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Is Nova Really Gimped Or...?


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#21 eFTy

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Posted 30 October 2014 - 01:08 AM

What's the point in that? May as well use the -S arms if you're only going to use 3 lasers each. Incidentally that's how I play my S - 2x ERLL & 4x ERSL, zoom & lotsa heatsinks. I love using it to pester enemy support mechs, making them hide/keep moving.

The Prime works well with 4x ERML on each arm. Chainfire 99% of the time, except when you -know- the alpha will kill your target (this includes knowing your aim will be good enough). Other than that, just click/right-click/click/right-click incessantly from behind your team at whatever targets of opportunity show up (mainly flankers or enemy brawlers).

#22 Lily from animove

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Posted 30 October 2014 - 01:31 AM

View PostKain Thul, on 29 October 2014 - 09:35 PM, said:

I'm really liking taking NOVA-PRIME and just removing 4 CERML from each arm and replacing with a CERLL. You can alpha strike and still keep each arm on separate groups too for peeking and heat control.


thta is probably total nonsense to alpha EVER.

Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1

so you fire 8x6 heat base heat = 48 heat.

your penalty will now be

6x(1x1.1)+6x(1x1.1)= 13,2

that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.

you should in that setup go with the following:

weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.


what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.

Edited by Lily from animove, 30 October 2014 - 01:35 AM.


#23 eFTy

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Posted 30 October 2014 - 02:11 AM

Yeah, it makes no sense to have lasers 3 & 4 at the bottom. I doubt PGI will care enough to fix that, though... :(

#24 Kain Demos

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Posted 30 October 2014 - 07:24 AM

View PostLily from animove, on 30 October 2014 - 01:31 AM, said:


thta is probably total nonsense to alpha EVER.

Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1

so you fire 8x6 heat base heat = 48 heat.

your penalty will now be

6x(1x1.1)+6x(1x1.1)= 13,2

that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.

you should in that setup go with the following:

weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.


what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.


I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat

I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:

2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat

For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.

For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.

Edited by Kain Thul, 30 October 2014 - 07:28 AM.


#25 Lily from animove

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Posted 30 October 2014 - 07:58 AM

View PostKain Thul, on 30 October 2014 - 07:24 AM, said:


I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat

I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:

2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat

For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.

For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.



Oh sry, I was reading wrong. DERP. i thought you run 4 CERML in each arm.

In that case, you don't have any ghostheat. and putting out an alpha is fine.

Edited by Lily from animove, 30 October 2014 - 07:59 AM.


#26 Voivode

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Posted 30 October 2014 - 08:05 AM

Don't own the Nova, but it strikes a little fear into the heart running into one while running a medium or light. It's also hard when running a heavier mech if you run into another heavy/assault being supported by a Nova. That Nova can really tear off some armor, even if it has to wait a while before it can take another shot.





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