Gargoyle New King Of The Battlefield
#301
Posted 10 December 2014 - 02:55 PM
#302
Posted 10 December 2014 - 03:09 PM
#305
Posted 10 December 2014 - 04:37 PM
#306
Posted 10 December 2014 - 04:40 PM
Summon3r, on 10 December 2014 - 04:37 PM, said:
That's what I was wondering, I even posted that build earlier in this thread. I like it too but some guy in general was telling me it was a **** build even though he has never run it.
I haven't done 1000+ in it yet though--assault queues were just too long so I didn't play it much.
Edited by Kain Thul, 10 December 2014 - 04:41 PM.
#307
Posted 10 December 2014 - 04:58 PM
Kain Thul, on 10 December 2014 - 04:40 PM, said:
That's what I was wondering, I even posted that build earlier in this thread. I like it too but some guy in general was telling me it was a **** build even though he has never run it.
I haven't done 1000+ in it yet though--assault queues were just too long so I didn't play it much.
its an exceptional build for a GAR, jsut ran it with no skillz on the mech at all for 611 dmg
#308
Posted 10 December 2014 - 06:18 PM
#309
Posted 10 December 2014 - 06:26 PM
#310
Posted 11 December 2014 - 12:11 AM
#311
Posted 11 December 2014 - 01:06 AM
Koniving, on 10 December 2014 - 01:29 PM, said:
Seriously this thing looks like a happy bald man with a mustache.
"Sir, I say Sir, you forgot your extra helping of Clustershot and Short Range Missiles. Please stop running away, sir!"
#312
Posted 11 December 2014 - 05:00 AM
Koniving, on 10 December 2014 - 01:29 PM, said:
Seriously this thing looks like a happy bald man with a mustache.
"Sir, I say Sir, you forgot your extra helping of Clustershot and Short Range Missiles. Please stop running away, sir!"
This is my current TS avatar:
As for the mech itself, there seem to be two camps of people-those that see how to use it, and those that don't. The shuffle-peekers are going to HATE this mech with a passion.
It's key strength is the tactics it opens up for a fast moving clan team.....you bring slow-the whole team grinds down to that slow and makes the team's efforts about those slow three mechs. The three slow coaches HAVE to perform then, because they affect the other nine mech's potential.
Bring fast and the other nine mechs can do what they are supposed to do, without being tied to walking turrets....as I said before gents/ladies-think different.
Edited by kamiko kross, 11 December 2014 - 05:05 AM.
#313
Posted 11 December 2014 - 05:46 AM
CyclonerM, on 10 December 2014 - 08:44 AM, said:
I expect it to become better once i unlock the skills.
3/3/3/3 implies pub queue, so not limited to Clan only - so just take a quirked IS assault and put a big engine in it.. it will be better.
CW is tonnage not class limited, and at that point bringing the Gargle is literally a massive waste of tons - you could downgrade by 15 tons and have a better mech in every single way.
#315
Posted 11 December 2014 - 11:40 AM
Kain Thul, on 10 December 2014 - 04:40 PM, said:
That's what I was wondering, I even posted that build earlier in this thread. I like it too but some guy in general was telling me it was a **** build even though he has never run it.
I haven't done 1000+ in it yet though--assault queues were just too long so I didn't play it much.
Eight small pulse; but have tried all manner of varied loadouts. Have had a few 1000+, but I prefer to measure success with quickest time to kill and kill efficiency (lowest damage per solo kills) stats.
#316
Posted 13 December 2014 - 01:01 AM
#317
Posted 13 December 2014 - 10:31 AM
#318
Posted 15 December 2014 - 10:02 AM
#319
Posted 15 December 2014 - 10:22 AM
18 played, 33 kills, 3.30 KDR, 457 avg damage.
It's not easy to play at all, but it's a really funny mech.
I'm playing it in CW and it runs well, especially when you have to deal with short range brawlers. The TW is still superior but, if you hate meta mechs as me, you'll enjoy the Gar-D a lot.
#320
Posted 17 February 2015 - 05:45 AM
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