The Direwolf Meta Is A Joke.
#41
Posted 24 September 2014 - 05:14 AM
the best tactic is to keep the battle moving and draw out the faster mechs and use terrain to leave the DW huffing and puffing to catch up. Once you have them stretched out, you can engage them more readily and take out the teammates.
If you catch the Dw alone, all the better. But in a worst case scenario, you leave them for last and give them a big group hug. You may lose a mech doing it, but it works.
If the enemy force is smart enough to stick with their DW and use its massive firepower, you counter with flankers takiing out other mechs and repeat the process. The DW will have a very difficult time hitting your flankers.
The wolf pack, nip at its heels model works really really well.
The DW is scary, but it is a 100 ton mech, it SHOULD be scary. I only wish the Atlas were as bad azz as the DW.
#42
Posted 24 September 2014 - 05:28 AM
#43
Posted 24 September 2014 - 05:30 AM
#44
Posted 24 September 2014 - 05:39 AM
Viktor Drake, on 24 September 2014 - 04:04 AM, said:
The point is, yeah your right, it has an amazing amount of firepower but there is very much a balance going on with this mechs. They do actually pay in spades for all that firepower.
Sums it up perfect. Some matches, I do 200 dmg and die within the first minute. Other matches, 1200+ and survive. Without support, super weak.
Alistair Winter, on 24 September 2014 - 04:29 AM, said:
You must be playing against pro's because I rarely have any support whatsoever. ECM runs off and yolo's getting killed almost immediately. I'm picked off while attempting to catch up/find cover from LRM rain and sniping. Where's my team? Oh, 500m away diving into the enemy LoS.
#45
Posted 24 September 2014 - 05:42 AM
Lemming211, on 24 September 2014 - 03:56 AM, said:
My suggestion is, if your tactics aren't working, change them.
If you can circle around a direwold like that it wasn't your tactic being good, it was his team being bad. otherwise your spider butt would run a circle before hitting the ground.
Nauht, on 24 September 2014 - 04:05 AM, said:
you said it again, and I post this again:
#46
Posted 24 September 2014 - 05:52 AM
#47
Posted 24 September 2014 - 11:54 AM
No honestly
I tried out both clan assaults on an alternative account from a mate.
I came away unimpressed, well at least coming from my timber.
Direwolfs are near indomitable fortresses, heralds of destruction; for as long as you creep around in there field of fire.
Which isn't that impressive.
The mistake OP made was poke around a corner and paddle back as soon as he saw a Direwolf.
Giving that thing time to cool down, for another poke around the corner I guess.
Already waiting for you to come out.
How about just pushing onwards trying to spread out damage, use JJ if you have them, try to make him aim for real.
You're quite literally sitting ducks for as long as you need to paddle back.
People need to understand that you can't win in a poke out have a look if I can snipe something against that direwolf.
Those things run hot, push them, roll damage and push them more.
Push them with 2 more guys spreading damage, making him turn and look how he panics.
Everytime I loose against a direwolf it's because I made the mistake.
The mistake to turn, or turn back right in his field of fire.
Now I think you should be a lot more afraid of those timbers for c-bills.
I just adore mine.
It's got the firepower, armor and speed to run you down before you're friends arive.
You can outrun that direwolf.
Hell you can out walk it.
But only under gunned mechs can outrun my timber.
Just try to adapt you're tactics.
And, it's just the flavor mech to go for those who haven't gotten one already, for obvious reasons.
It's like saying: sheesh, from where come all the vindicators and medium mech killers all of a sudden not so long ago.
Also 3 gaus?
That's weak.
Can't fire more than 2 at a time.
Now if you start the poky game, sure it looks dangerous.
But those things are hard to aim with if you're getting in his face, circling him.
Also King crab.
At least I can play around with the engine.
#49
Posted 24 September 2014 - 12:10 PM
#51
Posted 24 September 2014 - 12:18 PM
Peter2k, on 24 September 2014 - 11:54 AM, said:
The mistake OP made was poke around a corner and paddle back as soon as he saw a Direwolf.
Giving that thing time to cool down, for another poke around the corner I guess.
Already waiting for you to come out.
Your spot on here. You can't poke at a Dire Wolf. If he has got you in his line of fire, your going to get hurt. However, with such limited fire arcs, it isn't hard to step out of his line of fire so if he doesn't have buddies best thing to do is just keep running toward while angling away from him. It won't take long for you to step outside his arc and then, unless your are very, very slow, you just keep up the circle and he will not be able to get you back into his fire arc. If you can't do this, you need to just back up and find a new angle of approach or wait for a couple of your buddies to gang up on him.
#52
Posted 24 September 2014 - 12:21 PM
Team Chevy86, on 24 September 2014 - 03:52 AM, said:
The problem is they have no fear. Step out, pinpoint +50 damage and wreck pretty well anything under 80 tons. NO penalty. I can't count how many times... By the time I step out of cover, see that it's a DW, and backpedal, BLAM!!!!, torso/arm/leg gone. 600m, 200m, whatever. Frustrating.
3 gauss.....pffffffff Guy in my group runs a 4 gauss and i have yet to see him put up under 800 dmg in it avgs 950 or so a game and a few kills. The only way to kill a dire wolf is from behind......if they see you coming you are doing it wrong. I have gotten rather good at killing lights when they circle even half the Alpha most of the DWF's have will leg any Light trying to circle of death me.....
Edited by DarthRevis, 24 September 2014 - 12:32 PM.
#53
Posted 24 September 2014 - 12:22 PM
Lemming211, on 24 September 2014 - 03:56 AM, said:
My suggestion is, if your tactics aren't working, change them.
what he said
#54
Posted 24 September 2014 - 12:24 PM
#55
Posted 24 September 2014 - 12:26 PM
#56
Posted 24 September 2014 - 12:28 PM
Team Chevy86, on 24 September 2014 - 03:52 AM, said:
The problem is they have no fear. Step out, pinpoint +50 damage and wreck pretty well anything under 80 tons. NO penalty. I can't count how many times... By the time I step out of cover, see that it's a DW, and backpedal, BLAM!!!!, torso/arm/leg gone. 600m, 200m, whatever. Frustrating.
well there is your problem you back up/slow down and not run to the side or are in his view in the first place
#57
Posted 24 September 2014 - 12:32 PM
Team Chevy86, on 24 September 2014 - 03:52 AM, said:
Oh it has penalties, high alpha can help balace out its incredible slugishness and lack of agility. If you are infront of a DW you are kinda doing it wrong. Do your best to flank em.
Solomon Ward, on 24 September 2014 - 12:24 PM, said:
with a spaz shotgun? does that translate to a LBX2? lol JK I got your point.
#58
Posted 24 September 2014 - 12:34 PM
Alistair Winter, on 24 September 2014 - 04:29 AM, said:
Anecdotal evidence is fairly worthless.
Yes, yes indeed....
#60
Posted 24 September 2014 - 12:37 PM
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