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Gargoyle New King Of The Battlefield
#161
Posted 29 October 2014 - 07:46 AM
#162
Posted 29 October 2014 - 07:50 AM
Verdic Mckenna, on 29 October 2014 - 06:45 AM, said:
Not sure
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On the other hand.. I mean "teams doing practice 192men drops". You know what i am saying
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Grantham Besat, on 29 October 2014 - 07:46 AM, said:
OK, but i think that numbers will have an impact, too. We shall see, but as i like to pilot different weights and 'Mechs (though my best are heavies) i am looking at 1/1/1/1 dropdecks.
#163
Posted 29 October 2014 - 07:51 AM
21t would allow another build I like: 6 x C-ERML 1 x C-Gauss
#164
Posted 29 October 2014 - 08:03 AM
Again though, I mentioned team work, if you want to go and be Rambo or a sniper, you should pick a different mech.
#165
Posted 29 October 2014 - 08:05 AM
Kain Thul, on 29 October 2014 - 07:51 AM, said:
21t would allow another build I like: 6 x C-ERML 1 x C-Gauss
and? thats a bad build, either low on ammo, or badly cooled TBR can outplay that easily. dps will not be good on this build.
#166
Posted 29 October 2014 - 08:19 AM
Lily from animove, on 29 October 2014 - 08:05 AM, said:
and? thats a bad build, either low on ammo, or badly cooled TBR can outplay that easily. dps will not be good on this build.
It could be a bad build in the Gargoyle but I'd still like to try it since it is so good in a Timberwolf. Having 6 less heat sinks would make it a lot harder to cool but it would still give you a couple alpha's before you had to be careful and could be used hit and run style.
With 20 or 21 tons and 16 "locked" heat sinks boating lasers is going to be the best way to go. Basically it will have the pod space of the Summoner but more energy hardpoints available.
#167
Posted 29 October 2014 - 08:20 AM
Lily from animove, on 29 October 2014 - 08:05 AM, said:
and? thats a bad build, either low on ammo, or badly cooled TBR can outplay that easily. dps will not be good on this build.
I agree with you, but the Gargoyle is hampered in free weight by the 400 cXL engine it carries, it is also past the prefect balance point for speed/armour/fire power, that the Timber Wolf sits on, so it has to give up one thing to have the other two, in his case fire power.
Edited by Metus regem, 29 October 2014 - 08:21 AM.
#168
Posted 29 October 2014 - 10:19 PM
Edited by Grantham Besat, 29 October 2014 - 10:25 PM.
#169
Posted 30 October 2014 - 03:11 AM
Metus regem, on 29 October 2014 - 08:20 AM, said:
I agree with you, but the Gargoyle is hampered in free weight by the 400 cXL engine it carries, it is also past the prefect balance point for speed/armour/fire power, that the Timber Wolf sits on, so it has to give up one thing to have the other two, in his case fire power.
The Issue is you sacrifice quite a lot firepower in % and hardly get much more HP for it. Bigger engine lets him twist better
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But looking at the gargoyle reveals the question how good his torso twist abilities are to spread damage. That is my true fear, the "belly and chestpart that seems to be CT sticks out. Also the head, so it looks like the gargoyle will have a hard time to actually hiding his CT efficiently.
#170
Posted 30 October 2014 - 03:12 AM
Yet if there wont be 1-1-1-1 rule....
Dire Wolf (100) + Hellbringer Prime with ECM (65) with scout/ support double Kit-fox (ECM) (35+35) will do a helluva lot more than previously written lances (Also possible to swap kitfoxes for 1 Mist lynx and one 50 tons mech).
Best damage dealer with great armour, heavy mech providing ECM cover with weaponry to compete with enemy heavies/ meds and to kill lights very fast and two stealthy recon mechs providing sniper cover/ close combat precision hits.
This lance will be able to find enemy and choose the battlefield. DW wont be trackable unless close combat range - if needed, one kitfox will come back (or both and it will be 2 ECM disrupting, 1 ECM on counter).
