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Appeal To Russ, Please Stop Talking About Fixing The Group Queue And Get On With It

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#281 Roadbeer

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Posted 23 September 2014 - 06:08 PM

View PostHoax415, on 23 September 2014 - 06:05 PM, said:

Akulla's stance:

this 12-5 where we lost was a **** game.

this 12-6 where we won was a great game, 10/10 would play again.

whatever you say buddy. You are now officially the mudhutwarrior of the "only big groups can have fun in group queue" position. they should make you a badge.

Sounds a lot like back in CB when people would complain about being the pugs on the loosing team getting smashed by the "evil premades", but you never heard anyone complain when they were filling the holes in the team that was mostly "evil premade" with a couple pugs and they won.

#282 Valore

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Posted 23 September 2014 - 06:10 PM

View PostQuaamik, on 23 September 2014 - 06:07 PM, said:

Simple fix.....

Introduce VoIP within the game., Then let the small groups (2-4 person) back in the PuG, with balancing to make sure one side doesn't get 2 groups vrs none on the other.

With in game VoIP, the communication issue wouldn't be nearly as big a deal. The imbalance from people being used to each others tactics wouldn't be bad.


The problem isn't voice comms.

The problem is the MM has a problem matching group Elo with solo Elo. You can't just 'average it out'. Doesn't work that way.

#283 Roadbeer

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Posted 23 September 2014 - 06:29 PM

View PostValore, on 23 September 2014 - 06:10 PM, said:


The problem is the MM has a problem matching group Elo with solo Elo. You can't just 'average it out'. Doesn't work that way.


I seem to recall someone posting a solution to this on Page 6, if I could only remember who that was....

#284 9thDeathscream

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Posted 23 September 2014 - 06:32 PM

View PostHoax415, on 23 September 2014 - 06:05 PM, said:

Akulla's stance:

this 12-5 where we lost was a **** game.

this 12-6 where we won was a great game, 10/10 would play again.

whatever you say buddy. You are now officially the mudhutwarrior of the "only big groups can have fun in group queue" position. they should make you a badge.


look at the groups . Before u open ur mouth. maybe u can figure out why it was a good game. The fact that 4 smaller groups did a large and smaller group. You upset because your faction lost???

#285 White Bear 84

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Posted 23 September 2014 - 06:34 PM

View PostValore, on 23 September 2014 - 06:10 PM, said:

The problem is the MM has a problem matching group Elo with solo Elo. You can't just 'average it out'. Doesn't work that way.


I would go as far to say that there is an issue with group elo as well. Say you have a 4-4-4 vs 8-4, skill levels aside and each individual group have their own voice comms, the advantage is more than likely skewed towards the 8 man. Take skill into account and you might have an 8 man group that consistently wins; they might also consistently lose. But when those win/loses are consistently 12-0/12-2/12-3 it is evident something is not working correctly. I do not think that blaming player skill is an acceptable excuse; if the skill level of one team is less than that of the opposing team why are they being matched in the first place, even more so when you have several small groups pit against a larger more experienced group..

Consideration needs to be given to the competitiveness of groups - not all four mans want to play meta, while most of the larger groups probably do? Personally a big advocate for splitting the queue between 'casual' play and 'competitive play - I think someone suggested it in the thread earlier. Either that or have a meta/stock queue.

I say tighten the elo thresholds and impose limits. Maybe, if enough players cannot be found within the elo range drop the game size down to 10v10 or 8v8.

#286 Squally160

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Posted 23 September 2014 - 07:03 PM

View PostAstrocanis, on 23 September 2014 - 05:41 PM, said:


I'm sure the same 11 guys I ran into in two different matches with the DERP tag were only coincidentally hitting the same game at the same time.



11 man groups are OP!
also, dont talk bad about my unit son.

#287 -Natural Selection-

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Posted 23 September 2014 - 07:10 PM

View PostAstrocanis, on 23 September 2014 - 05:41 PM, said:



I'm sure the same 11 guys I ran into in two different matches with the DERP tag were only coincidentally hitting the same game at the same time.


