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Where The Mad Dog (Vulture) Went Oh So Wrong. Offically Closed! Problem Fixed!


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#181 Deathlike

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Posted 14 October 2014 - 10:50 PM

Am I just reading this right... that you want the legs redone... kinda like how the Jager decided to "stand up straight" a little more, except in reverse?

I honestly not sure what to think about this topic.

Edit: Done reading it through, and saw the Jagermech reference (I skipped to posting after page 2, and the relevant post was made a few posts ago...)

Edited by Deathlike, 14 October 2014 - 11:18 PM.


#182 Demoncard

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Posted 15 October 2014 - 02:59 AM

It looks fine. Make a Dragon thread next time, you'll get more responses.

#183 Glythe

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Posted 15 October 2014 - 04:39 AM

It looks fine to me.

They don't want heavy mechs to have thin little parts that are hard to hit because that is a "light mech" advantage.

It's way better than a catapult for hit boxes so stop bitching.

#184 Bishop Steiner

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Posted 15 October 2014 - 05:00 AM

View PostGlythe, on 15 October 2014 - 04:39 AM, said:


It's way better than a catapult for hit boxes so stop bitching.

no

#185 Logan Hawke

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Posted 15 October 2014 - 05:22 AM

All I think it could use is a tiny bend to the legs like Bishop suggested. It's not a disaster at all in my opinion, just could be a tad more aesthetically pleasing.

And as for the lasers, at some point I would like to see different hardpoints for each laser type. (different sized focusing lens, different length cooling jackets (analogue for a gun barrel))

#186 Bishop Steiner

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Posted 09 June 2015 - 06:35 PM

for those excited about the Ebon Jaguar modeling, I hope you are right.....

but remember the Vulture!

And yes, 90% of it's visual issue could be fixed just by rigging the legs into a deeper squat. And new walking animation required.

Edited by Bishop Steiner, 09 June 2015 - 06:36 PM.


#187 CaliburZero

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Posted 09 June 2015 - 11:00 PM

View PostBishop Steiner, on 09 June 2015 - 06:35 PM, said:

for those excited about the Ebon Jaguar modeling, I hope you are right.....

but remember the Vulture!

And yes, 90% of it's visual issue could be fixed just by rigging the legs into a deeper squat. And new walking animation required.


Hey bishop, are we supposed to see the First two coming out very soon rendered in-game and size-compared to some of the existing mechs as well as the quirks that will be put on (or lack thereof)?

#188 Templar Dane

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Posted 10 June 2015 - 01:18 AM

Where it went wrong for me was how I didn't care anything for the original clan mechs released.......but then were all like hey if you buy 200 bucks worth of mechs you don't want, you can have the vulture you do want.

#189 Creovex

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Posted 10 June 2015 - 04:21 AM

Necro much???

#190 Bishop Steiner

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Posted 10 June 2015 - 04:25 AM

View PostCreovex, on 10 June 2015 - 04:21 AM, said:

Necro much???

black magic baby, black magic.

#191 Templar Dane

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Posted 10 June 2015 - 04:26 AM

View PostCreovex, on 10 June 2015 - 04:21 AM, said:

Necro much???


Well he did start the thread, seems like it isn't a necro if you're the OP.

#192 Creovex

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Posted 10 June 2015 - 04:40 AM

View Postlordtzar, on 10 June 2015 - 04:26 AM, said:


Well he did start the thread, seems like it isn't a necro if you're the OP.


Bishop knows as usual, I am just giving him crap ;)

Edited by Creovex, 10 June 2015 - 04:40 AM.


#193 PyreLlght

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Posted 01 July 2015 - 07:02 AM

According to Russ on Twitter:

Quote

Russ Bullock ‏@russ_bullock 6h6 hours ago
@H4RDC0R3_G4M3R @CJFmak @cimarbs we are also lowering the mad dog by one meter sometime soon -
@H4RDC0R3_G4M3R @CJFmak @cimarbs this will make the TBR to EBJ to Mad Dog all feel right in comparison with each other


I wish they extended the laser barrels as well. That would make this perfect for me. (I totally agree with Bishop's well-substantiated post)

#194 Telmasa

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Posted 01 July 2015 - 12:06 PM

Well, I'll chime in since this already got semi-necro'd.


