lights hiding/delaying the match signficantly and is rather boring, with the only tactic being murderball and kill. Assault offers an alterternative objective but nullifies it's worth with stupid turrets and poor positioning, while being just as vulnerable to turtling as Skirmish. Conquest is the only mode with alternative victory conditions, without being hampered by stupid turrets, and their spread out nature forces teams to move.
PGI, please think of the people who want to play more than Assault/Skirmish all day.
See, I feel exactly the same about Conquest...I abhor conquest and I hope I never have to play it again...
Frankly, I hate assault as well.
I hate capping modes...they are boring and predictable.
If you HAVE to come kill me, then you will do so by engaging me, and not win by capping a base even though we killed most of your team, or by cap points because you had more/faster light mechs.
Where as if you can win by cap, then the modes default to the most crucial cap points on the map and have no other interesting or dynamic outcomes.
Edited by Gyrok, 22 September 2014 - 08:30 AM.