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#21 jackal404

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Posted 01 October 2014 - 01:08 PM

View PostIron Harlequin, on 01 October 2014 - 12:19 PM, said:

So buck up, practice, and just go into matches not expecting much and be pleasantly surprised when you win, and less disappointed when you lose.

That doesn't sound much like fun - that's why I play computer games, to have fun. If all I have to look forward to is stomp after stomp for the couple hours a night I have time to play, I think I'd be better off investing my time and money into something else.

Thanks for the advise.

#22 POWR

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Posted 01 October 2014 - 01:45 PM

View Postjackal404, on 30 September 2014 - 04:18 PM, said:

Oh, and before you say go join a clan (or whatever they're called here), with a 0.21 KDR - they aren't going to touch me. Guess that means I should go play even more time in the solo queue and hang back waiting to steal a kill?

Actually I am quite certain that most player groups will accept you happily. If you have a positive attitude and the ability to improve, why wouldn't they? I joined up with some and I play with them maybe two-three times a month. There's noone going "omg you are not good enough". Dunno where you'd get that, as most people playing this game are pretty terrible at it. Whenever I do play, we're usualy a group of 4-6 and it's always an above 50% winrate. 10 matches could go 2 losses, 8 wins...

I'm certainly not what I'd call anywhere good, as per these stats since the reset;
Kills / Death 197 / 159
C-Bills 3,131,049
Experience Points 339,215
Wins / Losses 158 / 116
Kill / Death Ratio 1.24
Accumulative C-Bills Per Match 114,403.93
Avg. XP Per Match 1,238.01

I don't even play that much.. what is that, 300 matches since the stat tracker was reset, and I have 597 from before.

Edited by POWR, 01 October 2014 - 01:48 PM.


#23 Rogue Jedi

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Posted 01 October 2014 - 01:54 PM

View Postjackal404, on 30 September 2014 - 04:18 PM, said:

1-Don't have that many friends who play MWO.
2-Only own one.
3-OK, that I can do.

So, since my small group of friends keep getting stomped, we should go play solo queue? And this makes this a group activity how? "Hey Tom, you should see how I just destroyed this Stalker." Somehow, that doesn't seem to be a group game.

Oh, and before you say go join a clan (or whatever they're called here), with a 0.21 KDR - they aren't going to touch me. Guess that means I should go play even more time in the solo queue and hang back waiting to steal a kill?

check out the recruitment threads (there are seperate threads for the IS houses, the Clans and Merc Corps), many units would welcome you including the Praetorian Legion which I am a part of. most units will offer training (both formal and informal) to help you improve

#24 KKRonkka

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Posted 01 October 2014 - 02:19 PM

Currently I'm fighting against groups of 8-12 players with team consisting of randoms or lance at max. Latest matches: 1-12, 0-12, 0-12. This is bullshit. There isn't even a definition that describes this **** PGI calls matchmaking.

#25 Summon3r

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Posted 01 October 2014 - 05:15 PM

if your simply playing single player que PUG matches you can expect no less OP, its a complete crap shoot of what you will get and what type of team play you will get with the random players you drop with... if you drop in group que a good 4 man can make all the difference in the world. the group que working well imho, then again my win loss on the group que is on the upside :P

#26 Kyle Lewis

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Posted 01 October 2014 - 05:22 PM

View PostLoRdLoSs1337, on 29 September 2014 - 04:52 PM, said:

Well I've had enough of this 50/50 win/loss ratio crap.
When I join a game, i want a equal chance to win. But hey, that never happens. EVER.
For as long as I can remember playing this game, it's always been a complete stomp for one of the teams. What I want to know is why you would design a matchmaker around keeping your win/loss ratio at 50/50?

Yea I am mad. Because even if the entire team is communicating, together as a group, constantly changing positions and concentrating fire, even then we still lose 2-12.

How does that even happen? This would have been the best game ever with the most collaboration between team mates, and yet according to one of the enemy players, communication was minimal between their team.

So even if you have your entire team working together, you could still lose.
Hooray for 50/50 win/loss matchmaking.

isnt 50/50 in fact an equal chance?

#27 jackal404

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Posted 01 October 2014 - 06:13 PM

View PostPOWR, on 01 October 2014 - 01:45 PM, said:

Actually I am quite certain that most player groups will accept you happily. If you have a positive attitude and the ability to improve, why wouldn't they? I joined up with some and I play with them maybe two-three times a month. There's noone going "omg you are not good enough". Dunno where you'd get that, as most people playing this game are pretty terrible at it. Whenever I do play, we're usualy a group of 4-6 and it's always an above 50% winrate. 10 matches could go 2 losses, 8 wins...

