

Smoke Makes My Fps Drop
#1
Posted 26 September 2014 - 08:54 PM
Note: I play on High settings before the patch and tried it on high and medium settings after the patch.
#2
Posted 27 September 2014 - 01:44 AM
And it isn't exclusive to smoke, the issue is transparent particles. So try standing close to a wall in training mode, zoom in and fire your lasers. See the FPS plumet to nothing.
Especially annoying is if you're sitting in a match firing at the enemy while zoomed and your mech runs hot, moving backwards through the "steam cloud" you're standing in causes FPS to drop heavily.
Changing settings on particles seems to have no effect.
Edited by POWR, 27 September 2014 - 01:46 AM.
#3
Posted 27 September 2014 - 03:31 AM
#4
Posted 27 September 2014 - 04:22 AM
POWR, on 27 September 2014 - 01:44 AM, said:
Yes, this is a true problem I experience all the time. The most common cases for massive FPS drops that directly affect the game for me are:
- Walking backwards after being hit and my mech starts to smoke (even if temporarily)
- Getting shot by repeated fire that cause too much on screen effects (UACs and LRMs)
- Accidentally shooting terrain in front of my with lasers - the burning particle effects slow the hell of my computer down when rendered up close, turning a problem (shooting the geometry of the terrain instead of the enemy) into a bigger one.
#5
Posted 27 September 2014 - 04:52 AM
This is a general performance issue not restricted to MWO.
#6
Posted 27 September 2014 - 09:58 AM
I play on a MSI laptop
I7 2.50 Mhz
8 gigs of ram
840M
Before patch i can maintain a 25+ fps which makes the game playable on medium graphics @ 1600x900
Since yesterday's patch whenever i see other mechs FPS has been dropping to <15fps
I tried reducing the resolutions and the graphics but it's the same results. I do get better fps (60+) in mech lab while before was 30+ range
I've updated my nvidia drivers, didn't see any noticeable change.
#7
Posted 27 September 2014 - 11:47 AM
Edited by Modo44, 27 September 2014 - 11:47 AM.
#8
Posted 29 September 2014 - 07:04 AM
GoldenFleece, on 27 September 2014 - 04:52 AM, said:
This is a general performance issue not restricted to MWO.
I have an Intel i7 4770K processor, got the game installed on the SSD and the graphics card is my only weak link in my rig at the moment (GTX 580). If that is true, then there should be some optimization to be done on their side since a gpu upgrade will not make too much of an impact on particle rendering. Either that or have a setting to reduce particle number and/or calculations.
#9
Posted 29 September 2014 - 08:02 AM
i7 @3.8ghz
12gb ram
480GTX
1680x1050 max settings
game runs fine other wise.
#10
Posted 29 September 2014 - 08:11 AM
16gb ram
780gtx
2560x1080
same problem, had to turn off particles, otherwise every time I come to 60% heat or so (steam showing) and move backwards I get like 5fps or so
#11
Posted 29 September 2014 - 08:17 AM
#12
Posted 29 September 2014 - 10:58 AM
#13
Posted 29 September 2014 - 12:15 PM
Hey, at least they want to add more weather effects to the game, more rain, fog, smoke, so we have that to look forward to...
#14
Posted 29 September 2014 - 12:42 PM
sabujo, on 29 September 2014 - 07:04 AM, said:
I have an Intel i7 4770K processor, got the game installed on the SSD and the graphics card is my only weak link in my rig at the moment (GTX 580). If that is true, then there should be some optimization to be done on their side since a gpu upgrade will not make too much of an impact on particle rendering. Either that or have a setting to reduce particle number and/or calculations.
Also possible that these computations are done by the GPU as well nowadays. PhysX and similar... I am not sure.
But the fact remains, that particle effects are putting a lot of stress on either chip. This is found in a lot of games (if not all) and honestly, is something to be expected in any 3D-game under these circumstances.
#15
Posted 29 September 2014 - 12:56 PM
I'm not trying to accuse the devs of trying to kill our computers or anything, just saying, there's clearly something different about the way rigs handle this game vs anything else out there.
I personally have a mediocre machine at best, but there's guys in my unit with serious gaming rigs that have literally had GPUs overheat to the point of death while playing MWO lol...that's not exactly normal behavior for a pc set up specifically for running high-end games, including cooling, etc.
#16
Posted 30 September 2014 - 01:33 AM
I get 40-50fps normally, but heavy smoke in my screen, especially ground burning or heat steam coming off my mech will tank it into the single digits. It's especially bad on HPG with heat steam.
#17
Posted 30 September 2014 - 09:16 AM
#18
Posted 30 September 2014 - 10:00 AM
Like I wrote before: Fire lasez untill you hit 90% heat and simply backup.
You own smoke will get on screen and make your FPS plummet.
I am set at very high, but I took down environment to medium in the quality settings.
Helps somewhat.
I usually run at 50-60FPS but go down to 15 in a fight, expecially is hit by multiple ACs
which all add smoke effects on screen...
#19
Posted 30 September 2014 - 05:42 PM
Moonlander, on 27 September 2014 - 03:31 AM, said:
Edited by Tarogato, 30 September 2014 - 05:46 PM.
#20
Posted 02 October 2014 - 03:09 PM
Edustaja, on 29 September 2014 - 08:17 AM, said:
Kodyn, on 29 September 2014 - 12:56 PM, said:
^Not really to be expected, as a lot of the people that have issues in MWO can run many other graphics-heavy games without issue. For reference, I get 60+ FPS on any other game I play, from EVE Online, to Skyrim, to D3, to BLOPS 2, etc, list goes on.
I'm not trying to accuse the devs of trying to kill our computers or anything, just saying, there's clearly something different about the way rigs handle this game vs anything else out there.
There is one other thing I noticed with MWO after months of playing. This is apart of the performance drop because of particle effects...
To me, the cause seems to be the way that the game MWO (or the cry-engine) handles loading part of the map and holding these in memory/cache.
When you start a match, only the part of the map you are seeing right now with your head fixed is loaded. As you move and turn your head, these areas will be generated as well.
For instance, when you start on Canyon Networks and turn your Mech around 360 degrees (starting point doesn't matter) while standing on the spot, the frame rate will go down to single digits coming from ~28 fps (4y old PC).
After you have completed one or two circles and the map areas have been loaded, the frame rate will recover. Meaning a "normal" frame rate for your starting location.
So, when the game has to load and generate map areas for the 1st time, the frame rate will drop like a stone as well.
The aforementioned cave on Forest Colony is an example. Or looking "behind" you on your starting location.
As I said, this is a different issue I believe not to be a part of the amount of particle effects selected. I lack a basis for comparison from other games, but I believe that there is room for improvement there.
DaFitz, on 30 September 2014 - 09:16 AM, said:
This performance drop is the main reason why I can't play Lights right now. Being in a very fast Mech and circling around enemies is unplayable, when you have below 10 frames per second. Even if it's only for some seconds.
Edited by GoldenFleece, 02 October 2014 - 03:15 PM.
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