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107 Firepower Mad Dog

Balance

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#21 M X Striker

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Posted 23 September 2014 - 03:48 PM

Heads-up! They use tactics like this to get people to pony up cash, then they'll nerf it into the ground later.

#22 Mazikar

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Posted 23 September 2014 - 03:49 PM

Its not OP, its not my favorite mech but it is punchy enough to be pulled out in the right group. If they didn't look cool I would leave them in the dust... now I have yet another Heavy to play with.... so many dang heavy mechs to play with. I'm just sad they don't round out the weight classes, lots of good heavys, couple good med couple good assaults, and some ecm lights.

#23 KharnZor

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Posted 23 September 2014 - 03:50 PM

View PostGlythe, on 23 September 2014 - 02:31 PM, said:

Really?

So it's an A1 splatcat with 6 srm 6 but it also has lasers.

And you're trying to say this game isn't pay to win?



I haven't even patched but I know that is just asking for trouble. On the one hand you're trying to get people to play with less high alpha builds and on the other hand you come out with this monster.

View PostGlythe, on 23 September 2014 - 03:28 PM, said:

Let's not forget the Splatcat has easily destroyed missile launchers (60 health) and runs with an XL engine.

You can make a 100 firepower mech with 30% cooling if you tweak it a bit. That's just pure cheese.

View PostGlythe, on 23 September 2014 - 03:47 PM, said:


I was about to say I don't think you realize how good it is to have big side torsos which is again the opposite of the catapult.



You're missing the big picture for organized play. You run 2 of these together and whatever you alpha dies from one volley. That's exactly what the devs want to prevent but instead have made much much worse.

View PostM X Striker, on 23 September 2014 - 03:48 PM, said:

Heads-up! They use tactics like this to get people to pony up cash, then they'll nerf it into the ground later.

Posted Image

#24 Moonlander

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Posted 23 September 2014 - 03:51 PM

I can imagine this is so hot and truly not even viable.

And we all knew people were going to get upset.

Edited by Moonlander, 23 September 2014 - 03:53 PM.


#25 Monkey Lover

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Posted 23 September 2014 - 03:52 PM

View PostM X Striker, on 23 September 2014 - 03:48 PM, said:

Heads-up! They use tactics like this to get people to pony up cash, then they'll nerf it into the ground later.


They did this to every mech I paid cash for.

#26 XxXAbsolutZeroXxX

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Posted 23 September 2014 - 03:53 PM

A Stalker 5M can mount five SRM-6 with tonnage and 5 laser hardpoints to spare.

If you didn't have a problem with that for the last two years, why would it be a problem now?

#27 Glythe

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Posted 23 September 2014 - 03:56 PM

View PostI Zeratul I, on 23 September 2014 - 03:53 PM, said:

A Stalker 5M can mount five SRM-6 with tonnage and 5 laser hardpoints to spare.

If you didn't have a problem with that for the last two years, why would it be a problem now?


The stalker doesnt run at 90 kph.

The stalker can't use an XL engine (because it's a stalker).

The stalker doesnt have lasers with range 400-800.


Any more questions?


Actually by the way the stalker build was: (3F)

2x srm4 + 2x srm 6 + 6 lasers + whatever std engine makes it fit
3x ammo + 1x ams ammo.

It was severely limited by range and speed but this mad dog does not have either limitation.

Edited by Glythe, 23 September 2014 - 04:00 PM.


#28 Ph30nix

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Posted 23 September 2014 - 04:00 PM

View PostGlythe, on 23 September 2014 - 03:47 PM, said:


I was about to say I don't think you realize how good it is to have big side torsos which is again the opposite of the catapult.



You're missing the big picture for organized play. You run 2 of these together and whatever you alpha dies from one volley. That's exactly what the devs want to prevent but instead have made much much worse. Once people get the timing down it will be missile.....wait about .25 sec then lasers. GG. your team lost a mech for nothing. They still have enough health to do it again before you kill one. And guess what they can bring 3 to a team so you can probably do it 4 times before losing them.

ummm 2 v 1 with most mechs will have the same outcome, might just take a fraction of a second longer depending on the situation and most importantly THIS IS WHY SITUATIONAL AWARENESS PLAYS INTO PILOT SKILLS!!!!

your team should be aware that they are out there and counter them.

#29 KharnZor

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Posted 23 September 2014 - 04:00 PM

View PostGlythe, on 23 September 2014 - 03:56 PM, said:


The stalker doesnt run at 90 kph.

The stalker can't use an XL engine (because it's a stalker).

The stalker doesnt have lasers with range 400-800.


Any more questions?

Pretty sure you can jam comparable firepower on a stalker.
A clue Op, get one.

#30 XxXAbsolutZeroXxX

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Posted 23 September 2014 - 04:00 PM

View PostGlythe, on 23 September 2014 - 03:56 PM, said:


The stalker doesnt run at 90 kph.

The stalker can't use an XL engine (because it's a stalker).

The stalker doesnt have lasers with range 400-800.


Any more questions?


.

Are you complaining about the mad dogs speed or its firepower?

You made a thread complaining about the maddogs weapons, then changed the topic to the maddogs speed as if you made a thread entitled "maddog goes 90 kph"?

XL engines are /offtopic.

Stalkers can mount ER Large lasers and ER PPC's with long range. They can also mount more heat sinks for better cooling.

I don't think you're making a good case for maddog being op.

Edited by I Zeratul I, 23 September 2014 - 04:02 PM.


#31 Ph30nix

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Posted 23 September 2014 - 04:01 PM

View PostGlythe, on 23 September 2014 - 03:56 PM, said:


The stalker doesnt run at 90 kph.

