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How Does It Make Sense To Get Headshotted By Artillery In A Direwolf/warhawk Etc


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#61 Khobai

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Posted 25 September 2014 - 11:40 AM

Quote

Carry more armor on your head....

Problem solved

Carry more armor on your head....

Problem solved


Artillery does 35 damage

Max head armor + internals = 33

Cant solve the problem that way.

#62 Iron Riding Cowboy

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Posted 25 September 2014 - 11:52 AM

I thank its BS that mechs have cockpit glass in the far distant future we have tanks coming that has viewing monitors to see.....the mech warrior needs to be deep inside a well protected area inside the mech

Edited by Iron Riding Cowboy, 25 September 2014 - 12:18 PM.


#63 Gallowglas

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Posted 25 September 2014 - 12:01 PM

I would have zero issue with instagib headshots from artillery if I got the same sort of warning I get for incoming missiles. The fact that the smoke might be right behind my mech coupled with delay in voice comms makes the whole thing completely arbitrary however. Tactical instagibs that you can actively avoid without having to have crazy twitch reflexes = fine. Arbitrary instagibs that you can't avoid = bad.

#64 CDLord HHGD

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Posted 25 September 2014 - 12:16 PM

View PostBhael Fire, on 25 September 2014 - 09:06 AM, said:

While I understand what the OP is saying about mechs with hoods, I think there's absolutely nothing wrong with strikes. You just have to stay alert and move your ass when you see that red smoke plume.

Sometimes I gotta wonder if it's not better to just sit put and weather the storm. Not sure how many additional hits you get from moving around and being unlucky.... I think I've been head-shotted once by AA....

#65 Mystere

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Posted 25 September 2014 - 12:27 PM

View Postcdlord, on 25 September 2014 - 12:16 PM, said:

Sometimes I gotta wonder if it's not better to just sit put and weather the storm. Not sure how many additional hits you get from moving around and being unlucky.... I think I've been head-shotted once by AA....


I've actually been ignoring the red smoke recently while leveling my Clan heavies. So far yellow armor is the worst I've been getting.

And in all this time, I have yet to die to an artillery strike ... that I did not launch on my vicinity as a defiant finger to the enemies that have surrounded me.

Edited by Mystere, 25 September 2014 - 12:28 PM.


#66 Pjwned

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Posted 25 September 2014 - 12:52 PM

View PostMystere, on 25 September 2014 - 10:45 AM, said:


All I can say is: You read it wrong.


How did I read it wrong then?

#67 Pjwned

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Posted 25 September 2014 - 12:56 PM

View PostKuroNyra, on 25 September 2014 - 11:32 AM, said:


35 in multiple shot.
One shot = 5
Problem solved



Or is it?


That would be fine but technical issues could be a concern then.

#68 Bulletsponge0

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Posted 25 September 2014 - 01:58 PM

View PostMcgral18, on 25 September 2014 - 11:19 AM, said:


35>33, problem not solved.

how much internal structure do cockpits have?

#69 Mazerius

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Posted 25 September 2014 - 02:21 PM

View PostJoseph Mallan, on 25 September 2014 - 09:22 AM, said:

However 2+ can still head shot a player, and much crying will continue until such a time as no player can die in game cause being beaten no matter how is obviously to much for some players to handle!

I once took damage from weapons fire, this is unacceptable, they must be nerfed at once! ;)

#70 Mcgral18

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Posted 25 September 2014 - 02:26 PM

View PostBulletsponge0, on 25 September 2014 - 01:58 PM, said:

how much internal structure do cockpits have?


15

#71 Bulletsponge0

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Posted 25 September 2014 - 02:27 PM

View PostMcgral18, on 25 September 2014 - 02:26 PM, said:


15

ah...I thought it was 17

#72 Lord de Seis

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Posted 25 September 2014 - 02:28 PM

Sounds like ****** luck to me lol

#73 CocoaJin

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Posted 25 September 2014 - 02:42 PM

View Postl33tworks, on 25 September 2014 - 01:45 AM, said:

Can someone please explain why PGI just do not simply remove artillery from applying damage to the head component especially on mechs where such a strike would be mechanically impossible i.e one that are wearing hats?

Just got headshot artillery striked in a direwolf whilst looking down. I'm wearing a hat, please apply damage to the CT not head especially if you are looking down.

Why is this is made to be possible?


Artillery is a ballistically delivered bomb...it's not a bullet. They wouldn't delivery damage by impact, but my high explosive detonation. HE doesn't need its shell to impact to do damage, nor does it only deliver damage at the point of impact.

Basically, an artillery explosion, not impact, would make used of over-pressure to deliver damage in an area of affect. This over pressure is more than likely sufficient in force basically implode your cockpit, if not your armor and structure, essentially crushing your fragile body like a watermelon in a Gallagher stage show.

Essentially, any impact that's in front of your mech and within the effective range is a candidate for beer canning your cockpit. Your not alone, the something can happen to real life tanks with much thicker armor...especially if the air vents are open, no need for the ordinance(generally bombs) to actually impact.

#74 SilentWolff

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Posted 26 September 2014 - 01:09 PM

View PostMcgral18, on 25 September 2014 - 08:41 AM, said:


It will destroy max armour with a direct hit.


I play this game way more than I should and I have never had an arty kill me in one shot with max head armor. I'm calling BS on that.

#75 Bilbo

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Posted 26 September 2014 - 01:18 PM

View PostSilentWolff, on 26 September 2014 - 01:09 PM, said:



I play this game way more than I should and I have never had an arty kill me in one shot with max head armor. I'm calling BS on that.

Headshots do happen on occasion. It's very rare, but it does happen.

#76 Nathan Foxbane

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Posted 26 September 2014 - 01:28 PM

Plate armor never stopped a blast wave. If a bomb or arty shell even hits near the cockpit on a 'Mech the blast wave will turn a pilot's insides into jelly. Why? Because a blast wave is really nothing more than a vibration caused by a pressure differential and can therefore be transmitted through solid objects as a vibration. The blast wave is reduced over distance and more so through solid objects. It is why cover is not proof against these weapons for infantry. A mere armored hood will not save your pilot from death by high explosive.

#77 SilentWolff

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Posted 26 September 2014 - 01:48 PM

View PostBilbo, on 26 September 2014 - 01:18 PM, said:

Headshots do happen on occasion. It's very rare, but it does happen.


Since they nerfed it? I've never seen it and I play a Warhawk a lot.

#78 Mcgral18

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Posted 26 September 2014 - 01:48 PM

View PostSilentWolff, on 26 September 2014 - 01:09 PM, said:

I play this game way more than I should and I have never had an arty kill me in one shot with max head armor. I'm calling BS on that.


35>33.

Call BS all you want, doesn't make it any less true. I've gotten a half dozen. It affects some mechs more than others. Jenners and Stalkers being the worst.

#79 ShinobiHunter

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Posted 26 September 2014 - 03:19 PM

View PostAleski, on 25 September 2014 - 01:56 AM, said:

Posted Image



Can you understand that? It's some basics on physical things. Like Gravity!

(I'm warning you : I am a troll)




My explanation is more basic HA HA ;)

GG. WP. :P

@ OP, I don't think too many mechs have upwards facing cockpits. I'm not sure how they figure where the arty hits, but I would think it must be at an angle?

#80 Brody319

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Posted 26 September 2014 - 03:31 PM

Why not just make it arty does a little less damage, but also cannot damage the head twice. If you get hit, your head is nearly destroyed, but cannot be killed by it.





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