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Mdd-A "mad Splatter"


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#1 ExplodedZombie

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Posted 29 September 2014 - 09:23 AM

This is a mech I cooked up to be similar to a Timberwolf build I rip faces off with. It's a great mid- to late-game brawler as long as you sneak around and torso twist when in a fight. A little difficult without speed tweak, but manageable. I don't find much reason to take the Vulture over the Timberwolf, due to our matchmaking rules, but it's a pretty fun ride.

MDD-A "Mad Splatter"

Edited by ExplodedZombie, 29 September 2014 - 09:24 AM.


#2 a gaijin

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Posted 08 October 2014 - 11:12 PM

Though a cool build it lacks long distance punch.

I actually like riding the Mad Dog A around stock B)

#3 ExplodedZombie

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Posted 09 October 2014 - 07:47 PM

Yeah it's totally a strike mech for up close mayhem. It's really really fun, though. I'm def going to try some of your builds, Hero.

Edited by ExplodedZombie, 09 October 2014 - 07:47 PM.


#4 White Bear 84

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Posted 09 October 2014 - 07:49 PM

MDD - A = Brawler
MDD - B = Lurmboat
MDD - Prime = Mixed range

:)

#5 theta123

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Posted 10 October 2014 - 04:42 AM

Why so low CT armor mate?

#6 Tastian

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Posted 10 October 2014 - 06:14 AM

6x SRM4 triggers Ghost Heat unless you cycle them.

Try this: http://mwo.smurfy-ne...ba2ee3c7e7012aa

same number of SRMs, no Ghost Heat. (also added that extra ton to armor)

#7 ExplodedZombie

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Posted 10 October 2014 - 02:41 PM

View Posttheta123, on 10 October 2014 - 04:42 AM, said:

Why so low CT armor mate?


I built this while at work and forgot to allocate the leftover 1t of armor.

View PostTastian, on 10 October 2014 - 06:14 AM, said:

6x SRM4 triggers Ghost Heat unless you cycle them.

Try this: http://mwo.smurfy-ne...ba2ee3c7e7012aa

same number of SRMs, no Ghost Heat. (also added that extra ton to armor)


I usually do 3 at a time or chain fire. Splat if I plan to turn and run away bc the enemy is facing me.

View PostExplodedZombie, on 10 October 2014 - 02:40 PM, said:


I built this while at work and forgot to allocate the leftover 1t of armor.



I usually do 3 at a time or chain fire. Splat if I plan to turn and run away bc the enemy is facing me.


Thanks for the suggestion on changing which launchers I use. I was originally worried about the legendary spread of SRM6s, but I will give it a shot.

#8 Escef

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Posted 11 October 2014 - 01:25 PM

I call it Rib Knife, because it makes for an excellent knife between the ribs, i.e., a backstabber. It can run seriously hot if you don't watch yourself. I keep the lasers in paired weapon groups, right and left. The missiles I have a group of 3 and a group of 6, if I need to stagger them I can by firing the 3xSRM6 group and then firing the 6x group for the other 3.

#9 Drunk Canuck

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Posted 11 October 2014 - 02:06 PM

There are better shotgun builds that are more efficient. For up front punch, that might be OK but for longevity and skirmishing you are going to overheat on hot maps especially.

I run 4 SRM6 + LBX20, you can run quad SRM4 as well if you find the ghost heat on the 6's excessive.





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