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Cant Drop With My Casual Friends


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#41 Kassatsu

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Posted 23 September 2014 - 11:04 AM

View PostTriordinant, on 23 September 2014 - 11:00 AM, said:

Russ Bullock has already shared this about the solo queue.


I think I won 1 of maybe 6 matches this morning. Win or lose, every single match was a borderline faceroll with no more than 3 kills on the losing team, more often than not 1-2. Though early morning players are hardly a good comparison.

I'll have to pay attention to the actual win/loss ratio when I can get back in-game on the 25th, though the sheer number of dogs and wolves with god awful builds will probably screw that up one way or another.

#42 Agelmar

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Posted 23 September 2014 - 11:04 AM

Drop in a private lobby and play against them until they get the hang of it and want the training wheels off.

Crying because your friends suck at a game and don't want to work to getting better is NOT the devs fault.

#43 Piney II

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Posted 23 September 2014 - 11:06 AM

View PostGhost Badger, on 23 September 2014 - 10:55 AM, said:

Just a shout-out to you guys stalking the thread...would making 'solo queue' involve solos AND 2-player groups be an equitable compromise? Just curious. 4-mans farming pugs could totally happen. 2-mans? They'd need to carry HARD.


Just the HINT of any group, 2 man included, in the solo queue would set some players hair on fire here. Groups in the solo queue has been the subject of much QQ here.

#44 Lorgarn

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Posted 23 September 2014 - 11:13 AM

Everyones talking about using tactics and communicationg. So may I ask how you do that? NOONE listens to the chat. We have no ingame voice, or we have one and its not working. Besides noone would use it too.

I was told for example in another thread regarding snipers to use cover. HOW DO I USE COVER? I tired for 2 month and obviously I faild misserably.

If i put up with players in a clan (if I can find one as a causal) I get pulled into there difficulty brackt and I can simply go AFK at the match start.

YES I AM A BAD PLAYER, but I wont get any better because ever day of play built up frustration lasting for WEEKS becaus all I am allowd to do is being put against the Hardcore bunch, I have to like it.

And then someone comes around the corner, telling me he does not understand my problem and I simply have to communicate and use tactics....

#45 Agelmar

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Posted 23 September 2014 - 11:17 AM

Get on the Comstar NA TS server. If you have a group of 2 find some more people to play with and drop in a larger group.

Have fun.

#46 Jacob Side

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Posted 23 September 2014 - 11:20 AM

"4-mans farming pugs could totally happen"

4 mans are the cause of the evil premade boogeyman screaming that occurred in the pugger queue. So we really can not throw groups of 2-3 back into the pugger queue without the crying starting up again.

Solution maybe a lance queue for 2-4 man groups with the possibility that your little group will get used as filler of larger group play.

Edited by Jacob Side, 23 September 2014 - 11:21 AM.


#47 Piney II

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Posted 23 September 2014 - 11:21 AM

View PostLorgarn, on 23 September 2014 - 11:13 AM, said:

Everyones talking about using tactics and communicationg. So may I ask how you do that? NOONE listens to the chat.


When I drop with a 2 man alongside an 8 or 10 man team, I'll ask for a plan in chat. Some teams are cool and fill us in on the general strategy. The majority ignore my little 2 man.

When I drop with a large group and on TS, I'll make sure we fill the smaller group in on the general plan in chat. There have been times that that little 2 man has made the difference and secured the win. Just because they're a small group doesn't mean that they're scrub pilots.

#48 Triordinant

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Posted 23 September 2014 - 11:24 AM

View PostPiney, on 23 September 2014 - 11:06 AM, said:


Just the HINT of any group, 2 man included, in the solo queue would set some players hair on fire here. Groups in the solo queue has been the subject of much QQ here.

And Russ Bullock has had his say on this.

#49 AlmightyAeng

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Posted 23 September 2014 - 11:26 AM

View PostJacob Side, on 23 September 2014 - 11:20 AM, said:

"4-mans farming pugs could totally happen"

4 mans are the cause of the evil premade boogeyman screaming that occurred in the pugger queue. So we really can not throw groups of 2-3 back into the pugger queue without the crying starting up again.

Solution maybe a lance queue for 2-4 man groups with the possibility that your little group will get used as filler of larger group play.


Lol. That was kind of my point. 3-4 player groups in a 'solo' queue would once again initiate a case of the screaming memies. So, I asked about 2-player groups only. :)

#50 Jacob Side

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Posted 23 September 2014 - 11:30 AM

I fear even just 2 would cause the solo group to rant about the OP'ness of 2 people playing.
They do it when you end up in the same match with a Unit mate on random build testing drops

#51 Clydewinder

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Posted 23 September 2014 - 11:35 AM

I wouldn't be opposed to putting 2-player groups into the PUG queue with either restricted max tonnage for the group or restricted class - i.e. only 1 light, med, assault, heavy. That would keep the dual DDC, dual Timberwolf, or dual Firestarter teams from disproportionately affecting the match.

#52 Wolfways

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Posted 23 September 2014 - 11:38 AM

Maybe there should be "ELO ranges" where players are only matched with those in the same range?

Also, I'd like the ability as a solo player to join both the solo and group queue simultaneously.

