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Where The Mad Dog (Vulture) Went Oh So Wrong. Offically Closed! Problem Fixed!


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#201 Valaska

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Posted 23 November 2015 - 05:38 PM

View PostAlexEss, on 24 September 2014 - 06:11 AM, said:

It is a merge between the classic and the MW4 design in my mind. The best of both worlds.

I will absolutely buy it once it hit for CBills


What not its not, the Mad Dog from MW4 was generally liked because though it changed the arms up they were still elongated and it had the majority of the charm to the old design true. Beefed up the legs abit etc...

This one, legs aren't my issue, it needs to be more bird like to make sense tbh, but the torso is just shrunk down way too much from profile, and the missile racks are god awful tiny, the lasers like ALL lasers not have to be square because PGI is too lazy to set smoothing groups on circles, or to bake normals I guess. Seriously, cylinders aren't that hard to make guys.

#202 MauttyKoray

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Posted 23 November 2015 - 08:34 PM

100% agree with the more crouched position (I believe this was also the issue with another mech?) but it can be even better!

View PostJin Ma, on 24 September 2014 - 05:11 AM, said:

The lasers definately need to be longer. I cant' imagine it being much work. Since all they have to do is move it out a bit. modlers usually model longer than what is seen.. so all they ave ht do is slide it out

Nah, just adjust the stubs in the middle, that way the dynamic weapons don't have an issue and imo looks much better.

Increased length in the middle and then slightly longer on the right.
Posted Image

Edited by MauttyKoray, 23 November 2015 - 08:36 PM.


#203 Bishop Steiner

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Posted 20 December 2015 - 10:52 AM

View PostMauttyKoray, on 23 November 2015 - 08:34 PM, said:

100% agree with the more crouched position (I believe this was also the issue with another mech?) but it can be even better!


Nah, just adjust the stubs in the middle, that way the dynamic weapons don't have an issue and imo looks much better.

Increased length in the middle and then slightly longer on the right.
Posted Image

Heck...still waiting on a simple re-rig of the legs...let alone any actual physical changes. Posted Image

#204 Sader325

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Posted 20 December 2015 - 10:58 AM

There is nothing wrong with the Mad Dog.

#205 Bishop Steiner

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Posted 20 December 2015 - 11:01 AM

View PostSader325, on 20 December 2015 - 10:58 AM, said:

There is nothing wrong with the Mad Dog.

cool story, but the masses seem to disagree.

#206 Unreliable Mercenary

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Posted 20 December 2015 - 11:23 AM

View PostBishop Steiner, on 20 December 2015 - 11:01 AM, said:

cool story, but the masses seem to disagree.


Not a big clan guy, but it could do with the tweaks suggested. It is amazing how such a small tweak can change the entire demeanor of a mech. Much like the Warhammer and the proposed cockpit/arm changes.

#207 Moldur

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Posted 20 December 2015 - 11:39 AM

It would be nice if they just rerigged the legs so that it stood shorter, as many have suggested. It's a very squishy mech to begin with, and standing straight up doesn't do it much favors. Hopefully this comes with whatever big rescaling thing PGI has in the works.

#208 Bishop Steiner

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Posted 20 December 2015 - 11:43 AM

View PostMoldur, on 20 December 2015 - 11:39 AM, said:

It would be nice if they just rerigged the legs so that it stood shorter, as many have suggested. It's a very squishy mech to begin with, and standing straight up doesn't do it much favors. Hopefully this comes with whatever big rescaling thing PGI has in the works.

yeah. It's not the "perfect" fix, but sometimes, 1 or 2 simple things can fix the glaring issues and make the rest easy to overlook.

#209 MauttyKoray

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Posted 20 December 2015 - 01:57 PM

View PostBishop Steiner, on 24 September 2014 - 05:08 AM, said:

OK, this is what I am talking about...
Posted Image



Literally NO adjustments were made to the model. No hips moved, no limbes re-sized, nothing.



All I did was re angle the legs at the existing joints. Re-rig it akin to this, and look at how huge a difference you see in height, and the general demeanor of the profile. Doesn't have an upright Planters Peanut Man carriage anymore, but more akin to the Vulture the inner sphere named it after.

I actually did this, somewhere on the forum, using the above image. I feel like adjusting the actual 'hand' itself that the weapons are mounted on would go a long way to improve the look without requiring a change in the weapon geometry itself.

Its not perfect but I also used paint so...

I think the one in the middle is perfect, as it extends it far enough to look decent with lasers but shouldn't over extend the PPC barrels or other long weapons.
Posted Image

Edited by MauttyKoray, 20 December 2015 - 01:58 PM.


#210 Andi Nagasia

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Posted 20 December 2015 - 04:57 PM

I think im ganna bring this Up to Russ some time in the New Year when they have time,
lets see how the CAT & NVA turn out then ask for more ReScaling/Animation ReWorking, :)

#211 PyreLlght

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Posted 17 June 2016 - 07:44 PM

Good news everyone - with the new rescaling, this is no longer a problem - long laser barrels and correct legs.

#212 Bishop Steiner

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Posted 17 June 2016 - 07:47 PM

View PostPyreLlght, on 17 June 2016 - 07:44 PM, said:

Good news everyone - with the new rescaling, this is no longer a problem - long laser barrels and correct legs.

hell to the yes. It's really beautified
Posted Image

#213 LordKnightFandragon

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Posted 17 June 2016 - 07:56 PM

it looks so much nicer crouched down, along with the Timby.

#214 Hit the Deck

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Posted 17 June 2016 - 08:00 PM

View PostLordKnightFandragon, on 17 June 2016 - 07:56 PM, said:

it looks so much nicer crouched down, along with the Timby.

And don't miss the slimmer upper legs! The legs looked too blocky before.

#215 CK16

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Posted 17 June 2016 - 08:01 PM

Did they make the lasers longer? or is it just me?

#216 LastKhan

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Posted 17 June 2016 - 08:03 PM

View PostCK16, on 17 June 2016 - 08:01 PM, said:

Did they make the lasers longer? or is it just me?


they did! im liking it.

#217 Bishop Steiner

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Posted 17 June 2016 - 08:25 PM

View PostCK16, on 17 June 2016 - 08:01 PM, said:

Did they make the lasers longer? or is it just me?

Crouched stance, slimmer thighs, longer laser barrels, confirmed.

#218 Chimera_

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Posted 17 June 2016 - 08:32 PM

View PostBishop Steiner, on 17 June 2016 - 08:25 PM, said:

Crouched stance, slimmer thighs, longer laser barrels, confirmed.

I mean...I know it's still not a great mech...but...

I think my bank will be out whatever 2 MDD's costs on Tuesday.

#219 Bishop Steiner

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Posted 17 June 2016 - 08:34 PM

View PostChimera11, on 17 June 2016 - 08:32 PM, said:

I mean...I know it's still not a great mech...but...

I think my bank will be out whatever 2 MDD's costs on Tuesday.


I just look forward to dusting mine off

#220 CK16

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Posted 17 June 2016 - 08:38 PM

Hey, I have been taking mine into FW lately, and actually having good success Granted both are SRM centric but the Mad Dog does perform well if you can act as support and ambush, Granted fighting Meta builds toe to toe is not easy but, people to under estimate the firepower a Mad Dog can bring to bear.....

P.S. Makes for a Great Kodiak Drop deck!

Kodiak, Mad Dog, Mad Dog, Arctic Cheetah/Jenner IIC.





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