What's the point in that? May as well use the -S arms if you're only going to use 3 lasers each. Incidentally that's how I play my S - 2x ERLL & 4x ERSL, zoom & lotsa heatsinks. I love using it to pester enemy support mechs, making them hide/keep moving.
The Prime works well with 4x ERML on each arm. Chainfire 99% of the time, except when you -know- the alpha will kill your target (this includes knowing your aim will be good enough). Other than that, just click/right-click/click/right-click incessantly from behind your team at whatever targets of opportunity show up (mainly flankers or enemy brawlers).
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Is Nova Really Gimped Or...?
Started by Hex Pallett, Sep 24 2014 12:15 PM
25 replies to this topic
#21
Posted 30 October 2014 - 01:08 AM
#22
Posted 30 October 2014 - 01:31 AM
Kain Thul, on 29 October 2014 - 09:35 PM, said:
I'm really liking taking NOVA-PRIME and just removing 4 CERML from each arm and replacing with a CERLL. You can alpha strike and still keep each arm on separate groups too for peeking and heat control.
thta is probably total nonsense to alpha EVER.
Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1
so you fire 8x6 heat base heat = 48 heat.
your penalty will now be
6x(1x1.1)+6x(1x1.1)= 13,2
that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.
you should in that setup go with the following:
weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.
what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.
Edited by Lily from animove, 30 October 2014 - 01:35 AM.
#23
Posted 30 October 2014 - 02:11 AM
Yeah, it makes no sense to have lasers 3 & 4 at the bottom. I doubt PGI will care enough to fix that, though...
#24
Posted 30 October 2014 - 07:24 AM
Lily from animove, on 30 October 2014 - 01:31 AM, said:
thta is probably total nonsense to alpha EVER.
Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1
so you fire 8x6 heat base heat = 48 heat.
your penalty will now be
6x(1x1.1)+6x(1x1.1)= 13,2
that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.
you should in that setup go with the following:
weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.
what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.
I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat
I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:
2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat
For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.
For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.
Edited by Kain Thul, 30 October 2014 - 07:28 AM.
#25
Posted 30 October 2014 - 07:58 AM
Kain Thul, on 30 October 2014 - 07:24 AM, said:
I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat
I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:
2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat
For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.
For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.
Oh sry, I was reading wrong. DERP. i thought you run 4 CERML in each arm.
In that case, you don't have any ghostheat. and putting out an alpha is fine.
Edited by Lily from animove, 30 October 2014 - 07:59 AM.
#26
Posted 30 October 2014 - 08:05 AM
Don't own the Nova, but it strikes a little fear into the heart running into one while running a medium or light. It's also hard when running a heavier mech if you run into another heavy/assault being supported by a Nova. That Nova can really tear off some armor, even if it has to wait a while before it can take another shot.
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