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Better Match Quality


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Poll: Better Match Quality (1548 member(s) have cast votes)

Would you give up the ability to guarantee the game mode you play for an increased chance of a more competitive match?

  1. Voted Yes (1219 votes [78.80%] - View)

    Percentage of vote: 78.80%

  2. No (328 votes [21.20%] - View)

    Percentage of vote: 21.20%

Vote

#161 Triordinant

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Posted 22 September 2014 - 06:38 PM

I'm all for it as long as it only affects the group queue (where the problem is) and not the solo queue (which would create a problem where none currently exists). Russ says here that "the solo queue right now is pretty amazing" so it doesn't need fixing.

#162 Jolly Llama

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Posted 22 September 2014 - 07:12 PM

This is a deal breaker for me. The fact that you are even thinking about forcing me into game modes that I do not want to play, after you already force long wait times depending on which class of PURCHASED mech I want to play, has stopped me from making the Wave II purchase I thought about making all weekend. 3/3/3/3 has already deminished the game experience enough for me. Check my activity logs, Russ. I don't play nearly as much as I used to. Your constant nerfs and the amount of time that I have to wait between matches has caused me to lose interest. So why should I spend money on something that is quickly beginning to bore me?

I am just a few hundred kills shy of 10k, which has always been my goal. I suspect that I will completely lose interest when I reach my goal. Stop changing **** and give us useful things like maps, more game modes, and frakking Community Warfare or you will lose all of your veteran players in short order.


EDIT

Also, the above described loss of interest is specifically in reference to group mode. I have reasonably long wait times when trying to play a heavy or assault in the single mode, so I play a lot of lights there. Not being able to even run a four man of lights in a group sucks. That was some of the best fun we had in my unit. I play all types of mechs and all types of play styles. I have had a lot of success with just about everything, but being pigeon holed into playing lights by myself to get a game in less than five minutes is getting old...fast.

Edited by geodeath, 22 September 2014 - 07:26 PM.


#163 Agent Cooper

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Posted 22 September 2014 - 07:15 PM

I dont like the idea of map selection simply because it means that everytime i walk onto Caustic or Alpine i will see nothing but long range snipers and lrms, but on the flipside Im tired of selecting a short range brawler and ending up on Alpine. So I'm torn.

However Id have to say my biggest peeve about the matchmaking is that after playing for 2 years solo and with groups, Im sick of being grouped with fresh on the board players with no idea of what to do or how lrms work. I expect that the people I play with can hold their own, not get me killed cause they cant hit a Jenner.
Surely theres a way to have newbies play with other or semi-newb players without having to change map or type of play selections.

#164 Jolly Llama

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Posted 22 September 2014 - 07:27 PM

View PostAgent Cooper, on 22 September 2014 - 07:15 PM, said:

I dont like the idea of map selection simply because it means that everytime i walk onto Caustic or Alpine i will see nothing but long range snipers and lrms, but on the flipside Im tired of selecting a short range brawler and ending up on Alpine. So I'm torn.

However Id have to say my biggest peeve about the matchmaking is that after playing for 2 years solo and with groups, Im sick of being grouped with fresh on the board players with no idea of what to do or how lrms work. I expect that the people I play with can hold their own, not get me killed cause they cant hit a Jenner.
Surely theres a way to have newbies play with other or semi-newb players without having to change map or type of play selections.


There is, go back to pure ELO for matchmaking. 3/3/3/3 is ruining the game for all of us. This entire discussion is a direct result of forcing the 3/3/3/3 system on the community.

#165 Rick Rawlings

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Posted 22 September 2014 - 07:36 PM

I'm guessing this is tacit acknowledgement that player numbers aren't high enough for robust matchmaking. I would be ok with the first part but vote no on map selection. As much as I curse the day River City was born, you should be ready to fight anywhere, anytime.

#166 Bartholomew bartholomew

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Posted 22 September 2014 - 07:43 PM

I usually leave it on any just because.

However I would be a little leery of a map vote. I usually do good on most maps. However I think it would lead to build stacking for particular maps.