I enjoyed the Mad Dog recently, up to a point. I have since sold the thing.

It wasn't because of the profile, and it wasn't because it was too tall - I actually enjoyed the height, because coupled with LRMs all you had to do was very barely expose your head and you could rain LRMs on a target that can't hardly hit you. Height is important to pull that off with most amounts of cover in the game.

No, for me, it was the lack of survivability for the side torsos.

You wouldn't think those side torsos are that big, but because the CT is *so* damned slender, and the arms are uselessly dangling knuckle-dragger versions, *plus* the fact the side torsos always have a 'bar' up on top making it easier to hit them by shooting the upper portions of the Mad Dog...most of the time I was finding my torsos popping off like they were made from Legos.

And I just couldn't stand it. I'd rather just use some of my other 'Mechs to bring LRMs, tag, and some ERML; the arms on the Mad Dog are just atrociously low, but that seems to be an ongoing Clan "feature" (aside from the Ebon Jag), so it's not unique to the Mad Dog.

It seems to me that the side torsos, at the very *least*, do not need to be so high up relative to the CT. It might be a matter of inches that I'm nitpicking here, really, but it got to the point that I found myself asking, "why do I need to have this 'Mech anymore?". And I just had no answer.

Especially when I could just grab a second T-wolf or Ebon Jaguar chassis, or even a Stormcrow really, using the same weapons loadout, and rename it the "Pentium Mad Dog", and call it all good.


In hindsight posting this, I will say, if not for the Shadowcat coming along, I would have probably made the Mad Dog my dedicated SRM brawler. If it had a TAG laser on the CT somewhere decently high up enough (mid-CT at least?), that too might have saved the Mad Dog for my hangar...but, water under the bridge by this point.

Edited by Telmasa, 01 July 2015 - 12:11 PM.


#195 Lightfoot

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Posted 01 July 2015 - 12:36 PM

The arms seem too fragile to me, they take a lot of hits aimed at the side torso and shots that miss the CT if dead on, but I have my magic Puma till then.

#196 Bishop Steiner

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Posted 05 July 2015 - 09:28 AM

View PostTelmasa, on 01 July 2015 - 12:06 PM, said:

In hindsight posting this, I will say, if not for the Shadowcat coming along, I would have probably made the Mad Dog my dedicated SRM brawler. If it had a TAG laser on the CT somewhere decently high up enough (mid-CT at least?), that too might have saved the Mad Dog for my hangar...but, water under the bridge by this point.

have you seen the modelers art on the SCat yet? Poor kitty seems to be getting MDD STs, too. :/

View PostLightfoot, on 01 July 2015 - 12:36 PM, said:

The arms seem too fragile to me, they take a lot of hits aimed at the side torso and shots that miss the CT if dead on, but I have my magic Puma till then.

I'd be delighted if the arms intercepted ST shots, actually.

#197 Wikikomoto

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Posted 24 October 2015 - 10:17 PM

god, i wish they'd do something about the lasers more than anything. just extend them, why is that such a big issue?

#198 Lightfoot

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Posted 24 October 2015 - 10:46 PM

Clan LRMs are so bad now the Vulture is just about useless. I wish PGI had a better concept of what 'Balance' is. I would lean more to the side where everyone is complaining, especially about LRMs which have a large contingent of players who permanently oppose them. Players complaining is a sign something is working actually. Now the only marginally effective Clan LRM config I know of is LRM15x4 which is a total boat, not what you want. Either MWO has reasonable LRM loadouts or just remove them. Players can always go back to dodging LRMs periodically, it's how you play MechWarrior really.

MWO's Vulture's stance is too tall though.

#199 Juodas Varnas

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Posted 25 October 2015 - 01:41 AM

View PostLightfoot, on 24 October 2015 - 10:46 PM, said:

Clan LRMs are so bad now the Vulture is just about useless.

Clan LRMs are bad? Try using IS LRMs that are twice as heavy, have slower projectile speed and (LRM15+) have much, much higher spread, so much so that not all of the missiles will even hit an immobile Awesome! <_<

#200 Yosharian

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Posted 25 October 2015 - 04:52 AM

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