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Cw And The Solo Player?

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#21 Fut

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Posted 26 September 2014 - 07:21 AM

View PostKjudoon, on 26 September 2014 - 06:28 AM, said:

You will be the pink slime in the hamburger known as CW.


Dude... What kind of burgers are you eating?

#22 Triordinant

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Posted 26 September 2014 - 07:22 AM

What interested me was the first paragraph of Paul Inouye's CW update of Sept. 24 where he made the distinction between an Invasion Conflict and a Border Conflict. It sounds like the former is IS vs. Clan and the latter is IS vs. IS or Clan vs. Clan.

Edit: this has been confirmed by an additional line at the end that says: "And yes, there should be a take away from this: IS vs IS and Clan vs Clan conflicts will be part of Phase 2."

Edited by Triordinant, 26 September 2014 - 07:28 AM.


#23 Hoax415

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Posted 26 September 2014 - 07:23 AM

View PostZeece, on 26 September 2014 - 07:02 AM, said:

At the launch event their design document had the Solo Que pushing the fronts opening up planets for conquest for the group que.... it eludes me why they would go away from this design... it was solid and meaningful for the solo players.


You can tell that there is a lot of internal pressure to simplify and streamline CW (some might say minimum viable) to be able to get it out the door by 12/21/2014.

We already have everyone playing like a merc. Faction borders not meaning as much (a battle in FRR space can have all IS factions showing up on "IS" side for instance). Mercs and Clanners not sounding like they get special economic rules to represent their unique status. No mention of anything special to LNW gameplay etc.

I'm not familiar with the CW solo queue that opens the door to group queue which decides the fate of the world system I must say but I wouldn't mind hearing the question answered. Can you quote it whenever they said it in the past and ask them in the Comstar Focus Group thread?

Edited by Hoax415, 26 September 2014 - 07:24 AM.


#24 KraftySOT

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Posted 26 September 2014 - 07:24 AM

First, for this to be a problem there has to be more 12 man groups than there are multiple groups of people who add up to 12.

Is that very likely?

I mean imagine you have 10 12 man groups, 8 10, 1 9, no 8 no 7, 4 6, no 5, 3 4s, 12 3s, 11 2s, and 200 solo players.

Sure there will be some stomps, but the vast majority of games will be fairly well balanced. Multiple groups of people, is really no better than solo players. If you have 4 groups of 3, even of theyre on TS, they arent that much better than a group of 6, and 6 solo players.

Will there be stomps? yes.

Are there already stomps? yes.

Are stomps ok if theyre they exception? yes.

#25 Boris The Spider

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Posted 26 September 2014 - 07:25 AM

View PostKingCobra, on 26 September 2014 - 07:17 AM, said:

hoax415 said (We're not going to have a CW solo queue, that just doesn't make sense)

How would you know this unless you want to state you work for PGI are Russ or Brian and know this to be true?


Becuase cobra, it obviously wont work. CW requires faction matching, each of the houses have TS servers with 100+ users on them. It will be physically impossible for them not to sync drop! This being the case, the MM cannot possibly account for groups it cannot see, so it makes no sense to even try to restrict group entry, even to four mans, for entry into a CW match.

#26 Fiachdubh

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Posted 26 September 2014 - 07:28 AM

I was really looking forward to the SP game from that original 2009 trailer but I guess this will have to do for now, hope it is a lot less boring for those of us without the time to dedicate to a unit in CW. I am sure they will not leave us out in the cold.

What really has me interested is the comments Russ made on the town hall podcast. The possibility of more coop PvE or maybe even SP after CW is finally done (well apart from the ongoing fine tuning and improvements).

#27 Duke Nedo

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Posted 26 September 2014 - 07:30 AM

Faction solo queue sounds like 90% syncdrop success rate to me...

#28 Rwraith

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Posted 26 September 2014 - 07:36 AM

Playing as solo attached to a group is easy. They go right, you go right. They go left, you go left. Just because you aren't part of the "group" doesn't mean you can't play as part of the group ad-hoc. Playing as a PUG is just as easy as long as people stay together. It's not as good as a coordinated group but if you stay together you raise your survival rate tremendously.

#29 Dolph Hoskins

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Posted 26 September 2014 - 07:36 AM

View PostFiachdubh, on 26 September 2014 - 07:28 AM, said:

I was really looking forward to the SP game from that original 2009 trailer but I guess this will have to do for now, hope it is a lot less boring for those of us without the time to dedicate to a unit in CW. I am sure they will not leave us out in the cold.

What really has me interested is the comments Russ made on the town hall podcast. The possibility of more coop PvE or maybe even SP after CW is finally done (well apart from the ongoing fine tuning and improvements).


I'm with ya man. I recently bought the Neverwinter Nights collection, Wasteland 2, and Mech Commander 2. If CW turns out to be a flop with nothing but big groups rolling everything 24/7 I have other gaming options ;)

#30 KraftySOT

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Posted 26 September 2014 - 07:40 AM

Yeah this entire forum seems to ignore ad-hoc

Yet as a solo player, I see that every time it happens, we win. Weird.

View PostThe Ripper13, on 26 September 2014 - 07:36 AM, said:


I'm with ya man. I recently bought the Neverwinter Nights collection, Wasteland 2, and Mech Commander 2. If CW turns out to be a flop with nothing but big groups rolling everything 24/7 I have other gaming options ;)


Is wasteland 2 finished? I need to get that.

