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How Does It Make Sense To Get Headshotted By Artillery In A Direwolf/warhawk Etc


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#41 Joseph Mallan

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Posted 25 September 2014 - 10:22 AM

View PostKhobai, on 25 September 2014 - 10:20 AM, said:


Lies. If you have a 300 engine in an Atlas theres no way you can get out of artillery thats dropped on top of you in time. Most Atlases run bigger engines for a reason. Because the bigger engine lets them avoid artillery as well as torso twist faster.

You don't drive Atlases I guess, Cause mine gets out of Arty very often. As long as I see smoke I can avoid the BOOM! and it has a 300 standard engine.

#42 Torgun

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Posted 25 September 2014 - 10:24 AM

View PostMystere, on 25 September 2014 - 10:21 AM, said:


I targeted a player once with artillery. He was already in bits and pieces and is a broken screw away from death. Yet, he still bitched and moaned after being killed.

No, the QQ will never stop. Keep the damage where it is.


Hello strawman.

#43 Mystere

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Posted 25 September 2014 - 10:24 AM

View PostTorgun, on 25 September 2014 - 10:17 AM, said:

You mean like how streaks don't ever hit the head? That train left the station ages ago.


And which is why I and a few others are calling on PGI to put the kibosh on that magic force field.

#44 Bilbo

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Posted 25 September 2014 - 10:25 AM

View PostKhobai, on 25 September 2014 - 10:20 AM, said:



Lies. If you have a 300 engine in an Atlas theres no way you can get out of artillery thats dropped on top of you in time. Most Atlases run bigger engines for a reason. Because the bigger engine lets them avoid artillery as well as torso twist faster.


This too. If we had respawns dying to RNG would be one thing. But without respawns there should be no RNG deaths and even RNG aside there should be no one-hit kills. Mechs like the Locust should have some kindve one-hit kill protection.

I'm not most people and why would I lie. I'm rarely standing still so a strike dropped on top of me would do little good even at that speed.

#45 Torgun

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Posted 25 September 2014 - 10:26 AM

View PostMystere, on 25 September 2014 - 10:24 AM, said:


And which is why I and a few others are calling on PGI to put the kibosh on that magic force field.


Really? I can honestly say I've never seen a single post that ask for headshots with streaks.

#46 Khobai

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Posted 25 September 2014 - 10:28 AM

Quote

You don't drive Atlases I guess, Cause mine gets out of Arty very often. As long as I see smoke I can avoid the BOOM! and it has a 300 standard engine.


Ive been playing Atlases for 2 years. I won #1 assault in the first tournament piloting an Atlas. An Atlas with a 300 engine is getting hit by artillery more often than not. Same with a Dire Wolf. In fact artillery is one of the best ways to counter the 100 ton assaults because they cant get out of it in time. And occasionally you can kill them with a magic headshot, which is all the better for arty spammers.

Im not asking for a major nerf to artillery. 35-->32 is COMPLETELY reasonable.

Edited by Khobai, 25 September 2014 - 10:33 AM.


#47 Pjwned

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Posted 25 September 2014 - 10:33 AM

View PostMystere, on 25 September 2014 - 10:21 AM, said:


I targeted a player once with artillery. He was already in bits and pieces and is a broken screw away from death. Yet, he still bitched and moaned after being killed.

No, the QQ will never stop. Keep the damage where it is.


That's the worst argument I've seen in a while, you use artillery to finish somebody off instead of RNG instant headshotting them and they get mad about it so that means artillery should still be capable of RNG instant headshots.

#48 RickySpanish

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Posted 25 September 2014 - 10:37 AM

Trebuchet!!!

#49 Mystere

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Posted 25 September 2014 - 10:38 AM

View PostTorgun, on 25 September 2014 - 10:26 AM, said:

Really? I can honestly say I've never seen a single post that ask for headshots with streaks.


That's because it's now buried in a few mutipage topics. But there is an easy fix.

#50 KuroNyra

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Posted 25 September 2014 - 10:42 AM

View PostAleski, on 25 September 2014 - 01:56 AM, said:

Posted Image



Can you understand that? It's some basics on physical things. Like Gravity!

