Do You Guys Skill Your Clan Mechs Past Basic?
#21
Posted 27 September 2014 - 02:32 PM
Generally I don't sell off excess inventory to make room, but I'll be selling Novae B and S as well as the S Kitfox when I need the bays. I wasn't planning on getting more mechs soon, but it looks like CW will require you to take one of each class of mech, so I guess I need to elite a couple more, even though I don't really like heavies.
#22
Posted 27 September 2014 - 02:40 PM
#23
Posted 27 September 2014 - 02:59 PM
i never sell anything though - never know what the future holds, sometimes the mech i hate the most now becomes my fav later
#24
Posted 27 September 2014 - 03:16 PM
I also never sell my Clan variants mostly because I guess I never had a reason too since I'm well off on C-bills and mechbays.
That's a big difference than my IS mechs where I buy 3 variants and decide which ones I liked as I leveled them. The rest just get stripped for parts and sold.
Edited by Griggio, 27 September 2014 - 03:18 PM.
#25
Posted 27 September 2014 - 09:12 PM
Because of that, any new mech I get, I can go through the basics on all 3, then do elite and master on the one I like the most...
If I later decide to play another one of those variants, I then work on unlocking elite on that...
The only time I do not unlock Elite is if I can't, due to not having 3 variants of that mech with basics unlocked, but the plan for those ones would be to go back to them once I can afford the others and have unlocked basics on them
Honestly the speed tweak and the 2x bonus to the basic skills is very good... if it's a cash flow issue, just sell the other 2 variants you don't want once you have basics unlocked on them...
#26
Posted 28 September 2014 - 01:29 AM
Appogee, on 27 September 2014 - 12:46 PM, said:
currently the cbill blackhole. where your funds go, no body knows. you can't even make interest on that.
Edited by King Arthur IV, 28 September 2014 - 01:29 AM.
#27
Posted 28 September 2014 - 01:41 AM
I ended up with a whole lot of tanks that needed grinding or tanks that were fun to play but you couldn't make any money on because they were too high a tier. Thousands of games played and my garage was pretty much worthless because I kept halving my earned c-bills every time I sold a tank or weapon. I was left with nothing but fun tanks that needed me to play other things to enjoy them, or tanks that existed only to extend the grind.
So in MWO I keep everything, either because I payed real money for it, or subscribe to the theory that one day it may not suck. I have a hanger full of mechs, and since they are all set up differently then I can log on with the question, 'What do I want to play today?'
Edited by CheeseThief, 28 September 2014 - 01:42 AM.
#28
Posted 28 September 2014 - 01:55 AM
CheeseThief, on 28 September 2014 - 01:41 AM, said:
I ended up with a whole lot of tanks that needed grinding or tanks that were fun to play but you couldn't make any money on because they were too high a tier. Thousands of games played and my garage was pretty much worthless because I kept halving my earned c-bills every time I sold a tank or weapon. I was left with nothing but fun tanks that needed me to play other things to enjoy them, or tanks that existed only to extend the grind.
So in MWO I keep everything, either because I payed real money for it, or subscribe to the theory that one day it may not suck. I have a hanger full of mechs, and since they are all set up differently then I can log on with the question, 'What do I want to play today?'
Wow, I didn't know wot's universe mixes with battletech.
The only thing keeping me from saving every 'mech is the limited amount of mech bays. I wish we could pay a farly crazy amount (3-4mil c bills) to get a mechbay without needing MC, but PGI has to make money somehow I guess. (so does every game with a "garage" like wot and war thunder)
#29
Posted 28 September 2014 - 04:35 AM
FogOfW4r, on 28 September 2014 - 01:55 AM, said:
Wow, I didn't know wot's universe mixes with battletech.
The only thing keeping me from saving every 'mech is the limited amount of mech bays. I wish we could pay a farly crazy amount (3-4mil c bills) to get a mechbay without needing MC, but PGI has to make money somehow I guess. (so does every game with a "garage" like wot and war thunder)
There were challenges that gave away mech bays. There may be more of those in the future.
#30
Posted 28 September 2014 - 04:48 AM
CheeseThief, on 28 September 2014 - 01:41 AM, said:
So I can't see any reason why I need to keep the other two variants, unless (as in the case of Timbies) it's such an OP chassis that it's worth keeping a few of them rigged in different ways when I need to help win matches for my team.
#31
Posted 28 September 2014 - 05:00 AM
#32
Posted 28 September 2014 - 06:09 AM
Even though all of the pod spaces are "kinda" the same except for a direwolf and a timber wolf, The main reason I want to have 3 mastered frames so I have 3 main loadouts ready to go without the need to spend 5 minutes adjusting an individual frame load out every time I want to change it up.
I already have the mechs anyways, and they come to you pretty much fully upgraded already, so its not that much to just change the loadouts and have 3 mechs pretty much ready to go.
#33
Posted 28 September 2014 - 06:14 AM
Also, if you haven't elited that weight class, you need to elite 3 of them.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users