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Lrms Need Addressing


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#81 Foxwalker

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Posted 27 September 2014 - 05:06 PM

Considering there is a challenge going on that rewards Narc, Tag and assists, it is almost stupid right now not to carry LRMs if you don't have one of the other two equipped.

#82 RazorbeastFXK3

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Posted 27 September 2014 - 05:06 PM

When some players hear and see the message "INCOMING MISSILE" they panic with this type of reaction..

http://cdn2.funnycor...ter-balloon.jpg

When it comes to LRM attacks.. they're more annoying than life threatening 'cause all they do is hit your mech all over the place with 1.1 damage per missile and cause your vision to blur from all the shaking.. that's about it. If you suffer a loss of a limb due to ammo explosion that's all on you for not carrying CASE. Other than that... it's a team game, you're not alone unless you're the last 'mech standing on your team and everyone is being quiet with possible useful last known remaining enemy location details, remaining enemy 'mech type and if they have ECM cover or not.

#83 Mcgral18

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Posted 27 September 2014 - 05:06 PM

View Postduragan, on 27 September 2014 - 04:52 PM, said:

What like you assuming I have no skill because like a ton if other people I dislike lrms in there current form and call out ignorant comments like making mechs faster when anyone who has s clue about the game should know not all mechs can change there speed.. Lol I am done with the blank minds on this forum.


Perhaps one day you'll be fit to be a Forumite.

Today doesn't seem like that day.

#84 Mavairo

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Posted 27 September 2014 - 06:01 PM

View PostXardos111, on 27 September 2014 - 01:27 PM, said:


so i like to play assault mech means i have to be destroyed by missles without seeing single enemy expcet 170km light for 1s. Nice rewarding game playing big mechs


If I can manage to not be blasted by LRMs in a 57 kph Atlas RS. I am sure you can manage.

#85 Kjudoon

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Posted 27 September 2014 - 06:20 PM

View Postduragan, on 27 September 2014 - 04:52 PM, said:

What like you assuming I have no skill because like a ton if other people I dislike lrms in there current form and call out ignorant comments like making mechs faster when anyone who has s clue about the game should know not all mechs can change there speed.. Lol I am done with the blank minds on this forum.

I suck and I have no problems avoiding LRMs. Of course, I run LRMs constantly and know what they do, how they do it, what about them ticks me off when people thwart me and do it back to others who do the same.

I also do not think I should be able to stroll around a war zone like I was jogging in the park or walking through the woods with no more threat than the occasional tortoise or raccoon.

What's so hard?

#86 KharnZor

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Posted 27 September 2014 - 06:29 PM

View PostKjudoon, on 27 September 2014 - 06:20 PM, said:

What's so hard?

Some people don't want to be challenged. They don't want to have to think too hard about tactics or other such.
Its the COD generation.

The info to avoid and or lessen the effect LRMs can have is out there and indeed is almost always available in ANY nerf LRM thread but seemingly some people fail at reading comprehension or are just to damn stubborn to admit they are wrong.

#87 MischiefSC

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Posted 27 September 2014 - 06:29 PM

LRMs crush people who play by hiding. People who complain about LRMs are likely people who don't play aggressively and would get rolled by almost any tactic.

I'm not trying to be offensive here but you'll notice two distinct camps - one is "LRMs are too common and too powerful". The other is "LRMs are a joke weapon with no place in competitive play and little danger to experienced players".

Group two seems to be consistently expressed by experienced players, often with well recognized names from various leaderboards.

If LRMs are giving you trouble then keep in cover, watch your approaches, kill spotters with great malice of forethought and PLAY MORE AGGRESSIVELY. LRM boats are an easy kill within 180m and helpless in confined areas. If you stay back, especially huddled with other players so you're fouling each others movement then yes - LRMs will crush you brutally.

Play more aggressively and pay attention to safe approaches and don't go out in the open in full view of the enemy, keep in mind where cover is.

This is a skill set that helps identify an experienced player. There's no magic to it, just practice.

