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Laser Hitreg Is Horrible.

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#161 Corbon Zackery

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Posted 04 October 2014 - 08:08 PM

Lasers have a water pistol effect that happens due to the speed your moving. the speed your enemy is moving. So your beam will always discharge on one spot then depending on the speed of the target will finish discharging on another section.

Unless your target is standing still or Coming right for you in which case you can discharge the full load onto one spot.

Its worse for clan lasers because they have a longer discharge time. Clan ER M lasers and ER Large need a full second to fully discharge and if you clip someone you do close to no damage.

That's why people unload with 6 ER M laser and do close to no damage. Your splashing 1 point over 3 to 4 areas unless the target is coming right for you. Even if you fully discharge by the time you do full damage you will take more damage from return fire.

They had to do it that way if they made lasers into direct damage weapons it would be the only weapon used. 6 m.lasers would do 30 direct damage for 6 tons. That's why people lock arms and set their mouse sensitivity down to 0.

#162 Rickrom

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Posted 04 October 2014 - 08:15 PM

View PostCorbon Zackery, on 04 October 2014 - 08:08 PM, said:

Lasers have a water pistol effect that happens due to the speed your moving. the speed your enemy is moving. So your beam will always discharge on one spot then depending on the speed of the target will finish discharging on another section.

Unless your target is standing still or Coming right for you in which case you can discharge the full load onto one spot.

Its worse for clan lasers because they have a longer discharge time. Clan ER M lasers and ER Large need a full second to fully discharge and if you clip someone you do close to no damage.

That's why people unload with 6 ER M laser and do close to no damage. Your splashing 1 point over 3 to 4 areas unless the target is coming right for you. Even if you fully discharge by the time you do full damage you will take more damage from return fire.


Not really.
Maybe for people that actually has good hit reg, but in my case (and lots of others) it doesn't work even on static targets (energy, ballistics and missiles). And, my aim is top tier (and even that doesn't matter when you are close or behind an enemy, unload your weapons and barely anything happens).

#163 Valore

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Posted 04 October 2014 - 08:16 PM

View PostCorbon Zackery, on 04 October 2014 - 08:08 PM, said:



That doesn't explain why:

1. Lasers don't hit at all at times

2. Laser HSR worked fantastic when it was first implemented, and caused light pilots to rage enmasse on the forums saying they could no circle around like headless chickens shooting mechs with bigger guns.

#164 Rickrom

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Posted 04 October 2014 - 08:19 PM

View PostValore, on 04 October 2014 - 08:16 PM, said:


That doesn't explain why:

1. Lasers don't hit at all at times

2. Laser HSR worked fantastic when it was first implemented, and caused light pilots to rage enmasse on the forums saying they could no circle around like headless chickens shooting mechs with bigger guns.


Yup yup. Exactly as I said in my post, previous page.

Edited by Rickrom, 04 October 2014 - 08:20 PM.


#165 Marmon Rzohr

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Posted 05 October 2014 - 05:26 AM

View PostArchSight, on 03 October 2014 - 08:45 PM, said:

WoW that CT hit box on the vulture is really small to the point where it's unbelievable. That line is the whole center of the mech. Should make that bigger to represent the mechs design clearly. Mechs with bigger CT's are easier to kill but the vulture is a support mech not for brawling. Why does it need "hard to hit" hit boxes when it has enough missile hard points to send indirect damage and firepower from the arms to destroy mechs before they get enough time to shoot back at it? The dragon may have a big Center torso but it manages to protect it with it's evenly distributed weapon hard points that can be used around cover without fully exposing the mech.


What I don't understand is why would someone want to nerf hitboxes ?

The point of location based damage is to reward good aim and good shielding. Every mech should have good hitboxes that allow it to block damage well by twisting. In the end it makes the game more rewarding to play both when you're shooting and getting shot at.



Back on topic:
I'm currently on wireless from EU with 112-135 ms ping and laser hitreg seems horrible. Not that it doesn't work at all, but I can't seem to predict how it will work. Sometimes I'll fire on a moving target and the damage will register exactly where I aimed, taking off a leg or ST. Other times I'll shoot an Awesome in the CT at close range and the damage will go to his arm. Or I'll fire two laser salvoes at a Stormcrow and do almost nothing.


Given how inconsistent it seems I suspect my wireless connection could be a factor. Has anyone tried changing from a wireless to a wired connection and seen any improvement to hitreg ?

Edited by Marmon Rzohr, 05 October 2014 - 05:27 AM.


#166 Cyborne Elemental

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Posted 05 October 2014 - 06:55 PM

Increasing the CT hitbox a tiny bit would actually increase the survivability of the maddog, as is now the majority of damage is all soaked up in the torso's making them easy to pop.

But anyways BOTopic, you guys have put some good videos out, especially Valore, and Shrekken, I hope that Russ can work with what's been shown so far and work towards improving on hitreg.

#167 Kiyoshi Amaya

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Posted 06 October 2014 - 04:22 AM



#168 Valore

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Posted 06 October 2014 - 07:05 AM

Just some speculation here, but I think the issue gets worse if the two players in question have a high ping difference as well.

Its quite noticable because we conduct a lot of inhouse training, where most of our players are 250+ ping. In these situations, we hardly have to lead shots, or lead very little to do proper damage.

