You can shoot at a stationary enemy, be doing full damage, see that damage delivered, all the client side effects (heatglow, reticule /RED confirmation, impact effects both visual and sound) will trigger, you see your enemy's appropriate armor take damage and get cored quickly and reliably.
But as soon as a target is mobile moving in any direction except straight towards you, that damage always seems less.
You can be perfectly on target, and get the same Client effects, but delivered damage is questionable.
The second odd occurrences, are when you start leading a target based on its direction of movement, lead way ahead of him where your crosshairs are not even on target, and can again be getting some of those client side indicators, Reticule confirmation, and you see the paperdoll start taking damage.
Its as though your weapons aren't being exclusively delivered to the enemy's avatar, but both his avatar and the invisible hitbox which is leading around the avatar.
Maybe there is a missing definition in the netcode that defines how damage is registered, which is why you can damage both, or that the netcode is trying to divide the damage dealt when the hitbox and avatar don't line up over eachother.
Thats just a theory though.
(check Page 5 of this thread, post #81 is the best I have to explain the phenomenon)
Edited by Mister D, 03 October 2014 - 04:18 PM.





