Anyone running dual guass is going for alpine for sure.

Got lurms, well caustic is your friend, etc.

#167 Clownwarlord

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Posted 22 September 2014 - 07:44 PM

I would go for a more fair and even balanced match but then there are issues at the same time such as if I am playing in an Assault mech I would hate to constantly be getting conquest because most Assault mechs suck at conquest due to lack of speed and light mech swarms.

Now as for assault and skirmish I have nothing against it just that conquest is more of a game for mediums and lights. Not for the slower heavy mechs and assault mechs.

#168 Sprouticus

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Posted 22 September 2014 - 08:05 PM

I voted yes because I dont pick at all ever.


That having been said, it really does depend on how MUCH better the skill balance would be in the group queue.

For instance if the Elo variance in the group queue is currently 2000 and it would reduce it to 50, that would be significant. If it is 200 and it would lower it to 175....not so much.

#169 Pezzer

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Posted 22 September 2014 - 09:40 PM

A tally vote system may work, but will this vote system force players to enter matches of a game mode that they don't like? Because I don't want to play Conquest, ever. You make less C-Bills there and as a result it feels like a waste of time to me.

#170 MagicHamsta

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Posted 22 September 2014 - 10:45 PM

Conquest mode sucks terribly. I don't see how forcing people into conquest will make things more competitive.

#171 Elizander

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Posted 22 September 2014 - 10:56 PM

View PostThunder Child, on 21 September 2014 - 11:01 PM, said:


So, to clarify.... The "Votes" are not actually to lock the map in. They just weight the dice to make it more favourable? I could live with that, as there is still a chance for a Wild Terra Therma to appear (which lets face it, most people despise that map. Don't know why, I prefer it over Forest Colony).


Teams decked out in heat efficient builds can go vote for the hot maps and they will have a significant DPS advantage over most teams that have energy weapons.

Most Awesome Energy Boats don't even flinch in Tera Therma.

#172 Troutmonkey

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Posted 22 September 2014 - 11:48 PM

Make the matchmaker lobby like Halo where you can either vote on one of three map / game mode combo's.
Also add the ability to party up and continue playing with the same group of people after the match has ended. Throw in voice comms and you've suddenly built yourself a community of players and who play together and get to know each other.

#173 Kjudoon

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Posted 23 September 2014 - 12:31 AM

Looks like not allowing players to choose the game modes they're willing to play with is a no-win situation for PGI. Modes seem to be more prickly than maps.

#174 Oderint dum Metuant

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Posted 23 September 2014 - 12:34 AM

View PostMagicHamsta, on 22 September 2014 - 10:45 PM, said:

Conquest mode sucks terribly. I don't see how forcing people into conquest will make things more competitive.


Because if both those team's are similar in Elo it's a challenge and a better game than a roll over.

None of the game modes really differ from any other, 9/10 times they end by one team being all dead, very few people actually play conquest like conquest.

#175 TexAce

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Posted 23 September 2014 - 01:29 AM

One additional note: If you enable map voting make it so a group can only vote as one, so two groups of 6 mechs together only count as 2 votes and not as 12 votes. This way (big) groups can not control the vote all the time.

Edited by TexAss, 23 September 2014 - 01:30 AM.


#176 Kjudoon

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Posted 23 September 2014 - 01:37 AM

View PostTexAss, on 23 September 2014 - 01:29 AM, said:

One additional note: If you enable map voting make it so a group can only vote as one, so two groups of 6 mechs together only count as 2 votes and not as 12 votes. This way (big) groups can not control the vote all the time.

Wow... gonna need a civics lesson to figure out the MWO Electoral College. Do mech votes get based on tonnage or weight class?

Edited by Kjudoon, 23 September 2014 - 01:37 AM.


#177 Lily from animove

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Posted 23 September 2014 - 02:24 AM

Hello Russ,

Well, thats a difficult one. Some people seem not to like any non skirmish matches. and even further, this is going to be a problem between small groups vw big groups queued up.