I'm certainly not what I'd call anywhere good, as per these stats since the reset;
Kills / Death 197 / 159
C-Bills 3,131,049
Experience Points 339,215
Wins / Losses 158 / 116
Kill / Death Ratio 1.24
Accumulative C-Bills Per Match 114,403.93
Avg. XP Per Match 1,238.01

I don't even play that much.. what is that, 300 matches since the stat tracker was reset, and I have 597 from before.

My stats: Kills / Death 13 / 59 C-Bills 1,984,001 Experience Points 30,622 Wins / Losses 20 / 46 Kill / Death Ratio 0.22 Accumulative C-Bills Per Match 74,930.88 Avg. XP Per Match 463.97
If these groups will happily accept a player with stats like those, I'd say this game is headed south pretty quick. When I played WoT, the clans had standards. Maybe I'm not fully recovered from my back problems or just getting too old. I don't consider those stats acceptable and I'm not having any fun playing.

Let's just leave it at that. I just feel sorry for the folks who hold promise in this game.

#28 CyborgDragon

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Posted 01 October 2014 - 06:50 PM

View Postjackal404, on 01 October 2014 - 06:13 PM, said:

If these groups will happily accept a player with stats like those, I'd say this game is headed south pretty quick. When I played WoT, the clans had standards. Maybe I'm not fully recovered from my back problems or just getting too old. I don't consider those stats acceptable and I'm not having any fun playing.

Let's just leave it at that. I just feel sorry for the folks who hold promise in this game.


You said so yourself you want to play this game for fun, and so do a bunch of the clans that play as well. Don't get me wrong there are plenty of competitive groups, but there are some that play purely for fun.

#29 Tarl Cabot

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Posted 01 October 2014 - 07:06 PM

View Postjackal404, on 01 October 2014 - 06:13 PM, said:

My stats: Kills / Death 13 / 59 C-Bills 1,984,001 Experience Points 30,622 Wins / Losses 20 / 46 Kill / Death Ratio 0.22 Accumulative C-Bills Per Match 74,930.88 Avg. XP Per Match 463.97
If these groups will happily accept a player with stats like those, I'd say this game is headed south pretty quick. When I played WoT, the clans had standards. Maybe I'm not fully recovered from my back problems or just getting too old. I don't consider those stats acceptable and I'm not having any fun playing.

Let's just leave it at that. I just feel sorry for the folks who hold promise in this game.


We see your stats but there is more than those sums. You have played only 66 games at the time of that post. If this is your only account I would say you are not doing too bad at all. MWO has a steep learning curve AND there are 23 other players in there with you.

What mech(s) do you pilot? Equipment? How do you pilot them? etc, etc. Just way too many variables and definitely not enough information. And with WoT, correct me if I am wrong but aren't units 1/3rd of the group, as well as actual tiers.

Now that I what I would like to see, not only a LMHA lance/company setup but also all lights/meds, etc. Have the flavor of the drops change and not just for the PGI Challenges. /shrugs Maybe when the population increases.....

Since the last reset I am at .80 Kill/Death Ratio and Win/Lose 427 / 423, with a majority of that is in the solo queue atm. The group queue is a different beast for different reasons. Going in to level up a mech in a small group vs a larger group that is using compatible mechs/setups is asking for a whopping.

Edited by Tarl Cabot, 01 October 2014 - 07:18 PM.


#30 Zerberus

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Posted 01 October 2014 - 07:27 PM

OP, with all due respect, I hypothesize that the main underlying issue is your attitude. Please do not take offense, it is not meant that way, and allow me to elaborate.

You appear to have mentally pigeonholed yourself into the "I suck and will never get better" / Steering Wheel underhive portion of the MWO population.

But what you are missing is a very key realization: If you don`t suck at something, then there`s no way you can ever become good at it, because sucking is the first step in that process. Or, to paraphrase a german saying "Never has a master fallen from the sky". Or put in military terms, even teh most elite soldiers all still had to go through basic training first.

This is understandable, as MWO has a very steep learning curve (Unlike CoD, which has taken the dumbing down of the FPS to an almost unfathomable level, at least from my perspective as a 20+ year veteran of the genre with a few ESL titles in Q2, Q3A and CS under my belt). If you don`t have someone to show you the ropes or really learn well from the few tutorial videos offered, it is a very challenging (to some very literally overwhelming) experience, with the coordination of torso to legs as well as situational awareness being the main down falls of many new players.

