- Fall damage: This seems like a good tweak overall.
- Increased JJ thrust: Another nice idea, not convinced of the value in actual gameplay. This game is about shooting people and positioning, taking a ton of JJs for thrust will be fun but I doubt more effective than more weapons/heatsinks.
- Omni-mech JJ slots:
- Summoner: This will probably make the few Die-hard summoner fans happy, but realistically the Summoner’s problem of a lack of tonnage will continue. There is no way around it, in this game fire power is more important than “super jumping” and the Summoner will continue to be undergunned for a 70 ton mech.
- Timber Wolf S: This seems an unnecessarily painful nerf for the S variant, I think we will see this variant disappear from regular play. Transferring the problem the Summoner has to more mechs doesn’t balance the game - it just reduces the number of variants in play. There is no real reason to ever play the S variant now over the Prime or C. I’ll probably abandon the S variant, as 5 tons of Jump Jets will still be pointless and too confining build-wise, especially when it reduces you to 23 tons of pod space. I hoped you guys would have learned from the Victor and Highlander nerfs that are only now being reversed 7 months later.
- Timber Wolf Prime/C + S Torsos: This seems a reasonable nerf and I understand why it’s being done. That being said, I’m not happy watching build diversity shrink clan side even further. This nerf effectively kills several missile heavy loadouts (requires 2x S torsos) which aren’t really optimal to begin with.
- Destruction of a Clan Side Torso: I’ll wait to see how this plays out in practice.
- Updated Reward System: Sounds interesting, I look forward to more details.
- Inner Sphere Quirk System: Looking forward to more details.
Edited by Ultimatum X, 29 September 2014 - 03:32 PM.