Now lets imagine a premade group of 10 palyers will get 2 more palyers palying vs 3x4 players.
What will happen? The 10man group which already is probably having laodouts fitting for each other will now even dictade the map to play on since they will have a coordinated vote. And if they later will also be able to dictade the map, Well good night then for any premadegroup not being big in size.

I like to intentionally play assault with a light mech. I hate Conquest in a Direwolf, because you rarely have a tactical place there when the other team tries to cap, By the dynamic of the game you are a pointless sitting duck on specific maps.

Better would be something that you said befoe, a Dropship mode. Where people can choose some kind of multiple queued classes.

Sure this may sound more complicted, But:

Or something different:
Why can I not queue up in a skirmish with a heavy and with a light into conquest at the same time? I do not really care which mode I have to drop, but I do care about having the wrong mech for the upcoming mode. While this may imbalance 3/3/3/3, because conquest may be more light s now than other clases this would balance each other out if poeple are getting into conquest with 6/6/0/0 on both sides. I absolutely hate dropping in conquest on Therra therma in my Direwolf, chances that I may be part of the battle are sometimes really low since the map is huge and the direwolf too slow. In a Victor this may be not that painful.

another alternate may be:
We queue only with a single class, but have a dropship of up to 4 chassis of that class available in it. So people could slap in a Atlas, a Direwold a Victor and a Gargoyle (in future)
Now they can choose the mech AFTER they know the map and mode. This would allow them to choose a better suited mech in for the upcoming match. A fast cooler running built Victior for Therra Therma Assault. Or a Direwold lase AC boat on forest colony snow.

Why do many people hate Therra therma? Big map, slow mech sucks. LRM's work hardly in the caldera. Laser builds are at disadvantage. Poeple in a vote mode would probably never play this map anymore.

Caustic, similar. Hot map, laser sucks, LRM's are very strong. ECM is a big need here and ECM imbalance and narc availibility decide a lot in changing a match.

So no matter what you do, if you want to imporve palyer experience but not let some maps die of by unpopularity, let people choose their mech AFTER map is known. Also with the possibility to coordinate this before the match starts.

Nothing sucks more when you come to a match and everyone says LRMS' HERE when you just stopped using your narc light because in the previous three drops there was no one in your team using lrm's. That are moments where I highly feel trolled by the MM.

#178 NeoCodex

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Posted 23 September 2014 - 03:30 AM

View PostLily from animove, on 23 September 2014 - 02:24 AM, said:


Nothing sucks more when you come to a match and everyone says LRMS' HERE when you just stopped using your narc light because in the previous three drops there was no one in your team using lrm's. That are moments where I highly feel trolled by the MM.


Happens exactly everytime to me too. It would have to be a really weird day for the MM when I bring narcs that we would actually have some LRMs on the team. And of course, not to mention, every time I bring an ecm mech we always have a couple of those extra on our team as well.

It's probably one of those glass being half full or half empty things, we always tend to notice more that it's half empty.

Edited by NeoCodex, 23 September 2014 - 03:33 AM.


#179 Lily from animove

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Posted 23 September 2014 - 04:08 AM

View PostNeoCodex, on 23 September 2014 - 03:30 AM, said:


Happens exactly everytime to me too. It would have to be a really weird day for the MM when I bring narcs that we would actually have some LRMs on the team. And of course, not to mention, every time I bring an ecm mech we always have a couple of those extra on our team as well.

It's probably one of those glass being half full or half empty things, we always tend to notice more that it's half empty.


Its getting an issue because the top side of the glass should play vs the bottom of the glass. And so the glass should either be completly empty, or completely full. But wanting to be a support when there is no one to support is making you feel useless.
If you group queue, thats not an issue, because you prepare your loadouts and so you have at leats within your team some kind of fitting laodouts. But in Pugland where most poeple queue and especially newbies, this can lead to many frustration.

#180 NeoCodex

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Posted 23 September 2014 - 04:20 AM

View PostLily from animove, on 23 September 2014 - 04:08 AM, said:

But wanting to be a support in Pugland can lead to many frustration.


It seems you pretty much answered to your complaint there.

Edited by NeoCodex, 23 September 2014 - 04:21 AM.






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