Enemies will either focus on DW, probably kill it , but loose 2-3 mech in the process, or focus on its support - and die in "daka-daka" rain of death or other funny things aka gauss fire supported with 8 lasers etc etc...
How can Gargoyle compete with that? Unless its a race match "wholl get there first". Gargoyle has only the speed, its "punch" wont be so much better than that of a Hellbringer...
#171
Posted 30 October 2014 - 03:30 AM
Edited by Grantham Besat, 30 October 2014 - 03:35 AM.
#172
Posted 30 October 2014 - 03:33 AM
Carthoo, on 30 October 2014 - 03:12 AM, said:
Yet if there wont be 1-1-1-1 rule....
Dire Wolf (100) + Hellbringer Prime with ECM (65) with scout/ support double Kit-fox (ECM) (35+35) will do a helluva lot more than previously written lances (Also possible to swap kitfoxes for 1 Mist lynx and one 50 tons mech).
Best damage dealer with great armour, heavy mech providing ECM cover with weaponry to compete with enemy heavies/ meds and to kill lights very fast and two stealthy recon mechs providing sniper cover/ close combat precision hits.
This lance will be able to find enemy and choose the battlefield. DW wont be trackable unless close combat range - if needed, one kitfox will come back (or both and it will be 2 ECM disrupting, 1 ECM on counter).
Enemies will either focus on DW, probably kill it , but loose 2-3 mech in the process, or focus on its support - and die in "daka-daka" rain of death or other funny things aka gauss fire supported with 8 lasers etc etc...
How can Gargoyle compete with that? Unless its a race match "wholl get there first". Gargoyle has only the speed, its "punch" wont be so much better than that of a Hellbringer...
but when you need speed, you would use aTBR and safe those 5 tons for something better.
you will see loadouts like:
TBR
HBR
SCR
SCR
TBR
TBR
HBR
MLX
or even 4xMDD will be quite a good loadout
TBR, MDD and SCR are strong clan chassis withing a valid 240t tonnage without having to sacrifice too much on one end, and therefore we will see them a lot. A single DWF means you will have to sacrifice a lot somewhere else.
DWF's will find their palce if the map allows it, otherwise they may be sniping victims form small harassers.
And porbably also the fact if you defend or attack. if you defend, DWF's may be a good choice, they also may be a good choice for the first attack wave, when the fist drop roles together. but dropping alone in a direwolf trying to catch the others up is probably a bad situation.
Grantham Besat, on 30 October 2014 - 03:30 AM, said:
DWF's will be mostlikely doublegauss driven first wavers that shall be supported with ecm. because at this moment all drop together ad slowly roll over the map. Then when people die and respawn, faste chassis are a better decision for the waves after the initial one. And as saiddepending on where the defenders spawn, late game DWF's may be good end game defenders.
#173
Posted 30 October 2014 - 04:02 AM
Edited by Grantham Besat, 30 October 2014 - 04:09 AM.
#174
Posted 30 October 2014 - 04:58 AM
@Lily: Agreed - yet TBRs and MDDs lrms are out of the question if enemy has multiple good ecm machines - and sure, they can be swapped for other weapons, yet thats one thing that make these mechs so great.
My idea surely sacrifices lot of "generally agreed" important things. As I said - you can switch kit foxes for mist lynx and nova/Ursus II/ Crab/Huron Warrior - any 50 ton mech we get. Depends on map (which we will know before the drop - at least I hope so - with all the spaceships not knowing the terrain were dropping in would be silly).
But in lots of games were same dilemmas - 4 good machines? Or 1-2 muscles with 1-2 omni-support?
Support doesnt mean not fighting. 4 MDDs will probably finish DW and Hellbringer quite fast, even with ECM cover from Hellbringer...but 2 kit foxes shooting alphas into MDDs back will finish MDD even faster (also screwing any of their guided missiles with ECM). And 3 ecm lance WILL KNOW exactly from where the MDDs come. Not to say, that 1-2 MDDs probably wont have one torso or one leg when the big bang start...
