Lemme lay out the problem with tonnage-based drop decks for you folks, since it's apparently escaped notice in every "Tonnage, not classes!" thread I haven't directly posted in.
240 tons is 4x60, which is the median number in the BattleTech weight range of 20-100. As such, it strikes many as a good place to start, with reason.
Twelve players on a side in a Dropship match would each have 240 tons to play with.
Each of those players, with a 240-ton limit, could bring eight ECM TrollSpiders to a match (240/30=8)
12 x 8 = 96
Yeah.
Ninety-six ECM TrollSpiders in one DropShip match. Ninety-six. An hour-long slog of sheerest torture, and if you
don't think it will happen, you're pretty new to online gaming. I know quite a few people who would
leap at the chance to bring eight ECM TrollSpiders to a match specifically and solely to be a giant griefing basshole. To say nothing of how tonnage over classes throws weight-balanced matchmaking out the window. The system just could not be reasonably expected to set up a perfect 12/12/12/12 team when players can bring any number of 'Mechs they like under 240 tons. And if you end up with seven guys on your team who're all "I'm a light expert!" and slinging a bunch of Commandos all painted bright red because da red wunz go fasta (if you wish to infer from this that four out of five so-called 'light experts' are in fact yammering idiots and not actually light experts...congratulations, you're perceptive), then your team is largely boned in any given Community Warfare match it drops in.
You can have tonnage-based drop decks and the freedom to bring whatever terrible configuration of junk you like, or you can have something resembling fair and balanced matchmaking in CW. You cannot have both. Pick the one you want more.
Edited by 1453 R, 26 September 2014 - 08:51 AM.