What's the point in that? May as well use the -S arms if you're only going to use 3 lasers each. Incidentally that's how I play my S - 2x ERLL & 4x ERSL, zoom & lotsa heatsinks. I love using it to pester enemy support mechs, making them hide/keep moving.
The Prime works well with 4x ERML on each arm. Chainfire 99% of the time, except when you -know- the alpha will kill your target (this includes knowing your aim will be good enough). Other than that, just click/right-click/click/right-click incessantly from behind your team at whatever targets of opportunity show up (mainly flankers or enemy brawlers).


Is Nova Really Gimped Or...?
Started by Hex Pallett, Sep 24 2014 12:15 PM
25 replies to this topic
#21
Posted 30 October 2014 - 01:08 AM
#22
Posted 30 October 2014 - 01:31 AM
Kain Thul, on 29 October 2014 - 09:35 PM, said:
I'm really liking taking NOVA-PRIME and just removing 4 CERML from each arm and replacing with a CERLL. You can alpha strike and still keep each arm on separate groups too for peeking and heat control.
thta is probably total nonsense to alpha EVER.
Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1
so you fire 8x6 heat base heat = 48 heat.
your penalty will now be
6x(1x1.1)+6x(1x1.1)= 13,2
that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.
you should in that setup go with the following:
weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.
what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.
Edited by Lily from animove, 30 October 2014 - 01:35 AM.
#23
Posted 30 October 2014 - 02:11 AM
Yeah, it makes no sense to have lasers 3 & 4 at the bottom. I doubt PGI will care enough to fix that, though...

#24
Posted 30 October 2014 - 07:24 AM
Lily from animove, on 30 October 2014 - 01:31 AM, said:
thta is probably total nonsense to alpha EVER.
Medium lasers have a multiplier of 1 and 6 as a number. heatscale for 8 weapons is 1.1
so you fire 8x6 heat base heat = 48 heat.
your penalty will now be
6x(1x1.1)+6x(1x1.1)= 13,2
that makes a total of 61,2 thats not really worth to alpha it at all (56dmg).
I suggets you to set your alpha strike to only 6 of your 8 lasers.
you should in that setup go with the following:
weapon group 1: chainfire left arm
weapon group 2: chainfire right arm
weapon group 3: volley elft arm
weapon group 4: volley right arm
weapon group 5: "alpha" 3 ML each arm.
what really bothers me with 4 lasers on the prime arms is that applying laser 1 and 2 makes them appear on the upper part of the arm. but the 3. and 4.are on the lower part. it would be a lot better if those 3. and 4. would be the both outer weapon hardpoints.
I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat
I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:
2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat
For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.
For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.
Edited by Kain Thul, 30 October 2014 - 07:28 AM.
#25
Posted 30 October 2014 - 07:58 AM
Kain Thul, on 30 October 2014 - 07:24 AM, said:
I only have 6 lasers. 1 large, 2 med in each arm. 50pt alpha for what I thought was 44 heat
I've never heard that there was a base multiplier of 1.1 x the heat value, that is sneaky. I thought my build was breaking down like this:
2 x CERLL 11 damage, 10 heat = 22 damage for 20 heat
4 x CERML 7 damage, 6 heat = 28 damage for 24 heat
For a total of 50 damage for 44 heat, still a hot build. I tend to run hot builds though and just do my best to maintain control of it apha striking when possible and sub group/chain firing when necessary. Engaging/disengaging at the right times (when possible) plays a part in this as well.
For comparison purposes I run 2 x CLPL 4 x CERML in my Stormcrow when I know the "popular" build is only 3 CERML with 1 more heat sink.
Oh sry, I was reading wrong. DERP. i thought you run 4 CERML in each arm.
In that case, you don't have any ghostheat. and putting out an alpha is fine.
Edited by Lily from animove, 30 October 2014 - 07:59 AM.
#26
Posted 30 October 2014 - 08:05 AM
Don't own the Nova, but it strikes a little fear into the heart running into one while running a medium or light. It's also hard when running a heavier mech if you run into another heavy/assault being supported by a Nova. That Nova can really tear off some armor, even if it has to wait a while before it can take another shot.
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