Jump to content

Cw And The Solo Player?

General Gameplay

104 replies to this topic

#101 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 26 September 2014 - 03:05 PM

View PostKuroNyra, on 26 September 2014 - 03:03 PM, said:


A group of 2 surviving guy from a group mocked me while I was the last survivor of my team during a PUG match.
Saying I could surrender and they would finish me and my Yen-Lo-Wang quickly...

I challenged them to come and get me... And they died. ^^
It's always a pleasure to destroy in a 2 vs 1 Battle a Dire Wolf and an Atlas. =3

Just goes to show: talk is cheap. :)

#102 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 26 September 2014 - 04:44 PM

View PostFut, on 26 September 2014 - 07:21 AM, said:


Dude... What kind of burgers are you eating?

tasty tasty burgers. mmmmmmmm....

embrace the slime. It likes you too.

#103 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 27 September 2014 - 12:08 AM

View PostTriordinant, on 26 September 2014 - 03:05 PM, said:

Just goes to show: talk is cheap. :)


You, Me, Battlefield!
:P


Edit: No need, a guy called "Elriu" raged during a SOLO match and challenged me on a 1 vs 1...
<< Elriu: Like u have any chanse at all get u best mech Ill go with **** mech >>

You see the kind of guy? :)


edit²: And the guy didn't even answered the challenge and blocked me! :lol:


Triordinant, if you want to face me you can. ;)


new edit: In fact, come on people! Invite me, challenge me! It will train me on 1 vs 1 battles! :D

Edited by KuroNyra, 27 September 2014 - 01:00 AM.


#104 Sadist Cain

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 605 posts

Posted 02 October 2014 - 05:40 AM

View PostRuss Bullock, on 26 September 2014 - 08:38 AM, said:

Wasn't able to read all the posts so I might be repeating things here.

The latest iteration on the CW design has solo players accepting contracts to jump into planet attacks and defense. The unit and group will just provide extra incentive to achieve things as a unit.

But everyone gets to play


As I said in game you chaps are making leaps and bounds in the right direction and your hands on approach is much appreciated.

My two cents if I may...

tldr; Git that thurr command wheel dun! pretty please, with reasons :)

Undoubtedly you've noticed a lot of the threads knocking around on both sides of the fence pertaining to the issue of large groups meeting smaller ones, by the sounds of it that's only going to amplify with CW.

It's a common misconception that "Solo" players are just that, Solo and with no desire to work as a team.

The reasoning behind this is usually one that consists of blame falling to the guy who just wants to load up and play a coordinated game of mechwarrior, and play it well without any additional hassle.
Joining a group of loads of folk and going on some teamspeak with dozens of people wittering around, group politics stand on your head and do 50 rotations to join up etc. some players just can't be bothered with all this, some just want to focus on the tactical play, most even; there just aren't the tools to encourage tactically coordinated play in a random game.

So it descends into the age old adage of "murderblob" ...*sigh* A surprising amount of groups fall into this poultry level of "tactics" as well.

To me this is screaming, from both sides of the fence, more tools for teamwork!

I recall being in a game some time ago with a member of staff from PGi whereby I took command and started ordering about the lances individually, made sure they were all aware that I was doing so there were some good moves and lances stuck together as lances. The dear fellow said "that's the first time I've ever seen anyone even try to command"

What is it? teamwork is underpowered? no OPplznerf? I think not...

From my view it all comes together from these things:
  • All the typing, you're out of the fight and most likely gonna get coreshot if you try to type instructions in chat. (command wheel or Voip obviously solves this
  • The lack of pre-assigned commanders, if people actually wind up in one of the the hotseats, they might just maybe decide to have a go, christ half of them probably don't even know the feature exists. Hell even starting with no lances would be an improvement, people might just be encouraged to join the guy who creates one.
  • Most lances scatter like dust in the wind, there's not really much reason to stick with your lance, the damage indicators and different colour maybe, but that's about it. maybe more bonuses awarded for lances who work together? cap together, shoot same targets etc.
  • Structure, leading on from the previous point, in pugs, there is none. Naturally units organise themselves and do their own thing in that regard but what about the randoms? One method I see working nicely is a detailed command wheel for inter-lance comms only with lance commanders able to communicate with each other using a secondary command wheel. Commanders obviously, can communicate to all Lance commanders
The obvious example for this is BF2(particularly project reality) whereby squadmates could communicate to each other, and the squadleader had an additional commo rose for calling in choppers, air strikes, supplies etc.




In my eyes, by encouraging random lances to work together, the whole team will follow.

Mayhaps it might help to have a marker for those in groups on the scoreboard? Something similar to war thunder which shows who's in what group, least then we can see why "Jack Twist" is running full speed across open ground to get to "Ennis" :P

Ultimately the problem is the lack of teamwork for some and the absence of any barr being set for a standard of teamwork within solo games and I think this is why we see the swings that we do.
Before anyone states the obvious of course it's not going to be as smooth as rolling with a big group of buddys but ultimately game quality is improved for all.

The real competitive teams will make full use of the tactical toys and enjoy enhancing their coordination more I'm sure.

The small groups have a means by which to quickly and effectively communicate and coordinate with their fellows who are also in groups (biggest gains to be had and are needed here I think).

The solo players might not have lance commanders going for the role and whatnot but hey. I bet you they'll be feeling the benefit when someone actually uses the button to say "Targetting L" or something to that effect and a team of puglords smashes down on that unfortunate soul. Outside of that any additional level of cohesion that works will be most welcome indeed

I'm a long time cat herder and the soloists certainly aren't lacking in claws & enthusiasm they just need a bit of a helping hand to find the jugular ;)

Hope this finds you well, if not i hope others are loud enough to make it so :P

I'm gonna go back and watch that percentage counter in hope... *awaits a 1% trolling*

Edited by Sadist Cain, 02 October 2014 - 05:51 AM.


#105 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 02 October 2014 - 05:43 AM

View PostOnyxian, on 26 September 2014 - 11:24 AM, said:

Yeah, but what are most 12 mans going to do? Attack or defend? Maybe I'm wrong, I'm wrong a lot, but I suspect most 12 man groups that get together are going to want to attack instead of waiting around.

EDIT - put another way, what % of attacking groups will be 12 mans? And what % of defenders are going to be 12 mans? My guess is the attackers will have a far higher % of 12 man groups than the defenders will.

Depends on the contract the player chooses I would assume. If you land on the Planet the Law is stationed on You are attacking the planet, but if we come to your Base of operations WE are attacking you. ;)





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users