So, funny thing...
I can make a Quickdraw with 97.4 firepower, and all of it is compatible.
Is that 107 damage compatible in a single strike and pinpoint? Because my Quickdraw is 57.14% pinpoint. It also explodes after doing it.
You got SRMs (essentially shotguns) and lasers that take longer than one second to deal their full damage.
...You're kidding right?
There are 150 damage Stalker builds, and you're concerned about this?
Thing is those Stalker builds mean nothing. Your fancy build? Means nothing.
Those 6 SRM-6s generate 29.40 heat with ghost heat (shame this isn't thirty threshold, we'd all laugh at how pathetic your 'omg OP' build is...
36 heat for 5 ER ML.
That's 65.4 heat in a single shot.
With the maximum amount of DHS I can fit in, without ANY ammo... (so I fit in more than you can possibly carry). I got 25 DHS.
So here we go.
30 + (10 * 2 unseen engine DHS) + (15 *1.4 PGI edited DHS that are seen) = 71 + 20% heat containment = 85.2 threshold.
(71 - 30 / 10 seconds + 15% cool run = 4.715//sec cooling.)
There it is by hand and calculator.
By the neutral party (
MWO Heat Sim).
Cooling Rate : 4.71 heat/sec
Heat Threshold : 85.2
The heat sim cuts off the thousandths place, judging by the lack of going up it assumes that is cut off. That or the actual number is 4.7149999999 and my calculator rounded up.
Either way.
85.2 - 65.4 = 76.76% threshold in one shot.
Assuming you wait 5.03 seconds (the time required for ALL weapons to reprime to fire)...
41.82 heat left over then you fire again + 65.4 heat = 107.25 heat = hefty damage.
Of course... if we had the proper system, fired across 10 seconds you'd be fine. Fired all at once? You'd instantly explode at 65.4 over 30 which is 218% heat. Killed by ammo explosion/overheating.
Either way the build is a joke.
And here's a
stronger alpha strike. But good luck containing your laughter at how pathetically bad it would work.