TLBFestus, on 24 September 2014 - 07:17 AM, said:
this is the biggest issue facing PGI at this point.
it creates a "barrier" to new players. Sure there are lots of solo players out there, but I'm thinking that there is an equally large number of casual players that just want to group up and play together and just have fun.
Andross Deverow, on 24 September 2014 - 07:24 AM, said:
New player comes in game with a friend that invited them to try it out..... New guy and his friend get roflstomped multiple times by an organized team of 10-12 players...... New guy says "jeez, this game isnt for me", goes plays something else and takes his wallet with him.
Brand new players having no fun unless they play solo is a huge problem. I would agree that it is a top5 for MWO. Player retention is a #1 importance in any online game. This thread is not about brand new players. It should be but VixNix and others who are blaming "large groups" for their "casual but not solo" playstyle not being rewarded are not advocating for new players they are advocating for themselves.
I'm all for fixing the new player problem even at the expense of having to hear rabid solo-only people *****. I think we do need a special exemption to solo queue so that new players can be mentored by someone who is introducing them to the game without being forced into group queue.
I'm all for that and I'd like to see thread(s) about that or even that player council come up with an idea that people find palatable to allow new players to learn under someone's wing without upsetting the solo queue playerbase too badly.
That said this is what this particular thread is about:
VixNix, on 24 September 2014 - 07:20 AM, said:
When the player base drops out because they only cater to the rest of you then what?
Quote
But when I want to play with my friends "YOU" apparently want us to play against you, what to boost your ego?
VixNix, represents this impossible to satisfy position well.
1) We don't have the players to create a third queue.
2) We aren't going to let small groups back into solo queue. Solo queue is working reasonably well for everyone involved and whatever isn't working well is seen as RNG not other players screwing them over.
Now in theory some tweaks can be made to what Matchmaker tries to do in the group queue:
-elo buckets for instance is an idea often floated.
-MM could be set to try to avoid matching a team made of 4 groups with one made of 1 or 2 groups.
-The entire system of how team elo is derived could be looked at. I'm sure people like VixNix would support a large elo multiplier for 8-12 man groups to try to keep them away from lower elo players for instance.
But here is the cold harsh reality. Most people are fine with the group queue and any realistic change is going to increase the time it takes to find a match and also in PGI's eyes increase the elo difference between teams the way they are currently calculating it.
I'm not sure he's really thought it out but basically to have things more his way he's willing to add waiting time to everyone who plays in group queue because he can't handle losing.
Then its important to remember: You can't always get what you want.
Players can't self identify as "not really trying hard enough to be in the group queue, but not willing to solo queue" and then get some kind of special casual player treatment, its not feasible I'm sorry. The system can't identify those players itself either especially if they only play "casually" some of the time.
Edited by Hoax415, 24 September 2014 - 08:16 AM.