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Remove All Trees?

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#1 Toothless

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Posted 21 September 2014 - 09:05 PM

Its been 2+ years thinking this would surely get taken care of very soon, but it hasnt. Trees. They gotta go. I understand the explanation was that the fear was there would be the potential for an unfair advantage, with the server not showing a tree falling to all players. Cool. 3PV was also going to be the end of fairness and end of times, right?

So strip the maps of these sprite trees. For the millionth time of needing to stand my ground and having the massive tree obscuring my vision with no ability to shoot it down or see around it, its gotten old. It pains me to see your official videos showing the brand new mechs stomping right through indestructible trees, it looks silly.

PGI has really done a huge turnaround these last few weeks and Im impressed, Im not trying to post an inflammatory thread. I appreciate the recent communications especially from Russ, chiming in on many topics the way he has is mending bridges. Can we have a discussion on this seemingly minor but LONG standing issue?

#2 CycKath

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Posted 21 September 2014 - 09:15 PM

Oh... thought you meant skill trees...

#3 Nothing Whatsoever

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Posted 21 September 2014 - 09:16 PM

Depending on how maps are setup, removing or reducing trees would be fine with me as a short-term measure; until the trees could be properly addressed (such being able to dynamically set them on fire and destroy them out right).

#4 El Bandito

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Posted 21 September 2014 - 09:16 PM

We should be able to shoot down the trees, like MW4.

#5 Toothless

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Posted 21 September 2014 - 09:19 PM

View PostCycKath, on 21 September 2014 - 09:15 PM, said:

Oh... thought you meant skill trees...


Dont get me started

View PostPraetor Knight, on 21 September 2014 - 09:16 PM, said:

Depending on how maps are setup, removing or reducing trees would be fine with me as a short-term measure; until the trees could be properly addressed (such being able to dynamically set them on fire and destroy them out right).


Im not saying this sarcastically, but can we name any tree situation on any map where the complete removal of them would actually affect the gameplay?

View PostEl Bandito, on 21 September 2014 - 09:16 PM, said:

We should be able to shoot down the trees, like MW4.


I think everyone agrees that after all of these years of development, we SHOULD be able to. However, we cant, so thats what this thread is about, the quickest immediate improvement on the situation.

#6 El Bandito

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Posted 21 September 2014 - 09:22 PM

View PostZacharyJ, on 21 September 2014 - 09:19 PM, said:

Im not saying this sarcastically, but can we name any tree situation on any map where the complete removal of them would actually affect the gameplay?


Forest Colony. Both sides will be able to exchange more long range fires if the trees on the hills are removed. I have successfully hid myself behind some trees while Gaussing people from a far, It was hilarious.

Edited by El Bandito, 21 September 2014 - 09:24 PM.


#7 Nothing Whatsoever

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Posted 21 September 2014 - 09:37 PM

View PostZacharyJ, on 21 September 2014 - 09:19 PM, said:

Im not saying this sarcastically, but can we name any tree situation on any map where the complete removal of them would actually affect the gameplay?


What I mean is more with how maps are handled by the Cryengine.

Where most maps still need various tweaks (for example needing to better address invisible walls), therefore my concern is that doing something like removing or making trees burnable/ destroyable could add delays to adding more maps and improving existing maps. It all depends on how maps are handled in the Cryengine and the time it takes to vet them.

I can put up with bad trees until they can get properly addressed once and for all, but I'm just wondering about what it would actually take to address the issue, in regards to other necessary work on maps.

#8 Russ Bullock

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Posted 21 September 2014 - 09:41 PM

I do think they add something both visually and in the form of cover to preventing what could be more long distance sniping gameplay.

I do have some fairly high hopes that this will finally land on top of the priority heap as soon as CW phase 2 comes out.

#9 jaxjace

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Posted 21 September 2014 - 09:45 PM

Russ forget the trees, im sick of my cockpit reading "auto detect-no signal" its been years man.

#10 Moonlander

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Posted 21 September 2014 - 09:54 PM

I think taking out tree's would be detrimental to gameplay. I use tree's quite a bit in Forest Colony and Caustic. You would be surprised how much they camouflage you from LoS. Taking them out would be silly. I honestly can't believe someone is complaining about trees. Actually, yes I can.

#11 Hades Trooper

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Posted 21 September 2014 - 09:57 PM

I don't know what to say but i also find it funny i can destroy a 100 tonnes mech in seconds with my massed AC/s but i can't shoot down a tree blocking my view

#12 Mazerius

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Posted 21 September 2014 - 09:57 PM

Alpine has no pines.... /is confused :P

#13 Toothless

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Posted 21 September 2014 - 10:10 PM

View PostRuss Bullock, on 21 September 2014 - 09:41 PM, said:

I do think they add something both visually and in the form of cover to preventing what could be more long distance sniping gameplay.