The stalker can't use an XL engine (because it's a stalker).

The stalker doesnt have lasers with range 400-800.


Any more questions?


Actually by the way the stalker build was: (3F)

2x srm4 + 2x srm 6 + 6 lasers + whatever std engine makes it fit
3x ammo + 1x ams ammo.

It was severely limited by range and speed but this mad dog does not have either limitation.

throw in a max XL engine and give stalker the half weight weapons and it could do even more damage.

#32 lol lol lol lol lol lol lol lol

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Posted 23 September 2014 - 04:02 PM

View PostGlythe, on 23 September 2014 - 02:31 PM, said:

Really?

So it's an A1 splatcat with 6 srm 6 but it also has lasers.

And you're trying to say this game isn't pay to win?



I haven't even patched but I know that is just asking for trouble. On the one hand you're trying to get people to play with less high alpha builds and on the other hand you come out with this monster.


Make a Timber Wolf with 4 srm6's with er medium lasers. See how many times it takes to shut down the mech with an alpha strike. Now imagine 6 srm6's. GG

Edited by 00ohDstruct, 23 September 2014 - 04:02 PM.


#33 Mechteric

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Posted 23 September 2014 - 04:03 PM

The Stormcrow already could have 5xASRM6. Its ok, but nothing earthshattering (especially due to the heat). One more isn't going overboard.

#34 Glythe

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Posted 23 September 2014 - 04:04 PM

View PostPh30nix, on 23 September 2014 - 04:01 PM, said:

throw in a max XL engine and give stalker the half weight weapons and it could do even more damage.


An XL on the stalker is a death sentence. You really don't know what you're talking about.


It isn't just the firepower. It's massive alpha+ the ability to run away+the ability to lose a side torso and still live. It's the potential for massive abuse compared to anything you can do with an IS mech.



Let's also not mention that if you know what you are doing you can fire three missiles with the lasers.

Wait just a second then fire the other missiles. And then you have no ghost heat. You're also not thinking about this either. With the 30% heat configuration you're going to deal damage very quickly and have the speed to disengage until you cool down again to do the same thing and kill the guy in the next hit.




View PostKharnZor, on 23 September 2014 - 04:00 PM, said:

Pretty sure you can jam comparable firepower on a stalker.
A clue Op, get one.


Yes please find me this stalker build with 90 kph speed and doesn't lose a side torso when it dies with an XL engine.

"But that's the advantage of the clan mechs."

Ok so what's the advantage of IS mechs? Less firepower, less weapon options, less ability to cheat ghost heat, less pretty much everything. Wow that sounds like a really great deal.

Edited by Glythe, 23 September 2014 - 04:09 PM.


#35 Scandinavian Jawbreaker

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Posted 23 September 2014 - 04:06 PM

The most powerful mech in game so far (Highlander 732) had 45 firepower. After that the most powerful mech in the game (Highlander 733C) had 30 firepower. What's your point?

#36 Ph30nix

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Posted 23 September 2014 - 04:06 PM

View PostGlythe, on 23 September 2014 - 04:04 PM, said:


An XL on the stalker is a death sentence. You really don't know what you're talking about.


It isn't just the firepower. It's massive alpha+ the ability to run away+the ability to lose a side torso and still live. It's the potential for massive abuse compared to anything you can do with an IS mech.

i wasnt recommending using an xl in a stalker
im saying IS mechs can get the same scenerio.

Also once they implement light fusion engines IS mechs are going to be terrifying especially the assaults and heavies.
the assaults will have an extra 10+ tons to throw around for weapons and get a few extra KPH

Edited by Ph30nix, 23 September 2014 - 04:15 PM.


#37 Willard Phule

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Posted 23 September 2014 - 04:07 PM

So far, the Mad Cat appears to be D.O.A. It can't stand up to anything...including a splatcat. The best thing it can do is provide LRM support with a few CERMLs to back it up.

#38 lol lol lol lol lol lol lol lol

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Posted 23 September 2014 - 04:07 PM

View PostI Zeratul I, on 23 September 2014 - 04:00 PM, said:


.

Are you complaining about the mad dogs speed or its firepower?

You made a thread complaining about the maddogs weapons, then changed the topic to the maddogs speed as if you made a thread entitled "maddog goes 90 kph"?

XL engines are /offtopic.

Stalkers can mount ER Large lasers and ER PPC's with long range. They can also mount more heat sinks for better cooling.

I don't think you're making a good case for maddog being op.


How much armor does that stalker have compared to a 60 ton Vulture?

#39 That Dawg

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Posted 23 September 2014 - 04:07 PM

m'eh, its overpowered and sales will rocket.........then, we whine, then they nerf......
then......they release new mechs :P

#40 KharnZor

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Posted 23 September 2014 - 04:10 PM

View PostGlythe, on 23 September 2014 - 04:04 PM, said:


An XL on the stalker is a death sentence. You really don't know what you're talking about.


It isn't just the firepower. It's massive alpha+ the ability to run away+the ability to lose a side torso and still live. It's the potential for massive abuse compared to anything you can do with an IS mech.



Let's also not mention that if you know what you are doing you can fire three missiles with the lasers.

Wait just a second then fire the other missiles. And then you have no ghost heat. You're also not thinking about this either. With the 30% heat configuration you're going to deal damage very quickly and have the speed to disengage until you cool down again to do the same thing and kill the guy in the next hit.

Oh I think i do know what i'm talking about, more so than you anyway. It can be done (i wouldn't personally).

Simple fact is you cant fully utilize all that srm goodness effectively due to heat.





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