#31 Triordinant

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Posted 26 September 2014 - 07:41 AM

View PostThe Ripper13, on 26 September 2014 - 07:36 AM, said:


I'm with ya man. I recently bought the Neverwinter Nights collection, Wasteland 2, and Mech Commander 2. If CW turns out to be a flop with nothing but big groups rolling everything 24/7 I have other gaming options ;)

Those are good choices. If you like Wasteland 2, I'd suggest Jagged Alliance 2 and Jagged Alliance Wildfire as well. I hope you already have the new X-Com game. Neverwinter Nights 1 & 2 will keep you busy for months.

#32 Jacob Side

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Posted 26 September 2014 - 07:43 AM

You guys shouldn't have an influence on CW, stay playing in your solo hell, we don't want to hear about how you got rolled by groups in CW.

#33 Bilbo

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Posted 26 September 2014 - 07:46 AM

View PostJacob Side, on 26 September 2014 - 07:43 AM, said:

You guys shouldn't have an influence on CW, stay playing in your solo hell, we don't want to hear about how you got rolled by groups in CW.

Don't care what you want, really, and why would I start complaining now?

#34 KingCobra

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Posted 26 September 2014 - 07:46 AM

Boris said (Becuase cobra, it obviously wont work. CW requires faction matching, each of the houses have TS servers with 100+ users on them. It will be physically impossible for them not to sync drop! This being the case, the MM cannot possibly account for groups it cannot see, so it makes no sense to even try to restrict group entry, even to four mans, for entry into a CW match. )

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Pal I have seen and played in every Solaris and planetary league ever made for PC MechWarrior games and even TT and other mech based games and I tell you IF PGI places random solo players in MM CW queues fill ins it wont last long because the groups in MWO are like 5% of the total player-base and 5% of 10,000 players is not much to work with and start a Planetary expansion to the game on.

Plus the fact if you look at the solo and group MM queues right now you see the majority of the players base playing solo battles. Most solo-casual players don't want to get on TS3 or VOIP or even download it why do you think they would do so to play CW?

Once PGI figures out the CW MM queue is running dry and out of fill in players because solo casual players don't want to play it and go back to the solo-casual mm queues they will start to listen.CW will be just a farming club for the small premade groups that are still playing this game.

When PGI split the MM queues for what it has now it was the best decision for the player base.Many times I have said to PGI put in a live chat lobby launcher system let the groups play 1v1-12v12 battles in leagues how they want and recruit from the chat lobby to interested solo players that want to join teams and play leagues.Let them play CW planetary,solaris the way they want in leagues.

CW should have been made for the solo-casual players in MWO because they represent the largest part of the player base when you build a CW based on just 5% of the player base and then force the other 95% of the player base to be rolled and farmed when it does encounter a premade group it never ends well.

Edited by KingCobra, 26 September 2014 - 08:04 AM.


#35 Thorn Hallis

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Posted 26 September 2014 - 07:49 AM

To me this seems like a subtle try by PGI to get more players into the group queue, so small groups will have a bigger chance to face other small groups instead of 12mans (wont stop the complaining about 'being stomped' though).

#36 KraftySOT

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Posted 26 September 2014 - 07:49 AM

To be fair it sounds like if theres only say, 3 groups of 4 and 200 solo players in queue for CW...youll get matches that are nothing but solo players. Its not going to wait around for more groups before starting a match and it didnt sound like it NEEDED a group to start a match either.

#37 Zyllos

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Posted 26 September 2014 - 07:50 AM

View PostHoax415, on 26 September 2014 - 07:20 AM, said:

FIFO. No solo queue. No MM of any kind so far is what they say. Solo players used just like small groups are in the group queue to fill missing spots in a drop.


I don't think people understand...in CW, you have to be ready for the hardest game play because all matches are FIFO.

MM and solo/group queues don't exist.

#38 KraftySOT

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Posted 26 September 2014 - 07:52 AM

And lets say theres 3 clan 12 man, and 2 IS 12 man, and 1 IS 11 man...and 300 people in the solo queue...

Its not going to make 3 matches, pick 1 solo player, then make the other 299 wait for a group to come up again.

I think the way its going to work is that it just fills groups FIRST.

I think people are misreading "missing spots".

I dont believe the solo players are going to be waiting for groups to drop with, if theres no more groups because theyve all done dropped, the solo players will be matched together.

#39 Zeece

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Posted 26 September 2014 - 07:55 AM

View PostBoris The Spider, on 26 September 2014 - 07:13 AM, said:


There was no solo queue at game launch, and as CW requires faction matching you can't have a solo CW queue.


Um dude.. Solo Players can have faction... just like anyone else

And I meant the CW explanation we got from PGI at the Launch Event...

Edited by Zeece, 26 September 2014 - 07:56 AM.


#40 Zyllos

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Posted 26 September 2014 - 07:57 AM

View PostHoax415, on 26 September 2014 - 07:23 AM, said:

You can tell that there is a lot of internal pressure to simplify and streamline CW (some might say minimum viable) to be able to get it out the door by 12/21/2014.

We already have everyone playing like a merc. Faction borders not meaning as much (a battle in FRR space can have all IS factions showing up on "IS" side for instance). Mercs and Clanners not sounding like they get special economic rules to represent their unique status. No mention of anything special to LNW gameplay etc.


This is the saddest part. There is no CW when an entire Force gets to play for a single Faction. This is why Merc Units are so important. They should be allowed to represent a Faction. For the case of FRR, they will mostly be represented by Merc Units due to smaller population of FRR players, BUT this fine! It makes complete sense.

It also gives a chance for Lone Wolves to randomly fill in spots missing.

Edited by Zyllos, 26 September 2014 - 07:58 AM.






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