I do have some fairly high hopes that this will finally land on top of the priority heap as soon as CW phase 2 comes out.


They do look good and of course help create the field of battle, but at the same time they take away immersion, especially once you've become hyperfamiliar with the maps in MWO after a few years.

View PostMoonlander, on 21 September 2014 - 09:54 PM, said:

I think taking out tree's would be detrimental to gameplay. I use tree's quite a bit in Forest Colony and Caustic. You would be surprised how much they camouflage you from LoS. Taking them out would be silly. I honestly can't believe someone is complaining about trees. Actually, yes I can.


Im not surprised by them perpetually camouflaging you. Thats part of the issue itself. Stick around for a few years and you might appreciate how long past due this problem has become.

View PostHades Trooper, on 21 September 2014 - 09:57 PM, said:

I don't know what to say but i also find it funny i can destroy a 100 tonnes mech in seconds with my massed AC/s but i can't shoot down a tree blocking my view


Or you know, knock it over.

#14 Moonlander

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Posted 21 September 2014 - 10:15 PM

View PostZacharyJ, on 21 September 2014 - 10:10 PM, said:

Im not surprised by them perpetually camouflaging you. Thats part of the issue itself. Stick around for a few years and you might appreciate how long past due this problem has become.


I just use thermal vision when someone is in the tree's or if I think someone is. I don't think my stance will change.

And that's not to say, I don't think it would be awesome. I just think there are better things to worry about.

Edited by Moonlander, 21 September 2014 - 10:19 PM.


#15 Duke Nedo

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Posted 21 September 2014 - 10:17 PM

A physics overhaul would be awesome and increase immersion and tactics. I mean, 2015 we should be able to stomp down trees, even flatten cars, set things on fire and create smoke, collapse caves and buildings, create steam clouds by lazoring snow etc etc etc.

I assume the engine can handle it, but I guess not the maps... but really. Battlefield 3 had lots of this in 2011...

#16 Toothless

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Posted 21 September 2014 - 10:23 PM

View PostDuke Nedo, on 21 September 2014 - 10:17 PM, said:

A physics overhaul would be awesome and increase immersion and tactics. I mean, 2015 we should be able to stomp down trees, even flatten cars, set things on fire and create smoke, collapse caves and buildings, create steam clouds by lazoring snow etc etc etc.

I assume the engine can handle it, but I guess not the maps... but really. Battlefield 3 had lots of this in 2011...



I dont think its a fair comparison. Sure it was 2011 but also...its a Battlefield game with one hell of a giant and seasoned team behind it. In 2015 triple A titles will continue to delivery triple A flash and gimmicks, which is not something anyone at MWO has ever said MWO needed/wanted to be.

I understand MWO has technical limitations due to staff and its goals as a game, but again, its over 2 years of this silliness so those excuses for something as basic as tree wear thin. I dont expect destructible environments from MWO, but static trees are a little much.

#17 Duke Nedo

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Posted 21 September 2014 - 10:29 PM

Aye, destructible more complex and common items are probably too late (like buildings and cliffs), they would have had to be there from the very first map with generic backbones I'd guess... but one or two landmarks per map could probably be made, as well as stand-alone items like trees and cars without tooo much resources?

Spawning smoke and steam from elemental surfaces is perhaps not impossible to apply as a new layer on top of existing maps... again guessing. :)

Edited by Duke Nedo, 21 September 2014 - 10:30 PM.


#18 Stormwolf

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Posted 21 September 2014 - 11:05 PM

I'd prefer it if trees could be uprooted or set on fire, sufficient fire should could dense smoke that would block LoS.
Passing through fire should raise heat slightly for a mech.

#19 Greenjulius

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Posted 21 September 2014 - 11:50 PM

View PostMoonlander, on 21 September 2014 - 09:54 PM, said:

I think taking out tree's would be detrimental to gameplay. I use tree's quite a bit in Forest Colony and Caustic. You would be surprised how much they camouflage you from LoS. Taking them out would be silly. I honestly can't believe someone is complaining about trees. Actually, yes I can.

I totally agree. I've had many matches on Caustic where the patches of trees helped my lights survive, and allowed for some sneaky gameplay. I'd like to see some changes to tree destruction, but removing them would take away one of the few things that actually makes Caustic interesting.

#20 Quxudica

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Posted 21 September 2014 - 11:55 PM

I'd much rather have the ability to destroy trees by shooting or walking through them.

Destructible cars would be nice too. Can't tell you how annoying it is for my 55 ton mech to get hung up on a tipped over semi trailer.

Also building destruction would be great. But honestly I'd be shocked if we ever even got the first two, pretty sure even modest building destruction is a pipe dream.





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