That is why I have many friends that love to watch me play and wish they could do some of the crazy **** I do, but they are all , for lack of a better term, casual gamers. People that, like yourself, "play for fun". They lack the interest to allow themselves to be engrossed by the game, to "become one with the battlemech". But that is, in fact, the entire point of the game to a certain extent, as in pure theory another mech cannot beat you in and of itself, only another player.

Most clans /Guilds /Merc units recognize and understand this very well, which is why they offer training and do not usually have a problem enlisting "newbies" /"terribads" /"Sultans of Suck".... They understand that not every player has the competitive mindset of constant self improvement ( I like to say, If you stop improving, you stop being good), which is why not every player can be the best of the best or even remotely close.

But they also understand that , given a little training and encourgement, even teh dumbest recruit can still be make into a semi-effective killing machine.

And joining a unit would also somewhat alleviate the issue of (if I understood it properly) onla having 2 or 3 friends that play MWO.

However, if you´re still averse to that notion (you seem to be "warding it off", so to speak), do what I do: I have lots of spectators, but nobody I know in RL to group up with... so I jump on one of the numerous public TS servers and just join a channel with less than12 people in it, which generally raises teh number of ingame friends exponentially. And it also has the benefit of you generally having a dead lancemate spectating you, meaning if you do something stuüid he can tell you right then and there why it was a bad idea. ;)

You have potential, and it can be tapped... but not if you`ve given up hope, which I fear you may have already done.

Oh, and save yourself the effort of dismantling your cockpit: There is no owners manual, just a freaking binder that says "Learning by Doing" on the spine and has no pages. But there`s one of those in almost every mech :D

Edited by Zerberus, 01 October 2014 - 07:41 PM.


#31 Zordicron

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Posted 01 October 2014 - 07:43 PM

View PostSoggyGorilla, on 30 September 2014 - 04:12 PM, said:


otherwise play in the solo queue with the rest of the players that cant play the group queue.


You mean WANT to play in the group queue. Removing the elitist try hard derpwads from solo queue is 90% of what made it better. Not matchmaking wise really either, just attitude of the players. The amount of name-calling nerdrage horseshit plummeted like a stone in a river when the queues got split.

Off topic I guess, but the elitist tryhard sure like to perpetuate the circle jerk.

Edited by Eldagore, 01 October 2014 - 07:45 PM.


#32 RazarG

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Posted 01 October 2014 - 08:05 PM

I really don't know what you are raving about OP. Communication isn't always enough. Every time I've lost any match (group or not) I can usually tell what went wrong for me and the team. That is how a team improves. Whether its identifying a lack of individual skill, or a team manoeuvre that may need more practise.

Most of the time, its the tactics (map positioning) used rather than anything else that will lose a match. Fighting out of superior spot makes things a hell of a lot easier. Second, the mechs on each team should evenly matched, if not loss will be no surprise. Then for me It will come down t communication/focus fire and other things. Also, groups who drop a specific comp, and get a map they can use it well on have a significant advantage. Working well as a team with a non-specific comp can make tings hard for ya.

#33 MountainCopper

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Posted 02 October 2014 - 12:31 AM

View PostKyle Lewis, on 01 October 2014 - 05:22 PM, said:

isnt 50/50 in fact an equal chance?

Good point, but we are more referring to situations where you have lost 2 or 3 team members after 90 to 120s into the match. And after that, it so often doesn't really matter how well everyone else on your team fights... the match is lost.

The match outcome was decided after ~120s by inexperienced players. And the remaining teammates can't get back from that.
A 50/50 dice roll for the match to be a loss or win, based on which team gets which and how many inexperienced players, repeating their mistakes over and over, leading to an unwinnable situation for the team which lost these players early.

Edited by GoldenFleece, 02 October 2014 - 03:09 AM.


#34 drinniol

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Posted 02 October 2014 - 02:10 AM

OP has been a member for less than two weeks. He probably should read the New Players section instead of posting in Patch Notes.

#35 Thunder Child

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Posted 02 October 2014 - 02:54 AM

This game has a steep learning curve. If you are not willing to accept that you will get beaten, repeatedly, over and over, and over, again, then you need to find a new game. Or you need to accept the challenge, and play on your terms.

Me personally? I play this game for the challenge of taking my Non-Meta, usually Super-Stock or Half-assed Hybrid chassis out into the field of glory, and dragging some Jumptard down into the dirt, before clubbing him to death with a Commando. Losses happen. But for that ONE GLORIOUS MOMENT when my Super-Stock BJ-1 goes toe to toe with a Pimped out GaussWhale? And WINS? That, is why I play this game. Not for the joy of repeatedly rolling PuGs (which sometimes happens), but for the moment when you face the odds, spit in the face of death, and walk away the victor..... and then Explode as some ECM Raven drops an Arty on what's left of your mech....