Well, 11 mans are the new 12..

#288 TB Freelancer

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Posted 23 September 2014 - 07:19 PM

View PostRuss Bullock, on 22 September 2014 - 11:51 AM, said:

Getting on with it, isn't possible. Any change we make is viewed as a fatal error by some and the right move by others. We need more agreement on what the best trade offs are.

A few things to keep in mind:

1) Solo queue was very upset that any groups at all were in and wiping them.
2) Putting all 2-3 man groups in with the solo queue means removing groups of 9 and 10 from the group queue.

We can make this a lot more competitive but you guys need to let me know what is acceptable. Off the top of my head if we could put groups of 2 and 3 in solo queue and restrict group queue to group sizes of 4, 8 and 12. Then make game mode selection a vote instead of a hard stop. Then make groups of 4 made up of one of each weight class, groups of 8 made of of 2 of each weight class, finally 12 mans made up of the 3,3,3,3.

The match maker would have a grand time of putting matches together.


Allowing casual players into the solo queue wouldn't do much to alter the balance. The thing is, a single pair (let alone 3) top tier players would dominate in the solo queue. Sure you could try locking out high elo players, but that would just open the door to alt accounts so they could have a night of ROFL stomps for giggles.

The solo players wanted the solo queue solo from day one and now that they've got it, don't take it away. They seem to be a lot happier now, so I say leave them alone.

The group players on the other hand have demonstrated eagerness to exploit any flaws in the system to their own end at every opportunity. Allow groups to monopolize entire weight classes and they're going to do it, and they'll do it in whichever manner tilts the odds into their favor. Particularly the organized ones who've figured out how to do it.

Off the top of my head, the simplest and fairest (to everyone) solution, without restricting group sizes to even numbers or lance multiples of 4 would be to impose further restrictions on all group sizes outside of 12;

As you've mentioned as possible solutions;
1/1/1/1 for 4 mans,
2/2/2/2 for an 8 man,
and of course the preexisting 3/3/3/3 limitation for 12 mans.

I'll add for odd sized groups 1/1/1/1 each 4 mechs, locking out certain weight combinations to prevent min/maxing and ease burdens on the matchmaker by turning the choice of weight class of the odd mechs out into an either or kind of deal. Also a 1/1 or 1/1/1 restriction for 2 or 3 mans with certain weight combos locked out.

Now this last idea is a bit of a stretch, but expanding on the % of weight classes in use, dynamically locking out weight classes for the extra mechs outside standard lance sizes and preventing min/maxing weights would be the most ideal thing I could dream up.

All that said, it really doesn't matter what you do, some guys will just find a reason to complain about it. Just do what will improve things for the majority of players and let the dogs bark.

#289 Squally160

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Posted 23 September 2014 - 07:27 PM

View PostTB Freelancer, on 23 September 2014 - 07:19 PM, said:


Allowing casual players into the solo queue wouldn't do much to alter the balance. The thing is, a single pair (let alone 3) top tier players would dominate in the solo queue. Sure you could try locking out high elo players, but that would just open the door to alt accounts so they could have a night of ROFL stomps for giggles.

The solo players wanted the solo queue solo from day one and now that they've got it, don't take it away. They seem to be a lot happier now, so I say leave them alone.

The group players on the other hand have demonstrated eagerness to exploit any flaws in the system to their own end at every opportunity. Allow groups to monopolize entire weight classes and they're going to do it, and they'll do it in whichever manner tilts the odds into their favor. Particularly the organized ones who've figured out how to do it.

Off the top of my head, the simplest and fairest (to everyone) solution, without restricting group sizes to even numbers or lance multiples of 4 would be to impose further restrictions on all group sizes outside of 12;

As you've mentioned as possible solutions;
1/1/1/1 for 4 mans,
2/2/2/2 for an 8 man,
and of course the preexisting 3/3/3/3 limitation for 12 mans.

