Triordinant, on 26 September 2014 - 08:10 AM, said:
I agree that those are all good reasons, but I suspect that when soloists discover they're up against the same big groups they successfully threw out by establishing the solo queue, many will decide it's not worth it.
Keep in mind, "Soloists" are not all the people you think they are. Solo players are highly diverse, and while the vocal whiny sorts are vocal whiny sorts, they do not represent all of the solo players of even necessarily the majority.
There are many, MANY solo players who, like me,
prefer playing alongside groups, or at least are indifferent to the notion - and certainly aren't going to complain about groups being present in what is clearly a group oriented activity. The thing is, us sorts? As we never had an issue with that in the first place, we were ranting about The Big Bad Premades on the forums, we were in game playing.
CW is, by design, not balanced by player skill. There's no Elo, or intent to include it. I, for one, find that exciting as it means those battles depend on the pilots directly... You can't rely on (probably) having like-skilled pilots on both sides.
(However, I can't help giggle at those in small groups crying now because the Group Queue is so scary for them; that's just hilarious)
Russ Bullock, on 26 September 2014 - 08:38 AM, said:
Wasn't able to read all the posts so I might be repeating things here.
The latest iteration on the CW design has solo players accepting contracts to jump into planet attacks and defense. The unit and group will just provide extra incentive to achieve things as a unit.
But everyone gets to play
This makes me very, very happy.
1453 R, on 26 September 2014 - 08:59 AM, said:
This is a really easy question to answer.
Solo players have no place in Commodity Warfare, and neither Commodity Warfare players nor Piranha have any desire to give them one. Join a group and be a good little soldier for Internet Napoleon #47865, or GTFO.
And people wonder why I have no interest in this particular "feature".
I get you were being sarcastic, but Russ is actually working hard on allowing Solo play in CW. No Elo or Solo only queue, but this just means CW is For Big Boys - not the most skilled, but rather for people who want to stand up and fight for a reason, and are willing to accept their losses legitimately. You're going to meet players and groups that are simply better than you, but this provides an opportunity to learn and grow that's missing in the normal game. We'll see how it pans out, and whether or not things need to change in the future.
I get that there will be oceans of tears from some. That'll happen, garaunteed. But I think the current setup is great for solo players in the same way it's great for groups. We get to be involved, and stand on our own two feet.
I do think that PGI - and some here - are going to be very surprised by the volume of players, particularly non-hardcore and/or solo players, who really want to be involved in CW, fighting for their faction.
CW is currently designed largely as a tool for groups to fight each other, and that's cool and all... but I'm willing to bet they(PGI) are
vastly underestimating how much Regular Average Players crave Battles That Matter.