October Road Map - Feedback
#681
Posted 22 October 2014 - 11:13 AM
#682
Posted 22 October 2014 - 12:18 PM
#683
Posted 22 October 2014 - 12:37 PM
Quote
Although we hope to eventually put in a full engine critical hit system that would affect both IS and Clan 'Mechs, we are going to start out with a change to place some penalty on a Clan 'Mech that loses a side torso. Essentially, there needs to be some penalty for losing 2 critical engine slots. Using the tabletop game as a guideline, we have decided to not make movement a part of the penalty but to save that for some future implementation on the effects of heat on your 'Mechs functionality. A Clan engine has a total of 10 critical engine slots and the destruction of a Side Torso in a clan ‘Mech means the loss of two of those slots, or 20%. With this in mind, we have decided to implement a rule that the destruction of a side torso in a Clan 'Mech will result in a loss of 20% of the engines internal heat sink capacity. By way of example, a Timber Wolf with 15 internal engine heat sinks will lose the cooling equivalent of 3 of those heat sinks. A small penalty, but we feel that heat sink loss along with the loss of everything in that torso and arm will be enough.
this to great a number I recommend a 5% loss in speed and heat
why because you can always add more later if need be, balance is some what hard to do its best to approach these things in small steps
#684
Posted 22 October 2014 - 08:37 PM
#685
Posted 23 October 2014 - 12:06 PM
#686
Posted 25 October 2014 - 09:30 AM
#687
Posted 26 October 2014 - 10:12 PM
Cut all quirks by 25% and make a mastery skill double the effects of quirks instead of just delivering a single module slot.
#688
Posted 27 October 2014 - 06:39 AM
All you accomplished was making grinding Master suck more and being a new player suck more. Nobody else is affected. There is zero benefit of any kind to that change.
#689
Posted 27 October 2014 - 02:54 PM
Escef, on 22 October 2014 - 12:09 AM, said:
I said for, "for example a CTF-3D" not a CTF-IL, that can only be bought with MC. For your information 1 MC @ = 2500 C-Bills.
Here is my "hypothetical" CTF-3D build, but i guess there is no point of arguing over "spilled milk", or "water under the bridge."
The only thing left is to wait and see how the whole quirk system works out and how badly will some of them will be "abused".
#691
Posted 27 October 2014 - 03:50 PM
Escef, on 27 October 2014 - 03:29 PM, said:
#693
Posted 27 October 2014 - 11:39 PM
#694
Posted 28 October 2014 - 11:28 AM
Escef, on 27 October 2014 - 04:07 PM, said:
Flamers... want to love em, and I've found the 'best' way to run them (in 3's, set across 2 chain fired weapon groups for 2 low heat flamers, or 4-8 chain-fired pairs)... but they're still terribly dissapointing.
LBX10 have silly long range, a psychological factor, little to no projectile drop, massive impulse (each pellet causes the same screen shake as an (U)AC/5) and massive crit chances (67% chance per pellet).
A pair of these is happily capable of wrecking face in a consistent manner, both as a primary weapon, or secondary weapon.
(One of my best killers / damage dealers is my Firebrand running twin LBX10s and twin Medium Lasers, and my Vindicator, Atlas(es), Misery and Urbie-Spider all run them too, to great effect
As do several clan mechs.)
I'd rate it at least equivalent to the AC/10 tbh.
#695
Posted 28 October 2014 - 11:48 AM
Ovion, on 28 October 2014 - 11:28 AM, said:
Flamers... want to love em, and I've found the 'best' way to run them (in 3's, set across 2 chain fired weapon groups for 2 low heat flamers, or 4-8 chain-fired pairs)... but they're still terribly dissapointing.
LBX10 have silly long range, a psychological factor, little to no projectile drop, massive impulse (each pellet causes the same screen shake as an (U)AC/5) and massive crit chances (67% chance per pellet).
A pair of these is happily capable of wrecking face in a consistent manner, both as a primary weapon, or secondary weapon.
(One of my best killers / damage dealers is my Firebrand running twin LBX10s and twin Medium Lasers, and my Vindicator, Atlas(es), Misery and Urbie-Spider all run them too, to great effect
As do several clan mechs.)
I'd rate it at least equivalent to the AC/10 tbh.
Don't get me wrong, I've gotten nice mileage out of the LB-10X, too. Used to run a pair of them on my AS7-D. But so long as hit-reg is working the way it's supposed to, you are usually better off with almost any other weapon.
#696
Posted 28 October 2014 - 03:11 PM
Apart from that i couldn't have wished for any better Quirks for the 1E and 3M, so thumbs up from me!
Don't care much about the other variants
Edit:I also like that the upgrades are split between weapon specific and general, so you still get a buff if you are running something different.
Edited by Myke Pantera, 28 October 2014 - 03:31 PM.
#697
Posted 28 October 2014 - 03:24 PM
The 1M is listed twice.
And one isn't even in MWO.
Unless they're releasing the 1S, which could be interesting (if a little pointless).
#698
Posted 28 October 2014 - 04:16 PM
Why do Centurions get SRM4 quirks instead of LRM10?
Why does the CPLT-K2 not get any PPC quirks at all?
Why does the AS7-S get SRM4 quirks specifically, not general SRM or SRM6 (it's not like a 100-ton assault mech doesn't have the weight for SRM6, and it has the tubes for them)?
#699
Posted 28 October 2014 - 04:20 PM
Alexander MacTaggart, on 28 October 2014 - 04:16 PM, said:
Why does the CPLT-K2 not get any PPC quirks at all?
This was exactly what I was coming here to post. One of the most iconic looking mechs (though dodgy since the art pass), really BADLY needs the PPC quirks to fit it's iconic role. I'd much prefer to see NO ballistic quirk and the whole mech built around those PPC's and holding on to the PPC's (additional armor/structure/PPC HP) for the arms mixed with some of the AWS8Q PPC quirks.
And this is coming from someone who does use large ballistic weapons in it, because, well, why not? I've also played a large amount of time with it as a support PPC mech. Please give it back it's iconic role.
#700
Posted 28 October 2014 - 04:26 PM
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