I'll add for odd sized groups 1/1/1/1 each 4 mechs, locking out certain weight combinations to prevent min/maxing and ease burdens on the matchmaker by turning the choice of weight class of the odd mechs out into an either or kind of deal. Also a 1/1 or 1/1/1 restriction for 2 or 3 mans with certain weight combos locked out.

Now this last idea is a bit of a stretch, but expanding on the % of weight classes in use, dynamically locking out weight classes for the extra mechs outside standard lance sizes and preventing min/maxing weights would be the most ideal thing I could dream up.

All that said, it really doesn't matter what you do, some guys will just find a reason to complain about it. Just do what will improve things for the majority of players and let the dogs bark.



Sure, lets make it impossible to play if 5, 6, 7, 9, or 10 guys are on.

REAL REASONABLE SOLUTION.

#290 Valore

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Posted 23 September 2014 - 07:30 PM

View PostSqually160, on 23 September 2014 - 07:27 PM, said:



Sure, lets make it impossible to play if 5, 6, 7, 9, or 10 guys are on.

REAL REASONABLE SOLUTION.


He's not saying restricting group numbers.

He's saying change the mech restrictions. As of right now, its a bit silly that an 8 man can bring 3 heavies and 3 assaults.

So groups up to 4 and below can only bring 1,1,1,1. 5 to 8 can bring 2,2,2,2. While 9 to12 can bring 3,3,3,3.

Which I agree with. I think that's a fair change.

Edited by Valore, 23 September 2014 - 07:44 PM.


#291 Squally160

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Posted 23 September 2014 - 07:36 PM

View PostValore, on 23 September 2014 - 07:30 PM, said:


He's not saying restricting group numbers.

He's saying change the mech restrictions. As of right now, its a bit silly that an 8 man can bring 4 heavies and 4 assaults.

So groups up to 4 and below can only bring 1,1,1,1. 5 to 8 can bring 2,2,2,2. While 9 to12 can bring 3,3,3,3.

Which I agree with. I think that's a fair change.



try to drop an 8 man with 4 heavies and 4 assaults, tell me how that goes for you.

#292 -Natural Selection-

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Posted 23 September 2014 - 07:37 PM

View PostValore, on 23 September 2014 - 07:30 PM, said:



He's not saying restricting group numbers.

He's saying change the mech restrictions. As of right now, its a bit silly that an 8 man can bring 4 heavies and 4 assaults.

So groups up to 4 and below can only bring 1,1,1,1. 5 to 8 can bring 2,2,2,2. While 9 to12 can bring 3,3,3,3.

Which I agree with. I think that's a fair change.


What game are you playing that allows an 8 man to drop with 4 heavies and 4 assaults? Cuz it isn't this one.

#293 Triordinant

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Posted 23 September 2014 - 07:43 PM

View PostTB Freelancer, on 23 September 2014 - 07:19 PM, said:

All that said, it really doesn't matter what you do, some guys will just find a reason to complain about it. Just do what will improve things for the majority of players and let the dogs bark.

I hope PGI does so. If anyone knows who the majority is, it's PGI.

#294 Valore

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Posted 23 September 2014 - 07:44 PM

View PostSqually160, on 23 September 2014 - 07:36 PM, said:



try to drop an 8 man with 4 heavies and 4 assaults, tell me how that goes for you.

View PostMickey Knoxx, on 23 September 2014 - 07:37 PM, said:

What game are you playing that allows an 8 man to drop with 4 heavies and 4 assaults? Cuz it isn't this one.



My bad, I meant 3 heavies, 3 assaults.

#295 Desirsar

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Posted 23 September 2014 - 08:35 PM

View PostHoax415, on 23 September 2014 - 10:38 AM, said:

OK well then all you can do is contribute as much as possible to the team you are on...


Precisely! Except you're missing the point of the thread and most of the poist in it - people want to contribute what they can to a match, and be pitted against teams who contribute close to the same amount to their team. 12 man with voice versus all solos is stupid for a reason. Everyone here is asking it to be divided more finely than that.