Its not to go with "hide behind the DW and let him do the work" plan.
Also even Alpine peaks - 4-gauss/ 6-9 ppcs/ 3 gauss-3 ppcs - DW can do more than its share on any map in defense and on most map in offense. Omnimechs are that great actually - especially 100 ton omnimechs.
I am not so big fan of DW (kidding, I love that machine from the day ive seen it) - I just prefer 1-2 dds, 1-2 omnirole guys team. Seen too often, how 4 balanced machines teams lost, coz 1-2 of their tanks/ soldiers/ planes were damaged/ destroyed before the final fight and remaining guys didnt have enough to win.
Only thing I am worried about is IS lance of similar type. 2-3 ECM covered light snipers would be more than capable of damaging/ destryoing DW AND Hellbringer thanks to 40+- km/h speed more than clans ecm light got. But the same goes for your balanced lances....
Light wolf pack with ecm and long range weps is the most dangerous thing in whole MW universe in my book. Not in the smallest maps, or not when the base cap is the goal probably - but in everything else....
#175
Posted 30 October 2014 - 05:04 AM
#176
Posted 30 October 2014 - 05:22 AM
Grantham Besat, on 29 October 2014 - 10:19 PM, said:
If i had to pick an Assault, the Gargoyle would be my choice. It will be the only one i will own, the only one agile and fast enough to be liked by me
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Carthoo, on 30 October 2014 - 03:12 AM, said:
If maps are going to be big, a fast 'Mech is what you want. If you cannot reach your team mates in time, what are reinforcements good for?
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#177
Posted 30 October 2014 - 05:31 AM
@Cycloner: As Lily said - second wave maybe - and Gargoyle will be slower than other mechs - probably too slow. For first wave it doesnt have the right role, for second it may not be fast enough. My bet is second wave most used mech will be stormcrow. Over 100 kph with good punch - especially with 4x erml + 2 lrm launchers to support even before it gets there. And reinforcements for when first wave has been turned on run? DW/ KingCrab - to assume defensive position and hold it.
Hell, we dont know different conditions...do we have to always attack? What happens if IS repell our first line and refuse to go finish the remains + reinforcement. Do we loose on time? Will there be some time limit aka - do we have to destroy enemy com tower in 07:30, or theyll get reinforcement?
Too much unknown...
Edited by Carthoo, 30 October 2014 - 05:46 AM.
#178
Posted 30 October 2014 - 05:46 AM
Oh well, i will still be able to enjoy those 20 tons if i choose a Gargoyle over a Dire Wolf
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#179
Posted 30 October 2014 - 05:48 AM
Grantham Besat, on 30 October 2014 - 05:04 AM, said:
that si probably why we get lynx and the ferret, they are the only valid counter to the is snipers and able to hutn them fdown or at leats scare them off. But yet, CERLL will play an important role in the atacking CW ranks, because they are the only "instant respose" weapons to the peeking IS light snipers. Gauss eventually too, but they would waste quite a lot ammo in the process.
CyclonerM, on 30 October 2014 - 05:22 AM, said:
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If maps are going to be big, a fast 'Mech is what you want. If you cannot reach your team mates in time, what are reinforcements good for?
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thats why the slow big boys will be the first wave mechs attacking with soem fats scouts roaming around making sure to not get crippled by the ecm snipers in guerilla style.
#180
Posted 30 October 2014 - 08:38 AM
The big question (since there is no longer 1:1:1:1 requirement) will be what would possess someone to take the Gargoyle at 80 tons over the Timberwolf at 75?
If 1:1:1:1 was still in effect then different story. I bet they'd be all over the place so people could still run Timberwolf AND Stormcrow while running Kit Fox as their light.
Also, anyone who likes running a Dire Wolf but can't quite make the rest of their deck work with one would more than likely drop down to the Warhawk at 85 tons anyway since it is pretty much like splitting the difference between a Dire Wolf and Timber Wolf for available weapons tonnage.
Edited by Kain Thul, 30 October 2014 - 08:40 AM.
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