Kael 17, on 29 September 2014 - 09:35 PM, said:
You are either missing my point, or I am missing yours.
'Locked slots' were supposed to be determined by the Prime CT and now they...aren't.
Jump Jets were considered equipment and now they...aren't? Or at least they aren't for Clan mechs?
Jump Jets on the Kit Fox-S legs/side torsos were modular, they could be left in, moved around, or pulled out, and now they aren't.
If jump jets aren't hardwired into the frame of the Mech (Kit Fox, Timber Wolf), then why should it be forced to run them?
I could understand going to a 'hardpoint' like system so that only the S-variant component could mount it, but creating a situation where S-variant components have to run it makes IS mechs actually more customizable than Clan Mechs as they can, at the very least, put their jump jets wherever in the torsos or legs they please.
It isn't a case of having to deprive Timberwolfs of mass and space to nerf certain builds. PGI has at least been upfront about that (pop-tarts, PPC/Gauss snipers, etc) in the past. Actually I would probably be more accepting if that were the case
changing how the entire jump jet system works in Clan Mechs that are not hard-wired with them, this close to community warfare is incredibly frustrating. Even more so since the only Kit Fox pods with ballistic hardpoints are the S-variant side torsos. Finding a half-ton in a mech that doesn't have any tonnage to spare, whose missile hardpoints are sub-optimal to the Adder, and is (currently) the only Clan Mech with ECM with the others not scheduled to arrive (At best, for those who bought the Wave 2 packs) for months.
Let me be clear...
There were discussions previously on how to approach the problem between "hardwired JJs" (Summoner+Nova) vs "non-hardwired JJs" (Timberwolf+Kitfox). The premise is strictly about mech construction and how those rules "penalized" the mechs affected by it, while giving FULL customization to those that benefited from it.
There were two choices:
1) Allow the Summoner+Nova to remove their JJs and NOT hardwire them. That wouldn't exactly bring them in line with their competition (Timberwolf and Stormcrow respectively), but it would make them more customizable.
2) Force fixed omnipod-hardpoints on the omnipods that naturally have JJs, such as the Timberwolf-S's side torsos and the Kitfox's side torsos and legs. This would reduce/nerf the customizeability of the Timberwolf and Kitfox, but bring them in line a little with the mechs that have those JJ hardpoints fixed.
Both solutions
would inevitably deviate from mech construction rules regardless. PGI simply ended up choosing the latter.
Leaving it as is would require major quirks of some sort (some sort of JJ bonus to the hardwired mechs), but that won't really change the status of the Timberwolf.
Whether you agree or not with the change is one thing... just understand this discussion was born on the issue of customizability and how is DOES affect other chassis
in an online game.
"For balance, Corerule ignore."
Edited by Deathlike, 29 September 2014 - 10:25 PM.