#36 Ironwithin

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Posted 02 October 2014 - 06:12 AM

View Postjackal404, on 01 October 2014 - 06:13 PM, said:

...
If these groups will happily accept a player with stats like those, I'd say this game is headed south pretty quick. When I played WoT, the clans had standards. Maybe I'm not fully recovered from my back problems or just getting too old. I don't consider those stats acceptable and I'm not having any fun playing.

Let's just leave it at that. I just feel sorry for the folks who hold promise in this game.


Anyone else think of Groucho Marx's famous quote reading this ?
-"I don't care to belong to any club that will have me as a member."

#37 Voivode

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Posted 02 October 2014 - 07:46 AM

View Postjackal404, on 01 October 2014 - 12:16 PM, said:

How many tomorrows do you need before that luck changes? Since I started, it's been too many losses with the occasional win. I've had better success with COD:MW than I have had with MWO. I'm about ready to throw in the towel and call it quits.


The biggest things you can do to change your luck are change game mode or change your mech. You get very different mentalities in Skirmish than you do in Conquest. Most people are indifferent to Assault so you'll tend to get a mix. People who like Skirmish tend to remove Conquest from their list, and people who like Conquest will tend to remove Skirmish. Personally, I almost never drop Skirmish, but if I'm getting stale Conquest / Assault matches I might tick that checkbox to mix it up.

As for the mechs, your ELO is calculated on a per weight class basis. Being new, you might not have a large amount of differentiation between your weight class ELOs, but you might have enough to change the calculation in matchmaker. Otherwise, mixing it up at least gets you doing something else.

Good luck. I'm sorry to hear you're frustrated, but believe me when I say I've been there. At its core this game is incredibly dynamic and fun, but sometimes it is also maddening to deal with.

#38 Jody Von Jedi

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Posted 02 October 2014 - 07:53 AM

What most people consider "Stomps" 4-12 or less, usually aren't really stomps. It has to do with which team gets the 1st 2 or 3 kills. The team that doesn't suffer the loss has exponentially greater fire power and there is little to nothing even the most experienced players can do to turn around an early loss. Even 12 v 12 organized teams have matches like this. It's just the nature of the game. Elo, match making, etc has very little to do with it. I play in the group queue some and the team that gets that early lead will win 99% of the time.

Pay attention to how the match unfolds. If neither team has lost a player within 5 minutes of when the match starts, someone will usually get anxious and make a mistake. If the other team capitalizes on the mistake, it will result in a "stomp" as you call it.

There are some matches where you have a back and forth where the teams trade kills, but those matches are not the typical "Death Ball" The players are usually spread out around the map where little skirmishes break out. A lance of 4 encounters a lone assault, and a similar scenario on the other side of the map. When all 12 players stay together one will eventually make a mistake and the whole team will collapse.

Play a few matches and just watch the way the mini map movement and see how one teams mistake will lead to the other sides victory.

It's just the nature of the game and exponentially increasing fire power.

Jody

#39 POWR

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Posted 02 October 2014 - 08:20 AM

View Postjackal404, on 01 October 2014 - 06:13 PM, said:

My stats: Kills / Death 13 / 59 C-Bills 1,984,001 Experience Points 30,622 Wins / Losses 20 / 46 Kill / Death Ratio 0.22 Accumulative C-Bills Per Match 74,930.88 Avg. XP Per Match 463.97
If these groups will happily accept a player with stats like those, I'd say this game is headed south pretty quick. When I played WoT, the clans had standards. Maybe I'm not fully recovered from my back problems or just getting too old. I don't consider those stats acceptable and I'm not having any fun playing.

Let's just leave it at that. I just feel sorry for the folks who hold promise in this game.

So you're saying you are unwilling to learn and don't want to get better? You have less than 100 matches played. I don't think my stats were any better than yours at that point.

I mean, if you start up in like, Counter Strike and you never played before, you'll probably see even worse stats than what you have now. Some games take more than 10 minutes to get in to. This one in particular.

Edited by POWR, 02 October 2014 - 08:21 AM.


#40 Deathz Jester

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Posted 02 October 2014 - 08:47 PM

Well wallowing in self pity also isn't going to help you get better, neither is not playing the game. Go look up some tutorial vids on the new player help section, especially anything by Koniving. I still learn **** from him and I've been here for a while. But hey if you'd rather just up and leave because its easier to quit than try harder, that's entirely your choice (that wasn't meant to sound as rude as it might sound). As you can see there are loads of people willing and able to help you, you just have to ask, and let them help.





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