Against players where pings are largely different, whether higher or lower, is where the problems start to arise.

#169 Greenjulius

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Posted 06 October 2014 - 07:16 AM

The only time I have truly poor hitreg is with spiders, firestarters and commandos. Their magic hitboxes seem to allow them to shrug off 90% of damage as long as they are moving 130kph+. We've all watched entire teams spray a spider at the end of the match with everything they have, only to watch the spider shrug it off for minutes. It's silly and really needs to be fixed.

This doesn't seem to be an issue with either Jenners or Ravens. Locusts aren't a problem because they are usually dead from a stiff breeze anyway.

Edited by Greenjulius, 06 October 2014 - 07:17 AM.


#170 Almond Brown

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Posted 06 October 2014 - 08:22 AM

If possible, play only on a wired connection. No guarantees but wireless (likely on a laptop as well) is an inferior connection in almost all cases, especially across Continents. ;)

Unless you have direct Satellite access (not very likely), that wireless signal is only From and To your local Router, then that signal is routed over a cable based network anyways. Try removing that extra Hop from the sequence and see what happens. ;)

Edited by Almond Brown, 06 October 2014 - 08:23 AM.


#171 Jody Von Jedi

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Posted 06 October 2014 - 09:29 AM

The tournament this weekend has been very frustrating to me. My go to mech, BJ-1X laser boat, is what I've used to get top 100 results in the last 3 or 4 tournaments. There is definitely something up with this Laser hit reg. I couldn't even break the top 200 using the same loadout I've used in all the other tournaments.

That video from Valore with the commando is exactly what I've been experiencing as well. Ping is usually in the 60-80 ms range.

Jody

#172 Revis Volek

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Posted 06 October 2014 - 09:55 AM

If you guys need footage to go through, the CNC 6 man which Phil was kinda enough to stick around and steam, had pretty much all laser meta or Laser with Gauss. I know our team (SA and GK) ran Gauss and Lasers for the whole thing. I also saw many other teams running laser vomit builds and the like. I'm sure you could find some useful footage here....

http://www.twitch.tv...gtv/b/574966537

#173 Monkey Lover

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Posted 06 October 2014 - 12:14 PM

I like when the gauss hits the side but there is "no side" so no dmg is done.. Be nice if a side blows off if was gone. Might help few of the no dmg issues.

Edited by Monkey Lover, 06 October 2014 - 12:14 PM.


#174 Pjwned

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Posted 06 October 2014 - 12:25 PM

Slightly different issue but when playing around with NARC earlier I noticed a lot of them just vanishing into thin air and not attaching to an enemy mech even though it was a clean hit on my screen, sometimes I'd need to fire 2 or even 3 NARCs at a mech before it would do anything.

#175 Monkey Lover

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Posted 07 October 2014 - 08:25 AM



Ok well im done giving examples,this is my last one. It wasnt a hud updating problem as he still had the same legs about minute later into the game. Unless the hud is so screwed up it never updates and this needs fixed.

Edited by Monkey Lover, 07 October 2014 - 09:54 AM.


#176 Kiyoshi Amaya

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Posted 07 October 2014 - 09:51 AM

I get that a lot, monkey. Got some great footage of a summoner not taking damage. It'll be up in the next compilation.

#177 KraftySOT

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Posted 07 October 2014 - 10:05 AM

View PostShrekken, on 06 October 2014 - 04:22 AM, said:





Looks fine to me *shrug*

View PostMonkey Lover, on 07 October 2014 - 08:25 AM, said:



Ok well im done giving examples,this is my last one. It wasnt a hud updating problem as he still had the same legs about minute later into the game. Unless the hud is so screwed up it never updates and this needs fixed.



I see you getting hit by an out of range AC and taking no damage?

View PostMonkey Lover, on 06 October 2014 - 12:14 PM, said:

I like when the gauss hits the side but there is "no side" so no dmg is done.. Be nice if a side blows off if was gone. Might help few of the no dmg issues.



This is clearly a bug. Thats the only video I see that actually shows a clear problem.

#178 Monkey Lover

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Posted 07 October 2014 - 11:01 AM

View PostKraftySOT, on 07 October 2014 - 10:05 AM, said:






I see you getting hit by an out of range AC and taking no damage?






His leg takes no dmg or is not updating, one of the other. Video #2 is to show his leg is still yellow even after someone else locks him.

Edited by Monkey Lover, 07 October 2014 - 11:03 AM.


#179 SoggyGorilla

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Posted 08 October 2014 - 10:44 PM



I beamed the shadow hawk at 30 sec and 2 more times at 1 min. i got a target info on him for just a sec and he had all yellow armor. i think its a good example of no hit reg.

#180 Kiyoshi Amaya

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Posted 09 October 2014 - 02:27 AM

View PostSoggyGorilla, on 08 October 2014 - 10:44 PM, said:

I beamed the shadow hawk at 30 sec and 2 more times at 1 min. i got a target info on him for just a sec and he had all yellow armor. i think its a good example of no hit reg.


I'm inclined to agree with you. I will say though, you really need to press R as soon as you can. Having the enemy targeted really helps with seeing what's going on.





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