#88 DivineEvil

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Posted 27 September 2014 - 06:52 PM

I kinda tired of replying to threads like that, but still feel obligated to.

LRMs are not overpowered. Teams with significant LRM power are won over by long-range attrition tactics, with abusing LRM primary weak spots. Teams with huge LRM power are just wasted by anything dedicated to do this.

If you're a PUG in US time bracket then I can't really give any advice. US players are renowned in EU for being generally inadequate in agressive counterplays and close quarters combat or being plain cowards and obsessed with preserving their armor (despite armor being the consumable resourse, which has to be used thoughfully). Whenever I am and some of our mechwarriors are taking on a NA Comstar channel during PST bracket for some joint matches with US players, we're usually find ourselves wrecking hard to our american lancemate's awe, just because US players naturally are not as adapted for fighting back guerilla tactics back. Their inherent love for LRMs do a bad job for them in those ocassions.

Edited by Marvyn Dodgers, 28 September 2014 - 05:23 AM.
Unconstructive


#89 Kjudoon

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Posted 27 September 2014 - 06:56 PM

View PostKharnZor, on 27 September 2014 - 06:29 PM, said:

Some people don't want to be challenged. They don't want to have to think too hard about tactics or other such.
Its the COD generation.

The info to avoid and or lessen the effect LRMs can have is out there and indeed is almost always available in ANY nerf LRM thread but seemingly some people fail at reading comprehension or are just to damn stubborn to admit they are wrong.

Well, heck, even I like a LITTLE challenge, but that's like setting the tredmill to resistance of 4 or 5, not 9 or 10. Beating LRMs is a difficulty of 4 I would say. Any seasoned player (+1000 matches) should have learned to use the basics by then on how to make my job as an LRM support pilot worse.

View PostDivineEvil, on 27 September 2014 - 06:52 PM, said:

I kinda tired of replying to threads like that, but still feel obligated to.

LRMs are not overpowered. Teams with significant LRM power are won over by long-range attrition tactics, with abusing LRM primary weak spots. Teams with huge LRM power are just wasted by anything dedicated to do this.



To paraphrase:

"All that is neccessary for the triumph of derp is that good LuRMers to do nothing."

;)

Edited by Marvyn Dodgers, 28 September 2014 - 05:24 AM.
Unconstructive portion of quote


#90 Brody319

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Posted 27 September 2014 - 08:43 PM

Or we could just make the AMS not suck. I mean, my kit fox can run 3 AMS and that still isnt enough to protect me from these missile boats. So I'd rather save the tonnage, run more lasers and just have an ECM. I also try to hug my assaults when running ECM so the missiles won't find their squishy cores.

Protect your ECM light and they will protect you.

#91 Sean von Steinike

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Posted 27 September 2014 - 08:55 PM

~yawn~ They are marginal weapon, and more psychological than anything. Morons will die to them often though.

#92 Johnny Reb

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Posted 27 September 2014 - 09:06 PM

The only mech I have started to run that I truly fear lrms in is the DireWhale. I only own one, not dropping 40 mill more on 2 yet till after stormcrow and timber, but when caught in the open or a lrm map lrms are brutal. However, I already knew this before I bought one due to the months killing Whales with my own lrms.

#93 Kjudoon

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Posted 27 September 2014 - 09:07 PM

View PostBrody319, on 27 September 2014 - 08:43 PM, said:

Or we could just make the AMS not suck. I mean, my kit fox can run 3 AMS and that still isnt enough to protect me from these missile boats. So I'd rather save the tonnage, run more lasers and just have an ECM. I also try to hug my assaults when running ECM so the missiles won't find their squishy cores.

Protect your ECM light and they will protect you.

What do you think AMS is supposed to do? Stop all missiles all the time?

#94 Johnny Reb

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Posted 27 September 2014 - 09:13 PM

View Postduragan, on 27 September 2014 - 05:49 AM, said:

With LRMS you can hit people with a lock with out a lock with a team mates lock almost every mech in the match usually has them you can lock very fast now with things like the command console. 1v1 lrms are not bad or on paper but when you get 10-20% of your armor blown off in one volley from 4-5 people that's the problem. not to mention tag narc and module bonuses.......