(I'm warning you : I am a troll)




My explanation is more basic HA HA ;)

https://pbs.twimg.co...da7505b006.jpeg

Go to 1.22! :)

#51 Mystere

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Posted 25 September 2014 - 10:45 AM

View PostPjwned, on 25 September 2014 - 10:33 AM, said:

That's the worst argument I've seen in a while, you use artillery to finish somebody off instead of RNG instant headshotting them and they get mad about it so that means artillery should still be capable of RNG instant headshots.


All I can say is: You read it wrong.

#52 Mcgral18

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Posted 25 September 2014 - 10:45 AM

There is an easy fix for this.

20 shells at 20 damage. You will actually be dealing more damage than the current model by 50 points, on top of having a larger chance to hit.


Another thing to note when comparing to TT. You say Arty such as Long Tom rounds hit for 25 damage, or 50 MWO equivalent, but you forget one VERY important thing:

5 damage per section (same as LRM groupings). AKA, 10 MWO damage. I'm happy with 20, that hurts, will remove all armour from a 30 ton arm, and will still kill fairly easily. It can even still one shot, if by some magic it hits your head, removes all your armour, then crits your ammo for that 0.7% chance to blow any ammo in there up.


An elegant solution.

Edited by Mcgral18, 25 September 2014 - 10:47 AM.


#53 Satan n stuff

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Posted 25 September 2014 - 11:02 AM

View PostKhobai, on 25 September 2014 - 09:19 AM, said:

Its a simple fix. Just reduce artillery damage to 32. Then it cant headshot.

Well a Long Tom deals 25 damage at the most, so why not reduce it to 25 and increase the number of shells instead? That would make it a bit more consistent. Fewer random instakills, fewer random misses, everybody wins.

#54 Mcgral18

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Posted 25 September 2014 - 11:07 AM

View PostSatan n stuff, on 25 September 2014 - 11:02 AM, said:

Well a Long Tom deals 25 damage at the most, so why not reduce it to 25 and increase the number of shells instead? That would make it a bit more consistent. Fewer random instakills, fewer random misses, everybody wins.


25 damage, in 5 damage segments.

An often forgotten fact.

#55 Brody319

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Posted 25 September 2014 - 11:10 AM

The explosives would have to come from above. The explosives explode upward. as in they hit directly downward, exploded, and the force of the explosion was transmitted upward. If they came from an angle the explosion would be transmitted in the same direction at the same angle. like a ball bouncing off a wall.

X->
_________________Y->

X is the direction of fire, Y is impact point and direction of the explosion.

Newton's laws!

#56 Mystere

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Posted 25 September 2014 - 11:12 AM

View PostDeltron Zero, on 25 September 2014 - 09:14 AM, said:

No need for such gritty and unfortunate things to happen.


Quite a number of people like their war games to be gritty and with the possibility of a few unfortunate things happening. :D

This is just a game after all! :lol:

View PostKhobai, on 25 September 2014 - 10:00 AM, said:

Yeah but either way artillery damage should be reduced because players spam artillery like crazy.


Change the mechanic (e.g. require TAG) then.

#57 Bulletsponge0

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Posted 25 September 2014 - 11:13 AM

Carry more armor on your head....

Problem solved

Carry more armor on your head....

Problem solved

#58 Mcgral18

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Posted 25 September 2014 - 11:19 AM

View PostBulletsponge0, on 25 September 2014 - 11:13 AM, said:

Carry more armor on your head....

Problem solved

Carry more armor on your head....

Problem solved


35>33, problem not solved.

#59 KuroNyra

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Posted 25 September 2014 - 11:32 AM

View PostMcgral18, on 25 September 2014 - 11:19 AM, said:


35>33, problem not solved.


35 in multiple shot.
One shot = 5
Problem solved



Or is it?

#60 Mcgral18

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Posted 25 September 2014 - 11:36 AM

View PostKuroNyra, on 25 September 2014 - 11:32 AM, said:


35 in multiple shot.
One shot = 5
Problem solved



Or is it?


5 damage might have too many hitreg issues, hence the 20 recommendation.

Also, some people would never go that low, even if it is Canon.





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