VixNix, on 25 September 2014 - 03:34 AM, said:
long story short, people don't want to play the "mission" they have now so whats the point adding more?
Not so true!
There have been a few times where I either led or helped coordinate successful base captures --
in pug drops!
It seems to work best in Terra Therma and Caustic Valley -- the two maps everyone seems to hate.
I think it works well on those maps because they have a big distraction in the middle and enough terrain cover to get halfway (or more) to the enemy base before the enemy team realizes you are actually
playing the game mode you are in instead of "kill em all team deathmatch."
So whenever I feel tired of just "kill em all" I decided to pretend I'm playing MW2 Mercenaries while pugging and that the team mates are "a.i. lancemates":
I take command upon spawning and immediately start issuing movement and attack orders.
Rarely I'll issue orders via Team Chat but I really try to avoid that because I'm a terrible typist and it comes out, "attcak d hbold lCOk on D!!"
So I stick to the Command Interface. Easier for everyone to understand.
And when the team mates actually follow the orders and you end up winning it turns out to be great fun
You'll always have some teams, or team members who do their own thing but I just view that as "bad A.I."
It's also funny when you have two full lances who are obeying movement orders (sneaky path to enemy base for example) and one lance who decides they're going to completely ignore your orders and go fight or just walk to some other random part of the map.
They end up acting as a
great decoy who lure the
entire enemy team away from their base and to the middle of the map while the rest of the team attacks the enemy base en masse and takes it within about a minute after reaching it!