Well with 2-3 dedicated lrm, or even mixed, boats and a good narc light, you aint gonna last long. The good narcer is the real difference maker because as long as he survives and keeps narcing the enemy team is boned. I have had matches where over half the enemy team is narced at any given moment. When that happens just a little target calling between boats and that target is fooked.

#95 Brody319

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Posted 27 September 2014 - 09:15 PM

View PostKjudoon, on 27 September 2014 - 09:07 PM, said:

What do you think AMS is supposed to do? Stop all missiles all the time?


could stop more than it does. it seems to stop maybe 10 missiles out of every 100 launched. so that means with 10 AMSes you could stop a single volley from a single mech. I mean if it just stopped 20, putting it on would be a whole lot more worth it. I mean I gotta have like 1.5 tons for ammo and the thing itself, I could equip another ton of ammo, or a medium laser and a small laser, Give me a reason to want to use the thing. You are better off with just the magic jesus box, ECM. Just protect your nearest spider/kit fox and you won't have to worry about any missiles.

Might also lower the damage. a single LRM boat with 100 missiles can ruin everyone's day on the other team if they dont have ECM.

#96 Johnny Reb

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Posted 27 September 2014 - 09:16 PM

View PostMavairo, on 27 September 2014 - 09:00 AM, said:



Honestly?
Increasing their flight speed another 15ms, and upping to 1.2 damage a missile might do it in part.
Removing Betty's Incoming Missile warning would also help.

If that was done I do think a Betty narc warning would be appropriate.

#97 Johnny Reb

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Posted 27 September 2014 - 09:25 PM

View PostMcgral18, on 27 September 2014 - 01:31 PM, said:


No, you can't play like a [redacted] and expect to survive in an assault mech.

I avoid missiles without issues in my 95 ton assault mech. It doesn't have problems charging missile boats head on, if needed. It also doesn't have issues running from cover to cover, until it's close enough to attack effectively.

Don't build a bad mech, or don't play like a Bad. Your choice.

Well, charging a Kintaro, Stormrow or Maddog? You might not be so successful, hence why my Kintro is my current fav IS lrm platform and can't wait for the Stormcrow. The speed to get out of danger and redirect the lrms to that danger make it so.

#98 XphR

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Posted 27 September 2014 - 09:27 PM

View PostJohnny Reb, on 27 September 2014 - 09:16 PM, said:

If that was done I do think a Betty narc warning would be appropriate.

A Betty warning for Narc is already not a bad idea. A short "Missile Beacon Detected" message could work, perhaps even have Betty take a handful of seconds to come to the conclusion the signal is externally mounted to your Mech?

Edited by XphR, 27 September 2014 - 09:27 PM.


#99 Mcgral18

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Posted 27 September 2014 - 09:28 PM

View PostJohnny Reb, on 27 September 2014 - 09:25 PM, said:

Well, charging a Kintaro, Stormrow or Maddog? You might not be so successful, hence why my Kintro is my current fav IS lrm platform and can't wait for the Stormcrow. The speed to get out of danger and redirect the lrms to that danger make it so.


Gigantic shield arms, and walking twisted away go a long way to absorb LRMs. Shoulder pads are the saviour of the WubShee.

They absorb all the damage. Unless you move over 100, I'll get you eventually. Of course, 22 tube SHD is also suited to the task, with much more fragile, and laser-ed arms.

#100 Johnny Reb

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Posted 27 September 2014 - 09:29 PM

View PostSeraphic Law, on 27 September 2014 - 02:35 PM, said:

I sometimes run my Kit Fox Prime with three Anti-Missile systems, the +10% AMS Rate of Fire Module and the level 5 AMS Range Module. And you know what? With 19,000 rounds of AMS ammo, I can pretty much shoot down everything. It's a lot of fun. :)

The bane of the 5 lrm5 Kintaro. I see you, I find targets further away.





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