#53 Triordinant

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Posted 23 September 2014 - 11:40 AM

View PostJacob Side, on 23 September 2014 - 11:30 AM, said:

I fear even just 2 would cause the solo group to rant about the OP'ness of 2 people playing.
They do it when you end up in the same match with a Unit mate on random build testing drops

Based on his statement, Russ Bullock seems to dislike the idea of any groups of any size in the solo queue.

#54 Hoax415

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Posted 23 September 2014 - 11:41 AM

You could just form bigger groups, there are many many avenues where people can find pick up groups of various level of tryhard to pug with. Forming a larger group means that your groups elo is a larger influence on the opponent elo MM will try to match you against.

"no me and my friends hate playing with others! we don't wanna! its too much time commitment! i hate using voice!"

OK well then all you can do is contribute as much as possible to the team you are on...

"noooooo me and my friends don't want to try that hard. its lame. we don't want to bring consumables we want to run mediocre builds on mediocre mechs if we feel like it! Just because we're playing together doesn't mean we don't just want to have casual fun! Stop forcing us to play with tryhards!"

OK so you aren't going to contribute 100% AND you won't form a bigger group when you believe that group size is the determining factor in winning...

Congrats you are playing casually, nothing about that behavior says you are trying very hard to win. But then if you don't win you are going to cry on the forums and blame the devs, the game, other people for trying harder than you, matchmaker, elo etc.

Sounds totally legit.

Think about the community and the game as a whole for once. This entire attitude expressed in this thread is ridiculous.

Edited by Hoax415, 23 September 2014 - 11:45 AM.


#55 Zolaz

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Posted 23 September 2014 - 11:44 AM

I think the OP used "cant" when he should have used "unhappy about". The problem is that the better team always wins. Instead of trying to get better, some people will do everything but the easiest and simplest solution.

Just lengthen your line, grasshopper.

#56 Lorgarn

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Posted 23 September 2014 - 11:55 AM

View PostHoax415, on 23 September 2014 - 11:41 AM, said:

"no me and my friends hate playing with others! we don't wanna! its too much time commitment! i hate using voice!"

I totally LOVE voice but I cant use it in the game. I have to finde people who use it beforehand. I LOVE playing with others, but I cant even mark or add people who where nice and polite in the game because the game does not feature this and most people have to complex names to note down after the round. I LOVE putting time into this but I SIMPLY CAN NOT as much as I wish because I have a day job and other commitments.

View PostHoax415, on 23 September 2014 - 11:41 AM, said:

"noooooo me and my friends don't want to try that hard. its lame. we don't want to bring consumables we want to run mediocre builds on mediocre mechs if we feel like it! Just because we're playing together doesn't mean we don't just want to have casual fun! Stop forcing us to play with tryhards!"

Yes it is difficult for me to try that hard. Consumeables are pretty expansive if you only play 21 nights a week and you take long pauses because of frustration. I know my builds are medicore but I simply do not have the money to build and rebuild mechs on a try and error basis. Also other people telling me I HAVE to use a certain meta build feels indeed wierd because I thought the mechlab was about customisation to a certain extend.

#57 AlmightyAeng

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Posted 23 September 2014 - 11:56 AM

View PostLorgarn, on 23 September 2014 - 11:55 AM, said:

I totally LOVE voice but I cant use it in the game. I have to finde people who use it beforehand. I LOVE playing with others, but I cant even mark or add people who where nice and polite in the game because the game does not feature this and most people have to complex names to note down after the round. I LOVE putting time into this but I SIMPLY CAN NOT as much as I wish because I have a day job and other commitments.


Totally with you on the 'wish there was an easy + sign to add a friend at the end of a match.

#58 Bishop Steiner

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Posted 23 September 2014 - 11:58 AM

View PostVixNix, on 23 September 2014 - 08:40 AM, said:

Agree 100%

And good luck, because now all the play harder comments and other crap comes flying in from the try hards

or...reality?

People pushed for the bigger group queues. People pushed for pure solos queues.

Problem is, to add a "small group" queue we dilute the player pool to the point that we return to unacceptably long drop waits.

Maybe it's time to realize it no that the "world is against you" or such, and that PGI followed the telemetry they had, and unfortunately, necessity dictated one group get the shaft. If "small group" was the majority, trust me that it would not be the odd man out. Because that is bad for business.

#59 TygerLily

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Posted 23 September 2014 - 12:08 PM

What ever happened to sending 4 or less to either queue? That always seemed good to me ESPECIALLY if the MM attempted to match 2-mans with 2-mans or 3/4-mans with 3/4-mans. That means there's a chance for lances to find games of varying levels of difficulty throughout the night.

Or was it a case that the smaller groups were needed to round out 6- to 8-mans?

#60 Triordinant

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Posted 23 September 2014 - 12:08 PM

View PostBishop Steiner, on 23 September 2014 - 11:58 AM, said:

or...reality?

People pushed for the bigger group queues. People pushed for pure solos queues.

Problem is, to add a "small group" queue we dilute the player pool to the point that we return to unacceptably long drop waits.

Maybe it's time to realize it no that the "world is against you" or such, and that PGI followed the telemetry they had, and unfortunately, necessity dictated one group get the shaft. If "small group" was the majority, trust me that it would not be the odd man out. Because that is bad for business.

I remember posting about this shortly after the group and solo queues came online. The telemetry probably shows that solo players are the most numerous and members of big groups are the biggest spenders of real money. It also probably shows that small groups are neither. If they realized someone had to get the shaft, guess who that would be?





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