As I said in the poll about selecting a match type versus more balanced competition, I would rather give up more time in waiting for a match than sacrifice on match options. I should be able to pick any match type with any size of group and be given a relatively even matchup, even if it takes a couple minutes longer in the queue. Gotta have that balance before you can start getting new players to stick around to fill up the queues so those wait times come down.

View PostValore, on 23 September 2014 - 06:10 PM, said:

The problem isn't voice comms.

The problem is the MM has a problem matching group Elo with solo Elo. You can't just 'average it out'. Doesn't work that way.


Grouping is a force multiplier. I don't know what the factor should be, because I don't know the scale of the numbers used for ELO, but there definitely needs to be an adjustment for groups. (1+X/10)*ELO, where X is the size of the group, might be a good starting point. That would be applied separately to each member of the group before trying to find matchups. A 12 man should be rated that much higher than two 6 mans, and that much again two 6 mans over four 3s or solos. In fact, if this modifier was gotten just right, it could actually find the right 12 solos from the queue to match up and give an even fight to a 12 man on comms. (Yes, this assumes that if the 12 man are all 2000 rated, there would somehow be 12 godly 4400s in the solo queue to make a close matchup.)

Edited by Desirsar, 23 September 2014 - 08:49 PM.


#296 Fleeb the Mad

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Posted 23 September 2014 - 09:00 PM

Have to toss in another story that the group queue has effectively destroyed my ability to play the game with casual buds. Being able to play with friends is one of the cornerstones of any MMO. I've even been able at times to coax back a couple beta players who wouldn't touch the game on their own any more. Except it doesn't last.

The last time I tried, we were a simple two-man and got thrown into a match on Alpine against a coordinated full 12-man team composed entirely of Clan machines. Or possibly 11 with a DDC in the back somewhere, I admit it. It was laughably unfair, and we were demolished in short order by ER LLas boats. My lancemate, another beta player from the early days that'd been inactive for a couple months, just...quit in frustration and wouldn't try another match. That's it. I managed to get the guy back into the game for one match.

The group queue is far too serious for the small groups of casuals who want to just goof around. The cluster of people I used to play with has largely dispersed and my own play time crashed accordingly. You can tell people to join a unit, but I can tell you that I don't go on TS to try and talk over 8 or 10 other people I don't or only tenuously know in order to play with one or two that I do. That's a hassle I don't want. It's not one my play group wants either, so they go elsewhere.

Solo play's pretty good right now, I have to admit. Group play has pretty much tanked for the folks who aren't competitive. It was clearly sacrificed for the solo queue and to be honest I see the logic, though nobody I know will be picking MWO back up so long as the 2-3 man group is fodder.

Edited by Fleeb the Mad, 23 September 2014 - 09:24 PM.


#297 Kirkland Langue

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Posted 23 September 2014 - 09:07 PM

So many people not even trying to look further down the road than their next step.

This entire discussion will be changed once CW hits the scene. However each of us feels about the current MM becomes irrelevant the day CW is released.

Why would we want to tell the DEVs to change today's MM? Seriously, you'd think these forums are filled with nothing but 8-year olds with ADD.

#298 Sean von Steinike

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Posted 23 September 2014 - 09:43 PM

The solo queue has been really good but it is definitely tough for smaller fragmented teams to do well again a 8+ man teams. Perhaps there could be some ELO adjustment? The more people are teamed together on one side, the higher the elo bracket they must face?

#299 Ghogiel

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Posted 23 September 2014 - 10:06 PM

View PostAkulla1980, on 23 September 2014 - 05:33 PM, said:

And again just after the first. And the have the hide to say it was a GG.

Posted Image

Want more evidence. Can post these all day.

I can understand you complaining about getting pwnt by AS... but PL? lewl

You even had a 7man no less.

smh

#300 Oderint dum Metuant

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Posted 23 September 2014 - 10:47 PM

View PostGhogiel, on 23 September 2014 - 10:06 PM, said:

I can understand you complaining about getting pwnt by AS... but PL? lewl

You even had a 7man no less.

smh


The fact PL brought 7-8 First Line mechs; and his team brought 2-3 would have been a deciding factor...





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