Praetor Knight, on 26 September 2014 - 08:50 PM, said:
Sweet to get some responses from the devs! Thank you!
And another plausible idea, to add to consideration, is to keep the Skills tab as unlocks for XP and GXP and then to get benefits of those unlocks by adding a module inside the Mechlab for said benefit.
We get way too much benefit from the current implementation of Mech Skills anyway!
Do you mean like we just "unlock" certain stuff (like fast break or twist X) in the skill tree and unlock a slot for a group of modules affecting the same thing.
Say:
Unlocking movement module slot and you can only equip one or two of these we now have as basic module (acceleration, deceleration, turning, twisting, twist x).
I
It would be a nice idea to limit the effect of the super-strong double-basic talents, because you can only equip one or two of these "skills" as modules.
You could switch your modules to specialize, but you could never have all of the skills together at the same time with the limited slots.
There could also be extra slots for Elite or Mastery and it would feel special.
It would only need a change to the skill tree to unlock slots/modules AND another change to the module slot system to implement these modules and slots from the skill tree.