1453 R, on 22 September 2014 - 01:41 PM, said:
So now not only are my new-player buddy and I being thrown against top-level competitive murder squads with 8+ players Because Reasons, but we can’t even try and take the ‘Mechs we’d like to run either?
Russ, I’m really loving all the communication and feedback/feedback collection recently, I am…but at that point, why not just ban groups of less than four players from the freaking outset and quit pretending that small casual groups are allowed to play at all, man? If we’re going to be treated as absolutely nothing but weight-matched filler for 10v12 ultracomp scrimmages, then I’ll just stay in the solo queue and Pierce’ll likely drop MWO altogether. Again.
If it helps you getting better matches, what's to say against it? I would do it. If you're with a buddy you can always communicate on who wants to take what really badly.
Russ Bullock, on 22 September 2014 - 03:33 PM, said:
I appreciate all the feedback truly - I have confidence that we can collectively agree on a combination of:
1) a few tweaks - game mode selector etc
2) a few improvements - VOIP
3) a few tradeoffs - potentially less group options and more mech requirements within.
Don't. Please don't ever do that again to us. Restricting group sizes has vanquished so many units it's not even a matter to make fun about! Don't even touch it with a ten foot pole.
Quote
This is not a short term problem if I want to stay on track with CW which of course I do and about 99% of you do as well. So we need to apply a few of the short term improvements asap.
1) put the game mode selector vote system in.
2) Slightly increase the wait time of groups as they get larger to find a more competitive match
These will help - will it be light and day and everyone stops talking about MM? no. But I do believe it will be noticable with the majority of players seeing the difference and we have more tolerance to await engineering time.
How about you add that little checkbox for solo players that allows them to drop in group queue? Wouldn't that make things easier? By letting only one solo player per side in, the MM would suddenly be able to match a crapton more varieties, like a 5 man and a 6 man group, a 3 man and an 8 man and so on and so forth. Wouldn't that logically take a big burden from the MM?
1453 R, on 22 September 2014 - 03:58 PM, said:
Please pardon me for asking, Dracol, but...
HOW ELSE ARE WE SUPPOSED TO INTRODUCE NEW PLAYERS/OUR BUDDIES TO THE GAME?
Shall I tell me friends to totes legit play MWO, but then tell them that I can't play with them because my Elo score is higher than theirs and it wouldn't be fair to them to play with the friend that told them to get into the game?
Really now, man - I understand where you were trying to go with that one, but the logical conclusion drawn from it is so absurd as to be laughable.
The first part of coming up with a solution for the small/casual groups problem is admitting that there is a small/casual groups problem. Half the people in this thread aren't even willing to go that far, which is just sad to see considering how incredibly vocal they were about the big groups problem back in the day. Kinda puts paid to the notion that Big Groups are in it to fight other big groups and get close-fought matches that let them hone their abilities, doesn't it?
How about something like 7 days free premium time for newbs? This way they get a free ticket to premium private matches, and all you'd need is some premium time to show them the ropes 1v1. Just an idea you might want to lobby for.